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repeat wait() until game:IsLoaded()
task.wait(3)
local HttpService = game:GetService("HttpService")
local VirtualUser = game:GetService("VirtualUser")
local VIM = game:GetService("VirtualInputManager")
local UIS = game:GetService("UserInputService")
local OldNameCall
OldNameCall = hookmetamethod(game, "__newindex", function(A, B, ...)
if not checkcaller() and (B == "WalkSpeed" or B == "JumpPower") then
return
end
return OldNameCall(A, B, ...)
end)
-- getgenv().Args_Test53 = true
getgenv().Has_Been_Initiated = false
getgenv().Attack_ID = nil
function GetAttack_ID()
if getgenv().Has_Been_Initiated == false then
getgenv().Has_Been_Initiated = true
local OldNameCall = nil
OldNameCall = hookmetamethod(game, "__namecall", function(sel, ...)
local Args = {...}
if sel.Name == "UseSword" then
getgenv().Attack_ID = Args[2]
end
return OldNameCall(sel, unpack(Args))
end)
end
local VirtualUser = game:GetService("VirtualUser")
function Attack()
VirtualUser:CaptureController()
wait()
VirtualUser:Button1Down(Vector2.new(1280, 672))
end
Attack()
end
local Neverlose_Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mana42138/Neverlose-UI/main/Source.lua"))()
local Win = Neverlose_Main:Window({
Title = "NEVERLOSE",
CFG = "Neverlose",
Key = Enum.KeyCode.RightControl,
External = {
KeySystem = false,
Key = {
"Test",
"Beta"
}
}
})
Neverlose_Main:Notify({
Title = "Important",
Text = "Please do not make any video's about this script!",
Time = 2,
AutoClose = true
})
function Attack()
VirtualUser:CaptureController()
wait()
VirtualUser:Button1Down(Vector2.new(1280, 672))
end
local TabSection1 = Win:TSection("Misc")
local Autofarm = TabSection1:Tab("Autofarm")
local Credits = TabSection1:Tab("Credits")
local Autofarm_sec = Autofarm:Section("Autofarm")
local Autofarm_Extras = Autofarm:Section("Autofarm [Extra]")
local Autofarm_Elements = Autofarm:Section("Autofarm [Elements]")
local Autofarm_Drops = Autofarm:Section("Autofarm [Drops]")
local Autofarm_Infinite = Autofarm:Section("Autofarm [Infinite]")
local Other = Autofarm:Section("Other")
local Conf = Autofarm:Section("Config")
local CreditSection = Credits:Section("Credits")
CreditSection:Button("Dev: Mango64 (V3rmillion)", function()
setclipbaord("https://v3rmillion.net/member.php?action=profile&uid=2305905")
end)
local Is_Loaded = false
if not isfile('Neverlose/Auto_Load.txt') then
writefile("Neverlose/Auto_Load.txt", HttpService:JSONEncode({
["AutoLoad"] = false,
}))
end
local Get_ALC = Conf:Toggle("Auto Load Config", function(t)
Auto_Load = t
if Auto_Load then
writefile("Neverlose/Auto_Load.txt", HttpService:JSONEncode({
["AutoLoad"] = true,
}))
else
writefile("Neverlose/Auto_Load.txt", HttpService:JSONEncode({
["AutoLoad"] = false,
}))
end
end)
-- if game.PlaceId == 10515146389 then
-- local Load_Dungeon = TabSection1:Tab("Dungeon")
-- local Load_Dungeons = Autofarm:Section("Dungeons")
-- if not isfile("Neverlose/Auto_Load_Dungeon.txt") then
-- writefile("Neverlose/Auto_Load_Dungeon.txt",HttpService:JSONEncode({
-- ["Auto_Load"] = false,
-- ["Dungeon"] = nil,
-- ["Difficulty"] = nil,
-- ["Join"] = nil,
-- ["Normal"] = nil,
-- }))
-- end
-- local Auto_Load_DG = Load_Dungeons:Toggle("Auto Load Dungeon", function(t)
-- A_L_DG = t
-- local Allowed_L = HttpService:JSONDecode(readfile('Neverlose/Auto_Load_Dungeon.txt'))
-- Allowed_L["Auto_Load"] = A_L_DG
-- writefile("Neverlose/Auto_Load_Dungeon.txt", HttpService:JSONEncode(Allowed_L))
-- end)
-- local Get_Load_2 = HttpService:JSONDecode(readfile('Neverlose/Auto_Load_Dungeon.txt')).Auto_Load
-- if Get_Load_2 then
-- Auto_Load_DG:Set(true)
-- else
-- Auto_Load_DG:Set(false)
-- end
-- local OldNameCall = nil
-- OldNameCall = hookmetamethod(game, "__namecall", function(sel, ...)
