Run it
Copy the script and paste it into your executor.
:()
.Loaded:()
virutal_input_manager = :()
marketplace_service = :()
replicated_storage = :()
user_input_service = :()
teleport_service = :()
virtual_user = :()
gui_serivce = :()
run_service = :()
= :()
players = :()
stats = :()
info = marketplace_service:(.PlaceId)
get_gc = getconnections get_signal_cons
local_player = players.LocalPlayer
library_folder = replicated_storage:()
library_folder
local_player:()
config_folder = library_folder:()
config_folder
local_player:()
pickaxe_module = (config_folder:())
pickaxe_module
local_player:()
backpack_module = (config_folder:())
backpack_module
local_player:()
drill_module = (config_folder:())
drill_module
local_player:()
item_module = (config_folder:())
item_module
local_player:()
farm_enable =
anti_staff =
auto_holes =
auto_shake =
auto_reel =
auto_mine =
auto_sell =
tp_walk =
staff_warn_method =
selected_trade_player =
selected_backpack =
selected_pickaxe =
selected_player =
selected_drill =
selected_item =
selected_shop =
mine_method =
tp_walk_speed =
shake_delay =
sell_delay =
stored_players = {}
backpacks = {}
pickaxes = {}
drills = {}
items = {}
v pickaxe_module
.(pickaxes, v)
v drill_module
.(drills, v)
v backpack_module
.(backpacks, v)
v item_module
.(items, v)
shake_connection = local_player.PlayerGui:().ChildAdded:((v)
auto_shake v:() v:()
.(shake_delay)
(v:().MouseButton1Click)
)
reel_connection = local_player.PlayerGui:():():():(()
auto_reel local_player.PlayerGui.Mining.MiningBar.Visible local_player.PlayerGui.Mining.MiningBar:():()
local_player.PlayerGui.Mining.MiningBar.Bar.Ore.Size = .(, , , )
)
cast_connection = local_player.PlayerGui:():():(()
farm_enable auto_holes local_player.PlayerGui.Mining.Enabled
local_player.Character:()
local_player.Character:():(local_player.Backpack:())
.()
.()
replicated_storage:():():():()
)
speed_connection = run_service.Heartbeat:(()
tp_walk local_player.Character
local_player.Character.Humanoid.MoveDirection.Magnitude >
local_player.Character:(local_player.Character.Humanoid.MoveDirection * tp_walk_speed / )
)
user_input_service.JumpRequest:(()
inf_jump jumped
jumped =
local_player.Character.Humanoid:()
()
jumped =
)
players.PlayerAdded:((v)
anti_staff
rank = v:()
role = v:()
rank rank > staff_warn_method ==
local_player:(..v.DisplayName....role)
rank rank > staff_warn_method ==
library:(..v.DisplayName....role)
)
()
stored_players = {}
_, v , players:()
v ~= local_player
.(stored_players, v.Name)
stored_players
repo =
library = (:(repo .. ))()
theme_manager = (:(repo .. ))()
save_manager = (:(repo .. ))()
window = library:({
Title = ,
Center = ,
AutoShow = ,
TabPadding = ,
MenuFadeTime =
})
tabs = {
main = window:(),
inventory = window:(),
misc = window:(),
info = window:(),
[] = window:()
}
farm_group = tabs.main:()
shop_group = tabs.main:()
staff_group = tabs.main:()
sell_group = tabs.inventory:()
trade_group = tabs.inventory:()
lplr_group = tabs.misc:()
server_group = tabs.misc:()
player_group = tabs.info:()
menu_group = tabs[]:()
farm_group:()
farm_group:(, {
Text = ,
Default = farm_enable,
Tooltip = ,
Callback = (Value)
farm_enable = Value
})
farm_settings = farm_group:()
farm_settings:()
farm_settings:(, {
Text = ,
Default = auto_holes,
Tooltip = ,
Callback = (Value)
auto_holes = Value
Value
farm_enable local_player.PlayerGui:().Enabled
local_player.Character:()
local_player.Character:():(local_player.Backpack:())
replicated_storage:():():():()
})
farm_settings:(, {
Text = ,
Default = auto_shake,
Tooltip = ,
Callback = (Value)
auto_shake = Value
})
shake_settings = farm_settings:()
shake_settings:(, {
Text = ,
Default = shake_delay,
Min = ,
Max = ,
Rounding = ,
Compact = ,
Callback = (Value)
shake_delay = Value
})
shake_settings:({
{ Toggles.auto_shake, }
})
farm_settings:(, {
Text = ,
Default = auto_reel,
Tooltip = ,
Callback = (Value)
auto_reel = Value
})
farm_settings:({
{ Toggles.farm_enable, }
})
shop_group:()
shop_group:(, {
Values = { , , , },
Default = selected_shop,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
selected_shop = Value
})
backpack_group = shop_group:()
backpack_group:()
backpack_group:(, {
Values = backpacks,
Default = selected_backpack,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
selected_backpack = Value
})
backpack_group:({
Text = ,
Func = ()
replicated_storage:():():():(selected_shop, selected_backpack, -)
,
DoubleClick = ,
Tooltip =
})
backpack_group:({
{ Options.selected_shop, }
