Run it
Copy the script and paste it into your executor.
Players = :()
Player = Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
Humaniod = Character:()
HumaniodRootPart = Character:()
Setting = {
BananaSlider = ,
}
Player.CharacterAdded:((Newchar)
Char = Newchar
Character = Char
Humaniod = Char:()
HumaniodRootPart = Char:()
)
ReGui = (:())()
Window = ReGui:({
Title = ,
Size = .(, ),
Position = .(, ),
AnchorPoint = .(, )
})
MainTab = Window:({Name=})
PlayersTab = Window:({Name=})
BananaSlider = MainTab:({
Label = ,
Value = Setting.BananaSlider,
Minimum = ,
Maximum = ,
})
Button = MainTab:({
Text = ,
Callback = (self)
(,BananaSlider.Value)
Banana = .Prefabs:()
Banana
Banana.bananaValue.Value = BananaSlider.Value Setting.BananaSlider
.()
Banana.CFrame = HumaniodRootPart.CFrame
HumaniodRootPart.CFrame = HumaniodRootPart.CFrame * .(,,)
})
selectedPlayer = MainTab:({
Label = ,
Items = {},
Callback = (self,Value)
.SelectPlayer = Value
})
RefreshPlayers =MainTab:({
Text = ,
Callback = (self)
players = {}
_, p (Players:())
p ~= Player
.(players,p.Name)
selectedPlayer.Items = players
})
GrabSelectedPlayer = MainTab:({
Text = ,
Callback = (self)
Sp = [.SelectPlayer]
HumaniodRootPart.CFrame = Sp.PrimaryPart.CFrame * .(,,)
.()
(Sp.GrabProximity)
})
KillSelectedPlayer = MainTab:({
Text = ,
Callback = (self)
Sp = [.SelectPlayer]
humaniod = Sp:()
HumaniodRootPart.CFrame = Sp.PrimaryPart.CFrame * .(,,)
:():():():()
.()
humaniod.Health <=
})
KillHighestLevelPlayer = MainTab:({
Text = ,
Callback = (self)
higestlevel = -.huge
TargetHum
(()
_, p (Players:())
p ~= Player
Char = p.Character
Char
Currentlevel = (p.stats.CurBanana.Value)
Currentlevel >= higestlevel
higestlevel = Currentlevel
TargetHum = p.Character
humaniod = TargetHum:()
HumaniodRootPart.CFrame = TargetHum.HumanoidRootPart.CFrame * .(,,)
:():():():()
.()
humaniod.Health <=
)
})
WalkSpeed = PlayersTab:({
Label = ,
Value = ,
Minimum = ,
Maximum =
})
ApplyWalkSpeed = PlayersTab:({
Text = ,
Callback = (self,Value)
Humaniod.WalkSpeed ~= WalkSpeed.Value
Humaniod.WalkSpeed = WalkSpeed.Value
Humaniod:():(()
Humaniod.WalkSpeed = WalkSpeed.Value
)
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.