-- local Args = {...}
-- if sel.Name == "CreateParty" and A_L_DG then
-- writefile("Neverlose/Auto_Load_Dungeon.txt", HttpService:JSONEncode({
-- ["Auto_Load"] = A_L_DG,
-- ["Dungeon"] = Args[1],
-- ["Difficulty"] = Args[2],
-- ["Join"] = Args[3],
-- ["Normal"] = Args[4],
-- }))
-- end
-- return OldNameCall(sel, unpack(Args))
-- end)
-- local Players = game:GetService("Players")
-- local LocalPlayer = Players.LocalPlayer
-- local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- local Get_Dungeon_Data = HttpService:JSONDecode(readfile('Neverlose/Auto_Load_Dungeon.txt'))
-- --[[
-- Names: UnderwaterDungeon, JungleDungeon, ArcticBastionDungeon, BeginnersDungeon
-- difficulty: Easy, Medium, Hard, Hell, Hardcore
-- join: All, Friends, Private
-- hardcore: Normal
-- ]]--
-- function createDungeon(name, difficulty, join, other) -- "All", "Private", "Friends"
-- local ohString1 = name
-- local ohString2 = difficulty
-- local ohString3 = join
-- local ohString4 = other or "Normal"
-- game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.PartyService.RF.CreateParty:InvokeServer(ohString1, ohString2, ohString3, ohString4)
-- local a = game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.PartyService.RF.GetPartyFromPlayer:InvokeServer(LocalPlayer).Data
-- game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.PartyService.RF.StartParty:InvokeServer(a.UUID)
-- end
-- createDungeon(Get_Dungeon_Data.Dungeon, Get_Dungeon_Data.Difficulty, Get_Dungeon_Data.Join, Get_Dungeon_Data.Normal)
-- end
local Get_Load = HttpService:JSONDecode(readfile('Neverlose/Auto_Load.txt')).AutoLoad
if Get_Load then
Get_ALC:Set(true)
else
Get_ALC:Set(false)
end
spawn(function()
while task.wait() do
if Auto_Load then
pcall(function()
if game.PlaceId ~= 10515146389 then
if Is_Loaded == false then
Neverlose_Main:LoadCfg(Neverlose_Main:LastConfigSaved())
Is_Loaded = true
end
end
end)
end
end
end)
local TP_Farming_TG = Autofarm_sec:Toggle("Tp Farming (Infinite Only)", function(t)
Tp_Farm = t
end)
Autofarm_sec:Toggle("Farming TP", function(t)
Farming_TP = t
end)
Autofarm_sec:Dropdown("Select Mode", {"Walk (soon)", "Teleport"}, function(t)
Selected_Mode = t
end)
local SASA, SASA2
Autofarm_sec:Toggle("Defensive", function(t)
Defensive_Farm = t
if Defensive_Farm then
SASA:visibility(true)
SASA2:visibility(true)
else
SASA:visibility(false)
SASA2:visibility(false)
end
end)
SASA = Autofarm_sec:Slider("Defensive Meter", 1, 5, 3, function(t)
Def_Meter = t
end)
SASA2 = Autofarm_sec:Dropdown("Positions", {
"Over",
"Under",
"Behind"
}, function(t)
Pos_Defensive = t
end)
Autofarm_sec:Line()
Autofarm_sec:Toggle("Auto Leave", function(t)
Auto_Leave_After_Set = t
end)
Autofarm_sec:Slider("Auto Leave Time", 0, 10, 6, function(t)
Auto_Leave_Time = t
end)
spawn(function()
while task.wait() do
if Auto_Leave_After_Set then
pcall(function()
task.wait(Auto_Leave_Time*60)
game:GetService("TeleportService"):Teleport(10515146389)
end)
end
end
end)
Autofarm_sec:Button("Leave Now", function()
game:GetService("TeleportService"):Teleport(10515146389)
end)
Autofarm_Extras:Toggle("Bring Mobs [Testing]", function(t)
Bring_Mobs = t
end)
-- Autofarm_Extras:Toggle("Kill Aura", function(t)
-- Kill_Aura = t
-- if Kill_Aura then
-- anghry:visibility(true)
-- else
-- anghry:visibility(false)
-- end
-- end)
-- anghry = Autofarm_Extras:Slider("Kill Aura Range", 0, 100, 1, function(t)
-- Kill_Aura_Range = t
-- end)
-- spawn(function()
-- while task.wait() do
-- if Kill_Aura then
-- pcall(function()
-- for i,v in pairs(Neverlose_Main.Workspace.Mobs:GetChildren()) do
-- if (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude <= 6 then
-- v.Humanoid.Health = v.Humanoid.Health - Kill_Aura_Range
-- end
-- end
-- end)
-- end
-- end
-- end)
-- Autofarm_Extras:Toggle("Hit Aura", function(t)
-- StartFarm = t
-- end)
Autofarm_Extras:Toggle("Hit Aura", function(t)
Remote_Aura = t
writefile("Attack id.txt", "none")
end)
