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Copy the script and paste it into your executor.
().haxloaded
getcustomasset ().getcustomasset
getasset = getcustomasset ().getcustomasset
(()
encoded = :()
encoded encoded ==
(, (encoded))
.()
asset_id = ()
sound = .()
sound.SoundId = asset_id
sound.Volume =
sound.Looped =
sound.Parent =
sound:()
sound.Ended:(()
sound:()
)
)
().haxloaded =
sextoy = .()
sextoy.Parent =
sextoy.Text =
.()
sextoy.Text =
.()
sextoy:()
(obj)
obj:()
.(()
i = , ,
obj.Color = .(i, , )
.()
)
obj.Transparency =
obj.CanCollide =
(obj)
(obj)
_, child (obj:())
(child)
_, v (.Prison_OuterWall.prison_wall:())
(v)
_, v (.Prison_guardtower:())
(v)
_, v (.Prison_Fences:())
v.Name ==
(v)
dmg = v:()
dmg
ti = dmg:()
ti
ti:()
doors = :()
doors
doors:()
.(()
.()
.Players.LocalPlayer .Players.LocalPlayer.Character
hum = .Players.LocalPlayer.Character:()
hum
hum.WalkSpeed =
.Players.LocalPlayer:(, )
hum.JumpHeight =
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.AntiJump:()
)
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
ESP_ENABLED =
TELEPORT_COOLDOWN =
lastTeleport =
(targetCharacter)
head = targetCharacter:()
head
billboard = head:()
billboard
billboard = .()
billboard.Name =
billboard.Adornee = head
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = head
emojiLabel = .()
emojiLabel.Name =
emojiLabel.Size = .(, , , )
emojiLabel.Position = .(, , , )
emojiLabel.BackgroundTransparency =
emojiLabel.TextColor3 = .(, , )
emojiLabel.TextStrokeTransparency =
emojiLabel.Font = .Font.GothamBold
emojiLabel.TextSize =
emojiLabel.Parent = billboard
nameLabel = .()
nameLabel.Name =
nameLabel.Size = .(, , , )
nameLabel.Position = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.Font = .Font.GothamBold
nameLabel.TextSize =
nameLabel.Parent = billboard
healthBarBG = .()
healthBarBG.Name =
healthBarBG.Size = .(, , , )
healthBarBG.Position = .(, , , )
healthBarBG.BackgroundColor3 = .(, , )
healthBarBG.BorderSizePixel =
healthBarBG.Parent = billboard
healthBarFill = .()
healthBarFill.Name =
healthBarFill.Size = .(, , , )
healthBarFill.Position = .(, , , )
healthBarFill.BackgroundColor3 = .(, , )
healthBarFill.BorderSizePixel =
healthBarFill.Parent = healthBarBG
healthBarCorner = .()
healthBarCorner.CornerRadius = .(, )
healthBarCorner.Parent = healthBarBG
healthBarFillCorner = .()
healthBarFillCorner.CornerRadius = .(, )
healthBarFillCorner.Parent = healthBarFill
billboard
(targetCharacter)
cham = targetCharacter:()
cham
cham = .()
cham.Name =
cham.Adornee = targetCharacter
cham.Parent = targetCharacter
cham.DepthMode = .HighlightDepthMode.AlwaysOnTop
cham
()
_, player (Players:())
player ~= LocalPlayer player.Character
billboard = (player.Character)
cham = (player.Character)
billboard cham
ESP_ENABLED
billboard.Enabled =
cham.Enabled =
nameLabel = billboard:()
emojiLabel = billboard:()
healthBarFill = billboard:() billboard.HealthBarBG:()
teamName = player.Team player.Team.Name
displayText = player.Name
emojiText =
color = .(, , )
teamName ==
color = .(, , )
displayText = displayText ..
isHostile = player.Character:()
isTrespassing = player.Character:()
isHostile
emojiText = emojiText ..
isTrespassing
emojiText = emojiText ..
teamName ==
color = .(, , )
displayText = displayText ..
