Run it
Copy the script and paste it into your executor.
sz =
hp = {, , , , , , , , , , , , , , }
ch = hp[]
he =
pl = :()
rs = :()
lp = pl.LocalPlayer
fc = .()
vs = .CurrentCamera.ViewportSize
fc.Position = .(vs.X / , vs.Y / )
fc.Visible =
fc.Color = .(, , )
fc.Radius = sz
fc.Transparency =
fc.Filled =
fc.NumSides =
.(()
.()
ra = .(, #hp)
ch = hp[ra]
)
rs.PreRender:(()
vp = .CurrentCamera.ViewportSize
fc.Position = .(vp.X / , vp.Y / )
)
hl =
rt =
(c1)
he
h1 = .()
h1.Parent = c1
h1.Adornee = c1
h1.FillTransparency =
h1.OutlineTransparency =
h1.DepthMode = .HighlightDepthMode.AlwaysOnTop
h1
(h2, t2)
h2 h2.Parent
r = .(t2 * ) * +
g = .(t2 * + ) * +
b = .(t2 * + ) * +
h2.OutlineColor = .(r, g, b)
h2.FillColor = .(r * , g * , b * )
()
hl
hl:()
hl =
(t4)
c4 = .CurrentCamera
cr = lp.Character
cr
or4 = c4.CFrame.Position
di4 = (t4.Position - or4).Unit * (t4.Position - or4).Magnitude
rp4 = RaycastParams.()
rp4.FilterType = .RaycastFilterType.Blacklist
rp4.FilterDescendantsInstances = {cr, t4.Parent}
rp4.IgnoreWater =
rr4 = :(or4, di4, rp4)
rr4
rr4.Instance:(t4.Parent)
(c5)
at = c5:()
h5 = at.Hostile
tr = at.Trespassing
h5 == tr ==
(h5) (h5) ~=
(h5) == (tr) ==
c5:()
c5:()
(p6, f6_v)
f6_v = f6_v .huge
cp6 =
cc6 =
cd6 = f6_v
ce6 = .(.CurrentCamera.ViewportSize.X / , .CurrentCamera.ViewportSize.Y / )
_, p_in pl:()
p_in == lp
p_in.Team == lp.Team
cr6 = p_in.Character
cr6
hu6 = cr6:()
hu6 hu6.Health <=
pt6 = cr6:(p6)
pt6
_, nm (hp)
fd = cr6:(nm)
fd pt6 = fd
pt6 pt6 = cr6:()
pt6
is6 =
p_in.Team (p_in.Team) == is6 =
(cr6) is6 =
is6
sp6 = .CurrentCamera:(pt6.Position)
sp6.Z <=
(pt6)
sd6 = (.(sp6.X, sp6.Y) - ce6).Magnitude
sd6 < cd6
cp6 = p_in
cc6 = pt6.Position
cd6 = sd6
cp6, cc6
rs.RenderStepped:((dt)
rt = rt + dt
tp7, ts7 = (ch, sz)
tp7 tp7.Character
fc.Color = .(, , )
hl hl.Parent hl.Adornee ~= tp7.Character
()
hl = (tp7.Character)
hl
(hl, rt)
fc.Color = .(, , )
()
)
f8 = (fu8)
(...)
(...)
ca = (, {Name = }, )
ol
ol = (ca, ((...)
cp9, cc9 = (ch, sz)
cp9 cc9
pt9 = cp9.Character:(ch) cp9.Character:()
pt9, cc9
(...)
))

Prison Life