task.spawn(function()
while task.wait() do
if Remote_Aura then
pcall(function()
GetAttack_ID()
task.wait(5)
end)
end
end
end)
local Elements = {}
for i, v in pairs(game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Elements:GetChildren()) do
table.insert(Elements, v.Name)
end
local Sword_Elements = {}
for i, v in pairs(game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Sword:GetChildren()) do
table.insert(Sword_Elements, v.Name)
end
Autofarm_Elements:Dropdown("Select Element", Elements, function(t)
Selected_Element = t
end)
Autofarm_Elements:Toggle("Auto Shoot Element", function(t)
Shoot_Element = t
end)
Autofarm_Elements:Line()
Autofarm_Elements:Dropdown("Select Sword Element", Sword_Elements, function(t)
Selected_Sword_Element = t
end)
Autofarm_Elements:Toggle("Auto Sword Element", function(t)
Shoot_Sword_Element = t
end)
Autofarm_Drops:Toggle("Auto Collect Drops", function(t)
Auto_Collect_Drops = t
end)
Autofarm_Drops:Toggle("Collect Potions", function(t)
Auto_Get_Potions = t
end)
Autofarm_Drops:Toggle("Lunar Shreds", function(t)
Lunar_Shreds = t
end)
Autofarm_Drops:Toggle("Auto Heal", function(t)
Auto_Heal = t
if Auto_Heal then
ahs:visibility(true)
else
ahs:visibility(false)
end
end)
Autofarm_Extras:Toggle("Instant Fire Proximity Chest", function(t)
Auto_Chest = t
if Auto_Chest then
acd:visibility(true)
spcfr:visibility(true)
else
acd:visibility(false)
spcfr:visibility(false)
end
end)
spcfr = Autofarm_Extras:Toggle("Allow TP", function(t)
Allow_Chest_Tp = t
end)
acd = Autofarm_Extras:Slider("Distance", 5, 150, 30, function(t)
Auto_Chest_Dist = t
end)
function Bind_No_UI(key, bool, callback)
local bool = bool or true
local UserInputService = game:GetService("UserInputService")
local Holding = false
UserInputService.InputBegan:Connect(function(Input)
if UserInputService:GetFocusedTextBox() then return end
if not bool then return end
if Input.KeyCode.Name == key then
Holding = true
callback(Holding)
end
end)
UserInputService.InputEnded:Connect(function(Input)
if not bool then return end
if Input.KeyCode.Name == key then
Holding = false
callback(Holding)
end
end)
end
spawn(function()
while task.wait() do
if Auto_Chest then
pcall(function()
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if string.find(v.Name, "Chest") and v:FindFirstChild("Primary") and (v.Primary.Position - Neverlose_Main.Client.Character.HumanoidRootPart.Position).Magnitude <= Auto_Chest_Dist then
if Allow_Chest_Tp then
Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.Primary.CFrame
end
if (v.Primary.Position - Neverlose_Main.Client.Character.HumanoidRootPart.Position).Magnitude <= 13 then
fireproximityprompt(v.Primary.ProximityPrompt)
end
end
end
end)
end
end
end)
Other:Toggle("Auto Retry", function(t)
Auto_Retry = t
end)
Other:Toggle("Auto Start", function(t)
Auto_Start = t
end)
Other:Toggle("Auto EnchantBlade", function(t)
Auto_Enchant = t
if Auto_Enchant then
game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.EnchantedBlade:InvokeServer()
end
end)
spawn(function()
while task.wait() do
if Auto_Enchant then
pcall(function()
for i,v in pairs(Neverlose_Main.Client.Character:GetChildren()) do
if v:IsA("Tool") then
if not v:FindFirstChild("Part") then
game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.EnchantedBlade:InvokeServer()
task.wait(.8)
end
end
end
end)
end
end
end)
spawn(function()
while task.wait() do
if Auto_Retry then
pcall(function()
if game:GetService("Players").LocalPlayer.PlayerGui.DungeonComplete.Main.Frame.Visible then
task.wait(2)
game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.PartyService.RF.VoteOn:InvokeServer("Retry")
end
end)
end
end
end)
spawn(function()
while task.wait() do
if Auto_Start then
pcall(function()
if game:GetService("Players").LocalPlayer.PlayerGui.Main.StartBtn.Visible then
game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.DungeonService.RF.StartDungeon:InvokeServer()
end
end)
end
end
end)