})
pickaxe_group = shop_group:()
pickaxe_group:()
pickaxe_group:(, {
Values = pickaxes,
Default = selected_pickaxe,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
selected_pickaxe = Value
})
pickaxe_group:({
Text = ,
Func = ()
replicated_storage:():():():(selected_shop, selected_pickaxe, -)
,
DoubleClick = ,
Tooltip =
})
pickaxe_group:({
{ Options.selected_shop, }
})
drill_group = shop_group:()
drill_group:()
drill_group:(, {
Values = drills,
Default = selected_drill,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
selected_drill = Value
})
drill_group:({
Text = ,
Func = ()
replicated_storage:():():():(selected_shop, selected_drill, -)
,
DoubleClick = ,
Tooltip =
})
drill_group:({
{ Options.selected_shop, }
})
item_group = shop_group:()
item_group:()
item_group:(, {
Values = items,
Default = selected_item,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
selected_item = Value
})
item_group:({
Text = ,
Func = ()
replicated_storage:():():():(selected_shop, selected_item, -)
,
DoubleClick = ,
Tooltip = ,
})
item_group:({
{ Options.selected_shop, }
})
staff_group:()
staff_group:(, {
Text = ,
Default = anti_staff,
Tooltip = ,
Callback = (Value)
anti_staff = Value
Value
_, v , players:()
rank = v:()
role = v:()
rank > staff_warn_method ==
local_player:(..v.DisplayName....role)
rank > staff_warn_method ==
library:(..v.DisplayName....role)
})
anti_staff_settings = staff_group:()
anti_staff_settings:(, {
Values = { , },
Default = staff_warn_method,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
staff_warn_method = Value
Value
_, v , players:()
rank = v:()
role = v:()
rank rank > staff_warn_method ==
local_player:(..v.DisplayName....role)
rank rank > staff_warn_method ==
library:(..v.DisplayName....role)
})
anti_staff_settings:({
{ Toggles.anti_staff, }
})
sell_group:()
sell_group:(, )
trade_group:()
player_table = trade_group:(, {
Values = (),
Default = selected_trade_player,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
selected_trade_player = Value
})
trade_group:({
Text = ,
Func = ()
args = {
{
Attribute = ,
Parent = players[selected_trade_player].Character
},
}
replicated_storage.Remotes.Events.Interact:((args))
library:( .. selected_trade_player)
,
DoubleClick = ,
Tooltip =
})
server_group:()
server_group:({
Text = ,
Func = ()
teleport_service:(.PlaceId, .JobId)
,
DoubleClick = ,
Tooltip =
})
server_group:({
Text = ,
Func = ()
(.JobId)
library:()
,
DoubleClick = ,
Tooltip =
})
lplr_group:()
lplr_group:(, {
Text = ,
Default = tp_walk,
Tooltip = ,
Callback = (Value)
tp_walk = Value
})
tp_walk_settings = lplr_group:()
tp_walk_settings:(, {
Text = ,
Default = tp_walk_speed,
Min = ,
Max = ,
Rounding = ,
Compact = ,
Callback = (Value)
tp_walk_speed = Value
})
tp_walk_settings:({
{ Toggles.tp_walk, }
})
lplr_group:()
lplr_group:(, {
Text = ,
Default = inf_jump,
Tooltip = ,
Callback = (Value)
inf_jump = Value
})
player_group:()
player_display_label = player_group:()
player_name_label = player_group:()
player_money_label = player_group:()
player_level_label = player_group:()
player_staff_label = player_group:()
()
_, v , players:()
v.Name == selected_player
rank = v:()
player_display_label:(..v.DisplayName)
player_name_label:(..v.Name)
player_money_label:(..v.leaderstats.Money.Value)
player_level_label:(..v.leaderstats.Level.Value)
rank >
player_staff_label:()
player_staff_label:()
player_group:()
player_table = player_group:(, {
Values = (),
Default = selected_player,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
selected_player = Value
Value
()
})
players.PlayerAdded:(()
player_table:(())
)
players.PlayerRemoving:(()
player_table:(())
)
frame_timer = ()
frame_counter = ;
fps = ;
watermark_connection = run_service.RenderStepped:(()
frame_counter += ;
(() - frame_timer) >=
fps = frame_counter;
frame_timer = ();
frame_counter = ;
;
library:((..info.Name..):(
.(fps),
.(stats.Network.ServerStatsItem[]:())
));
);
menu_group:(, ()
farm_enable =
anti_staff =
auto_holes =
auto_shake =
auto_reel =
auto_mine =
auto_sell =
inf_jump =
tp_walk =
watermark_connection:()
speed_connection:()
shake_connection:()
reel_connection:()
library:()
)
menu_group:():(, { Default = , NoUI = , Text = })
library.ToggleKeybind = Options.MenuKeybind
theme_manager:(library)
save_manager:(library)
save_manager:()
save_manager:({ })
theme_manager:()
save_manager:()
save_manager:(tabs[])
theme_manager:(tabs[])
save_manager:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.