Run it
Copy the script and paste it into your executor.
zombies = .All_Zombies
cg = :()
red = .(,,)
bigger = .(,,)
green = .(,,)
zombies.DescendantAdded:((v)
v:() v.Parent.Name ==
()
_,j v:()
j:() j.Name ~= j.Name ~=
a = .(, cg)
a.Adornee = j
a.AlwaysOnTop =
a.Transparency =
a.Size = j.Size
a.ZIndex =
b = .(, cg)
b.Adornee = j
b.AlwaysOnTop =
b.ZIndex =
b.Color3 = red
b.Transparency =
b.Size = j.Size + bigger
j.Parent.Zombie.Died:(()
a:()
b:()
)
a = .(, cg)
a.Adornee = v.Head
a.AlwaysOnTop =
a.Transparency =
a.Size = .(v.Head.Size.X/, v.Head.Size.Y-, v.Head.Size.Z-)
a.Color3 = green
a.ZIndex =
b = .(, cg)
b.Adornee = v.Head
b.AlwaysOnTop =
b.ZIndex =
b.Color3 = red
b.Transparency =
b.Size = .(v.Head.Size.X/, v.Head.Size.Y, v.Head.Size.Z) + bigger
v.Zombie.Died:(()
a:()
b:()
)
v.Zombie.DisplayName = v.Name
v.Zombie.DisplayDistanceType = .HumanoidDisplayDistanceType.Subject
v.Zombie.NameOcclusion = .NameOcclusion.NoOcclusion
v.Zombie.HealthDisplayDistance = .huge
v.Zombie.NameDisplayDistance = .huge
)
_,v zombies:()
v:() v.Parent.Name == v.Zombie.Health >
_,j v:()
j:() j.Name ~= j.Name ~=
a = .(, cg)
a.Adornee = j
a.AlwaysOnTop =
a.Transparency =
a.Size = j.Size
a.ZIndex =
b = .(, cg)
b.Adornee = j
b.AlwaysOnTop =
b.ZIndex =
b.Color3 = red
b.Transparency =
b.Size = j.Size + bigger
j.Parent.Zombie.Died:(()
a:()
b:()
)
v:()
a = .(, cg)
a.Adornee = v.Head
a.AlwaysOnTop =
a.Transparency =
a.Size = .(v.Head.Size.X/, v.Head.Size.Y-, v.Head.Size.Z-)
a.Color3 = green
a.ZIndex =
b = .(, cg)
b.Adornee = v.Head
b.AlwaysOnTop =
b.ZIndex =
b.Color3 = red
b.Transparency =
b.Size = .(v.Head.Size.X/, v.Head.Size.Y, v.Head.Size.Z) + bigger
v.Zombie.Died:(()
a:()
b:()
)
v.Zombie.DisplayName = v.Name
v.Zombie.DisplayDistanceType = .HumanoidDisplayDistanceType.Subject
v.Zombie.NameOcclusion = .NameOcclusion.NoOcclusion
v.Zombie.HealthDisplayDistance = .huge
v.Zombie.NameDisplayDistance = .huge
Military VS Zombies 2