spawn(function()
while task.wait() do
if Auto_Collect_Drops then
pcall(function()
for i,v in pairs(game:GetService("Workspace").Camera.Drops:GetDescendants()) do
if v:IsA("ProximityPrompt") then
fireproximityprompt(v)
end
end
end)
end
end
end)
spawn(function()
while task.wait() do
if Auto_Get_Potions then
pcall(function()
if not game:GetService("Players").LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Visible or game:GetService("Players").LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Amount.Text ~= "2/2" then
for i,v in pairs(game:GetService("Workspace").Camera.Drops:GetChildren()) do
if v:FindFirstChild("Potion") then
fireproximityprompt(v.Center.ProximityPrompt)
end
end
end
end)
end
end
end)
spawn(function()
while task.wait() do
if Lunar_Shreds then
pcall(function()
if not game:GetService("Players").LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Visible or game:GetService("Players").LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Amount.Text ~= "2/2" then
for i,v in pairs(game:GetService("Workspace").Camera.Drops:GetChildren()) do
if v.Center.A1.PointLight.Color == Color3.fromRGB(230, 126, 255) then
fireproximityprompt(v.Center.ProximityPrompt)
end
end
end
end)
end
end
end)
spawn(function()
while task.wait() do
if Auto_Heal then
pcall(function()
if Neverlose_Main.Client.Character.Humanoid.Health <= Neverlose_Main.Client.Character.Humanoid.MaxHealth/2 then
game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.HealingService.RF.UseHeal:InvokeServer()
task.wait(.5)
end
end)
end
end
end)
-- spawn(function()
-- while task.wait() do
-- if StartFarm then
-- pcall(function()
-- Attack()
-- end)
-- end
-- end
-- end)
spawn(function()
while task.wait() do
if Remote_Aura then
pcall(function()
local ohTable1 = {
["Direction"] = nil,
["Position"] = nil,
["Origin"] = nil
}
game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.UseSword:InvokeServer(ohTable1, tostring(getgenv().Attack_ID))
end)
end
end
end)
local Can_Shoot_Element = false
spawn(function()
while task.wait() do
if Shoot_Element then
pcall(function()
if Can_Shoot_Element then
for i = 1,2 do
for i,v in pairs(game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Elements[Selected_Element]:GetChildren()) do
local ohInstance1 = game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Elements[Selected_Element][v.Name]
local ohTable2 = {
["Direction"] = 0, 0, 0,
["Position"] = 0,0,0,
["Origin"] = 0, 0, 0
}
local ohString3 = "Start"
game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Templates.ToolTemplate.RemoteEvent:FireServer(ohInstance1, ohTable2, ohString3)
end
end
end
end)
end
end
end)
spawn(function()
while task.wait() do
if Shoot_Sword_Element then
pcall(function()
for i,v in pairs(game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Sword[Selected_Sword_Element]:GetChildren()) do
local ohInstance1 = game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Sword[Selected_Sword_Element][v.Name]
local ohTable2 = {
["Direction"] = 0, 0, 0,
["Position"] = 0,0,0,
["Origin"] = 0, 0, 0
}
local ohString3 = "Start"
game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Templates.ToolTemplate.RemoteEvent:FireServer(ohInstance1, ohTable2, ohString3)
end
end)
end
end
end)
function GetDistance(Endpoint)
local HumanoidRootPart = Neverlose_Main.Client.Character:FindFirstChild("HumanoidRootPart")
if typeof(Endpoint) == "Instance" then
Endpoint = Vector3.new(Endpoint.Position.X, HumanoidRootPart.Position.Y, Endpoint.Position.Z)
elseif typeof(Endpoint) == "CFrame" then
Endpoint = Vector3.new(Endpoint.Position.X, HumanoidRootPart.Position.Y, Endpoint.Position.Z)
end
local Magnitude = (Endpoint - HumanoidRootPart.Position).Magnitude
return Magnitude
end
function GetPotentialDanger()
for i,v in pairs(game:GetService("Workspace").Effects:GetChildren()) do
if not v:IsA("Folder") and v.Name ~= "Part" then
return v.Position
end
end
return nil
end
function _12(v, ...)
