always sprint and no jump cooldown · RobloxExploits.lolalways sprint and no jump cooldown
ForeverTuffScripts 10 months ago 1K views 1Run it
Copy the script and paste it into your executor.
always sprint and no jump cooldown.lua · 162 lines
Players = :()
UserInputService = :()
player = Players.LocalPlayer
TARGET_SPEED =
sprintEnabled =
noJumpDelayEnabled =
speedConnection
antiJumpConnection
(character)
antiJump = character:()
antiJump antiJump:()
antiJump:()
antiJumpConnection
antiJumpConnection:()
antiJumpConnection = character.ChildAdded:((child)
noJumpDelayEnabled child.Name == child:()
child:()
)
(character)
humanoid = character:()
speedConnection
speedConnection:()
sprintEnabled
humanoid.WalkSpeed = TARGET_SPEED
speedConnection = humanoid:():(()
sprintEnabled humanoid.WalkSpeed ~= TARGET_SPEED
humanoid.WalkSpeed = TARGET_SPEED
)
(character)
noJumpDelayEnabled
(character)
sprintEnabled
(character)
player.Character
(player.Character)
player.CharacterAdded:(onCharacterAdded)
UserInputService.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.C
sprintEnabled = sprintEnabled
char = player.Character
char
humanoid = char:()
humanoid
sprintEnabled
humanoid.WalkSpeed = TARGET_SPEED
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .(, gui)
frame.Size = .(, )
frame.Position = .(, )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
corner = .(, frame)
corner.CornerRadius = .(, )
(text, position)
btn = .(, frame)
btn.Size = .(, )
btn.Position = position
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(,,)
btn.Font = .Font.SourceSansBold
btn.TextScaled =
btn.Text = text
c = .(, btn)
c.CornerRadius = .(, )
btn
sprintBtn = (, .(, ))
sprintBtn.MouseButton1Click:(()
sprintEnabled = sprintEnabled
sprintBtn.Text = .. (sprintEnabled )
char = player.Character
char
(char)
)
jumpBtn = (, .(, ))
jumpBtn.MouseButton1Click:(()
noJumpDelayEnabled = noJumpDelayEnabled
jumpBtn.Text = .. (noJumpDelayEnabled )
char = player.Character
char noJumpDelayEnabled
(char)
)
About this script
might have to turn off and on "no jump delay"
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Services
local
game
GetService
"Players"
local
game
GetService
"UserInputService"
-- Player
local
-- Settings
local
28
local
true
local
true
-- Connections
local
local
--------------------------------------------------
-- NO JUMP DELAY
--------------------------------------------------
local
function
applyNoJumpDelay
-- Remove existing AntiJump
local
FindFirstChild
"AntiJump"
if
and
IsA
"LocalScript"
then
Destroy
end
-- Watch for AntiJump being added
if
then
Disconnect
end
Connect
function
if
and
"AntiJump"
and
IsA
"LocalScript"
then
Destroy
end
end
end
--------------------------------------------------
-- ALWAYS SPRINT
--------------------------------------------------
local
function
applySprint
local
WaitForChild
"Humanoid"
-- Cleanup old connection
if
then
Disconnect
end
-- Apply instantly if enabled
if
then
end
-- Lock WalkSpeed
GetPropertyChangedSignal
"WalkSpeed"
Connect
function
if
and
then
end
end
end
--------------------------------------------------
-- CHARACTER HANDLING (RESPAWN SAFE)
--------------------------------------------------
local
function
onCharacterAdded
if
then
applyNoJumpDelay
end
if
then
applySprint
end
end
if
then
onCharacterAdded
end
Connect
--------------------------------------------------
-- KEYBIND (C) — WORKS AFTER DEATH
--------------------------------------------------
Connect
function
if
then
return
end
if
Enum
then
not
local
if
then
local
FindFirstChild
"Humanoid"
if
then
if
then
end
end
end
end
end
--------------------------------------------------
-- UI
--------------------------------------------------
local
Instance
new
"ScreenGui"
"MovementUI"
false
WaitForChild
"PlayerGui"
local
Instance
new
"Frame"
UDim2
fromScale
0.2
0.2
UDim2
fromScale
0.02
0.4
Color3
fromRGB
30
30
30
0
local
Instance
new
"UICorner"
UDim
new
0
10
local
function
createButton
local
Instance
new
"TextButton"
UDim2
fromScale
0.9
0.35
Color3
fromRGB
50
50
50
Color3
new
1
1
1
Enum
true
local
Instance
new
"UICorner"
UDim
new
0
8
return
end
-- Sprint Button
local
createButton
"Always Sprint: ON"
UDim2
fromScale
0.05
0.1
Connect
function
not
"Always Sprint: "
and
"ON"
or
"OFF"
local
if
then
applySprint
end
end
-- No Jump Delay Button
local
createButton
"No Jump Delay: OFF"
UDim2
fromScale
0.05
0.55
Connect
function
not
"No Jump Delay: "
and
"ON"
or
"OFF"
local
if
and
then
applyNoJumpDelay
end
end
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