Run it
Copy the script and paste it into your executor.
.FallenPartsDestroyHeight = /
OG_Kills = (.Players.LocalPlayer.leaderstats.Kills.Value)
currentkills = (.Players.LocalPlayer.leaderstats.Kills.Value)
SafeSpot = .()
SafeSpot.Parent =
SafeSpot.Name =
SafeSpot.Position = .(,-,)
SafeSpot.Size = .(,,)
SafeSpot.Anchored =
.Players.LocalPlayer.Character:(.safety.Position)
()
Services = ({}, {
__index = (self, name)
success, cache = (()
(:(name))
)
success
(self, name, cache)
cache
( .. (name))
})
PlaceId, JobId = .PlaceId, .JobId
servers = {}
req = :( .. PlaceId .. )
body = Services.HttpService:(req)
body body.data
i, v , body.data
(v) == (v.playing) (v.maxPlayers) v.playing < v.maxPlayers v.id ~= JobId
.(servers, , v.id)
#servers >=
Services.TeleportService:(PlaceId, servers[.(, #servers)], .Players.LocalPlayer)
.()
(()
player = .Players.LocalPlayer
currentkills = (.Players.LocalPlayer.leaderstats.Kills.Value)
punch = player.Backpack:() (player.Character player.Character:())
punch.Parent == player.Backpack
punch.Parent = player.Character
_, target (.Players:())
(target ~= .Players.LocalPlayer target.Durability.Value <= player.leaderstats.Strength.Value * target.leaderstats.Rebirths.Value <= )
root = target.Character target.Character:()
rHand = player.Character player.Character:()
lHand = player.Character player.Character:()
.Players.LocalPlayer.muscleEvent:(,)
root rHand lHand
(rHand, root, )
(lHand, root, )
(rHand, root, )
(lHand, root, )
.Players.LocalPlayer.Character.Humanoid.Health <= .Players.LocalPlayer.Character.Humanoid.MaxHealth / .Workspace.DistributedGameTime >=
()
)
:().RenderStepped:(()
#.Players:() <=
()
()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: games.roblox.com.
This thing auto kills for 3 minute then serverhop OP if you have strength and put it in auto execute