if Farming_TP then
Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(...)
else
-- Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(...)
local Distance = GetDistance(v.HumanoidRootPart.Position)
if Distance <= 8 then
Speed = 600
elseif Distance <= 180 then
Speed = 20
elseif Distance >= 180 then
Speed = 9e9
Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(...)
end
Neverlose_Main.TweenService:Create(
Neverlose_Main.Client.Character.HumanoidRootPart,
TweenInfo.new(Distance/Speed),
{CFrame = v.HumanoidRootPart.CFrame * CFrame.new(...)}
):Play()
end
end
Neverlose_Main.Players.PlayerRemoving:Connect(function(player)
if player.UserId == Neverlose_Main.Client.UserId then
game:GetService("TeleportService"):Teleport(10515146389)
end
end)
spawn(function()
pcall(function()
Neverlose_Main.RunService.Stepped:Connect(function()
if Tp_Farm then
for _, v in pairs(Neverlose_Main.Client.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
end)
end)
spawn(function()
pcall(function()
Neverlose_Main.RunService.Stepped:Connect(function()
if Tp_Farm then
if not Neverlose_Main.Client.Character:WaitForChild("HumanoidRootPart"):FindFirstChild("BodyClip") then
local Noclip = Instance.new("BodyVelocity")
Noclip.Name = "BodyClip"
Noclip.Parent = Neverlose_Main.Client.Character:FindFirstChild("HumanoidRootPart")
Noclip.MaxForce = Vector3.new(100000,100000,100000)
Noclip.Velocity = Vector3.new(0,0,0)
end
else
if Neverlose_Main.Client.Character:FindFirstChild("HumanoidRootPart"):FindFirstChild("BodyClip") then
Neverlose_Main.Client.Character:FindFirstChild("HumanoidRootPart"):FindFirstChild("BodyClip"):Destroy()
end
end
end)
end)
end)
local PosMon = Neverlose_Main.Client.Character.HumanoidRootPart.CFrame
local Allowed = true
task.spawn(function()
-- repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.Main.Timers.CountdownLabel.TextColor3 == Color3.fromRGB(66, 255, 56)
while task.wait() do
if Tp_Farm then
pcall(function()
local dist = math.huge
for i,v in pairs(game:GetService("Workspace").Mobs:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 and v and v.Parent then
if (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude <= dist then
dist = (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude
PosMon = v.HumanoidRootPart.CFrame
v.Humanoid.AutoRotate = false
if game:GetService("Players").LocalPlayer.PlayerGui.Main.BossHealthBars:FindFirstChild("HealthBar") and game:GetService("Workspace").Mobs[game:GetService("Players").LocalPlayer.PlayerGui.Main.BossHealthBars.HealthBar.BossName.Text].Humanoid.Health > 0 then
Allowed = false
local Boss_Name = game:GetService("Players").LocalPlayer.PlayerGui.Main.BossHealthBars.HealthBar.BossName.Text
if game:GetService("Workspace").Mobs[Boss_Name].HumanoidRootPart:FindFirstChild("Immune") then
_12(game:GetService("Workspace").Mobs[Boss_Name], 0, 20, 50)
-- Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Mobs[Boss_Name].HumanoidRootPart.CFrame * CFrame.new(0, 20, 50)
Can_Shoot_Element = false
else
_12(game:GetService("Workspace").Mobs[Boss_Name], 0, 0, 5)
-- Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Mobs[Boss_Name].HumanoidRootPart.CFrame * CFrame.new(0, 8, 5)
