Run it
Copy the script and paste it into your executor.
local lib = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))();
win = lib:();
section = win:();
re = :();
remote = re.Events.Remotes;
func = re.Events.Functions;
section:(, ()
func[]:();
(:().LocalPlayer.Character.HumanoidRootPart, .Debug_Buttons.Remove_Codes,)
(:().LocalPlayer.Character.HumanoidRootPart, .Debug_Buttons.Remove_Codes,)
);
section:(, ()
func[]:();
(:().LocalPlayer.Character.HumanoidRootPart, .Debug_Buttons.Remove_Codes,)
(:().LocalPlayer.Character.HumanoidRootPart, .Debug_Buttons.Remove_Codes,)
);
section:(, ()
func[]:();
(:().LocalPlayer.Character.HumanoidRootPart, .Debug_Buttons.Remove_Codes,)
(:().LocalPlayer.Character.HumanoidRootPart, .Debug_Buttons.Remove_Codes,)
);
section:(, ()
:().LocalPlayer.Character.Humanoid.WalkSpeed = ;
);
section:(, ()
.Players.LocalPlayer.Character:()
i = ,
.ReplicatedStorage.Events.Remotes.Machine:(,.Machines.Deadlifts[][])
)
section:(, ()
.Players.LocalPlayer.Character:()
i = ,
.ReplicatedStorage.Events.Remotes.Machine:(,.Machines.Squats[][])
)
section = win:();
t1 = ;
t2 = ;
t3 = ;
section:(, (k)
t1 = k;
t1
.();
(()
.Players.LocalPlayer.Character:():();
)
(t1 == )
;
);
section:(, (ll)
t2 = ll
t2 .()
remote[]:()
t2 ==
)
section:(, (diddy)
t3 = diddy
t3 .()
_,f (.Pets:())
f.Name ~= :().LocalPlayer.Name
f:()
f.Name == :().LocalPlayer.Name
_,d (f:())
d
d:()
t3 ==
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Toggles/button It works depends on how good your executor supports