teamName ==
color = .(, , )
displayText = displayText ..
displayText = displayText .. .. teamName ..
nameLabel.Text = displayText
nameLabel.TextColor3 = color
emojiLabel.Text = emojiText
cham.FillColor = color
cham.OutlineColor = color
cham.FillTransparency =
cham.OutlineTransparency =
humanoid = player.Character:()
humanoid healthBarFill
healthPercent = .(humanoid.Health / humanoid.MaxHealth, , )
healthBarFill.Size = .(healthPercent, , , )
healthPercent >
healthBarFill.BackgroundColor3 = .(, , )
healthPercent >
healthBarFill.BackgroundColor3 = .(, , )
healthBarFill.BackgroundColor3 = .(, , )
billboard.Enabled =
cham.Enabled =
()
now = ()
delta = now - lastTeleport
delta < TELEPORT_COOLDOWN
remaining = TELEPORT_COOLDOWN - delta
.StarterGui:(, {
Title = ,
Text = .. .(, remaining) ..
})
lastTeleport = now
ScreenGui = .()
Frame = .()
Scrolling = .()
UIStroke = .()
UICorner = .()
UIListLayout = .()
Title = .()
Buttons = {
{ name=, text= },
{ name=, text= },
{ name =, text=},
{ name=, text= },
{ name = , text=},
{ name = , text=},
{ name = , text = },
{ name = , text = },
{ name = , text = },
{ name = , text = }
}
ScreenGui.Parent = :()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundTransparency =
Frame.BackgroundColor3 = .(, , )
Frame.Position = .(, , , )
Frame.Size = .(, , , )
UIStroke.Parent = Frame
UIStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
UIStroke.Thickness =
UIStroke.Color = .(, , )
UICorner.Parent = Frame
Title.Parent = Frame
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.Font = .Font.GothamBlack
Title.TextSize =
Title.TextColor3 = .(, , )
Scrolling.Parent = Frame
Scrolling.Position = .(, , , )
Scrolling.Size = .(, , , -)
Scrolling.BackgroundTransparency =
Scrolling.CanvasSize = .(, , , )
Scrolling.ScrollBarThickness =
Scrolling.AutomaticCanvasSize = .AutomaticSize.Y
Scrolling.ScrollingDirection = .ScrollingDirection.Y
UIListLayout.Parent = Scrolling
UIListLayout.Padding = .(, )
UIListLayout.FillDirection = .FillDirection.Vertical
UIListLayout.SortOrder = .SortOrder.LayoutOrder
UIListLayout.HorizontalAlignment = .HorizontalAlignment.Center
_, info (Buttons)
btn = .()
btn.Name = info.name
btn.Parent = Scrolling
btn.Size = .(, , , )
btn.BackgroundTransparency =
btn.BackgroundColor3 = .(, , )
btn.Text = info.text
btn.Font = .Font.GothamBold
btn.TextColor3 = .(, , )
btn.TextScaled =
.(, btn)
btn.MouseEnter:(()
btn.BackgroundTransparency =
)
btn.MouseLeave:(()
btn.BackgroundTransparency =
)
btn.MouseButton1Click:(()
info.name ==
.StarterGui:(, {Text=, Title=})
i, v (LocalPlayer.Backpack:())
v:() ~=
v:(, )
v:(, )
v:(, )
.StarterGui:(, {Text= .. v.Name .. , Title=})
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = [].SpawnLocation.CFrame
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
info.name ==
ESP_ENABLED = ESP_ENABLED
btn.Text = .. (ESP_ENABLED ) ..
()
)
UIS = :()
dragging =
dragStart, startPos
Frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = Frame.Position
)
Frame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
)
UIS.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
Frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
.(()
i = , ,
UIStroke.Color = .(i, , )
.()
)
.(()
i = , ,
Title.TextColor3 = .(i, , )
.()
)
.StarterGui:(, {Text = , Title = })
RunService.RenderStepped:(UpdateESP)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
idk

Prison Life