Run it
Copy the script and paste it into your executor.
local p=game.Players.LocalPlayer
local rs=game:GetService("RunService")
local l=game:GetService("Lighting")
local c=workspace.CurrentCamera
local b=workspace.Ball
if not b then return end
l.EnvironmentDiffuseScale=4
l.EnvironmentSpecularScale=0
l.Brightness=4
l.Ambient=Color3.new(1,1,1)
l.GlobalShadows=false
local g=Instance.new(,:())
g.ResetOnSpawn=
f=.(,g)
f.Size=.(,,,)
f.Position=.(,,,)
f.BackgroundColor3=.(,,)
f.BackgroundTransparency=
f.BorderSizePixel=
f.Active=
f.Draggable=
t=.(,f)
t.Size=.(,,,)
t.Text=
t.Font=.Font.GothamSemibold
t.TextColor3=.(,,)
t.TextSize=
t.TextStrokeTransparency=
t.TextStrokeColor3=.(,,)
t.BackgroundTransparency=
x=.(,f)
x.Size=.(,,,)
x.Position=.(,-,,)
x.Text=
x.Font=.Font.Gotham
x.TextColor3=.(,,)
x.TextSize=
x.BackgroundTransparency=
x.BorderSizePixel=
a=
s0=b.Size
t0=b.Transparency
t.MouseButton1Click:(()
a= a
t.Text=a
)
x.MouseButton1Click:(()
g:()
)
rs.RenderStepped:(()
c.FieldOfView=a
b.Size=a .(,,) s0
b.Transparency=a t0
_,v (:())
v~=b v:() v.Name~= .(v.Name,)
(v.Destroy,v)
)
(() () (.RainbowEffect.a.Beam.Destroy,.RainbowEffect.a:()) )auto win script It resizes the ball so it can hit all platforms and not miss