Run it
Copy the script and paste it into your executor.
local Settings = {
AmmoPatterns = {
"ammo", "rack", "ammunition", "ammomodel",
"shell", "apfsds", "heat", "hesh", "aphe", "apcr"
},
Scale = 20,
MaxSize = 35,
Material = Enum.Material.ForceField,
Transparency = 1,
}
local function ExpandHitbox(part)
if part:FindFirstChild("Applied_V14")
success, err = (()
sizeX = .(part.Size.X * Settings.Scale, Settings.MaxSize)
sizeY = .(part.Size.Y * Settings.Scale, Settings.MaxSize)
sizeZ = .(part.Size.Z * Settings.Scale, Settings.MaxSize)
FinalSize = .(sizeX, sizeY, sizeZ)
part.Size = FinalSize
part.Material = Settings.Material
part.Transparency = Settings.Transparency
part.CanCollide =
part.CastShadow =
tag = .(, part)
tag.Name =
part:():(()
part.Size ~= FinalSize
part.Size = FinalSize
)
)
(folder)
_, item (folder:())
item:()
name = item.Name:()
_, pattern (Settings.AmmoPatterns)
.(name, pattern)
(item)
.DescendantAdded:((obj)
obj:()
name = obj.Name:()
_, pattern (Settings.AmmoPatterns)
.(name, pattern)
.()
(obj)
)
()
()

[MTC] Multicrew Tank Combat