Can_Shoot_Element = true
end
Can_Shoot_Element = true
else
Allowed = true
Can_Shoot_Element = true
end
if Allowed then
if v.HumanoidRootPart:FindFirstChild("Immune") then
_12(v, 0, 20, 30)
Can_Shoot_Element = false
else
if Selected_Mode == "Teleport" then
if Defensive_Farm then
if Neverlose_Main.Client.Character.Humanoid.Health <= Neverlose_Main.Client.Character.Humanoid.MaxHealth/Def_Meter then
if not v.Name:find("Ice Illusion") then
if Pos_Defensive == "Behind" then
_12(v, 0, 2, 8)
elseif Pos_Defensive == "Over" then
_12(v, 0, 8, 2)
elseif Pos_Defensive == "Under" then
_12(v, 0, -10, 0)
end
else
v:Destroy()
end
else
_12(v, 0, 0, 5)
end
else
_12(v, 0, 0, 5)
end
-- elseif Selected_Mode == "Walk" then
-- local is_done = false
-- repeat wait()
-- _11(v, is_done, 0, 0, 14)
-- is_done = false
-- until not Tp_Farm or v.Humanoid.Health <= 0
-- if (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude <= 100 then
-- _12(v, 0, 8, -2)
-- is_done = true
-- end
Can_Shoot_Element = true
-- Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, 4.03, 0.9) * CFrame.Angles(math.rad(-90), 0, 0)
end
-- v.HitPart.Size = Vector3.new(5, 5, 5)
end
else
Can_Shoot_Element = false
end
-- v.Humanoid.WalkSpeed = 0
-- if v.Humanoid:FindFirstChild("Animator") then
-- v.Humanoid.Animator:Destroy()
-- end
end
end
end
end)
end
end
end)
spawn(function()
while task.wait(.5) do
if Bring_Mobs then
pcall(function()
for i,v in pairs(game:GetService("Workspace").Mobs:GetChildren()) do
if v.Humanoid.Health > 0 then
if Allowed then
if (v.HumanoidRootPart.Position - PosMon.Position).Magnitude <= 35 then
v.HumanoidRootPart.CFrame = PosMon
-- v.HumanoidRootPart.Size = Vector3.new(5,5,5)
end
end
end
end
end)
end
end
end)
Autofarm_Infinite:Toggle("Reset After Ammount of rounds", function(t)
Reset_After_Rounds = t
end)
Autofarm_Infinite:Slider("Rounds Number", 1, 500, 16, function(t)
Set_Ammount_Of_Rounds = t
end)
Autofarm_Infinite:Toggle("Reset Character", function(t)
Reset_Character = t
end)
spawn(function()
while task.wait() do
if Reset_After_Rounds then
pcall(function()
local Wave_Num = string.gsub(Neverlose_Main.Client.PlayerGui.Main.Timers.WaveLabel.Text, "Wave", "")
if tonumber(Wave_Num) == tonumber(Set_Ammount_Of_Rounds) + 1 then
if Reset_Character then
Neverlose_Main.Client.Character.Humanoid.Health = 0
else
TP_Farming_TG:Set(false)
end
end
end)
end
end
end)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, v3rmillion.net.
About this script
Disclaimer: Please do not take videos of this script since Developers can Use it against us! Notice: Autofarm is currently patched and only works in the Infinite Mode!!!! New Updates { - Developing Threat Detection - Added Better Chest Farm - Added Auto Leave (Slider (minutes)) - Added No clip - Added Body Velocity - Bring Mobs is still being Tweaked on (only works on infinite modes) - Added Auto Shoot Sword Elements - Removed Elemental Farming - Updated Hit Aura (I Found an interesting way of getting the attack id) - Added Better proximityprompt - Removed Inf Jump - Added Auto Enchant Sword (Does so your sword does more damage) - Added Auto Reset after Sertian amount of rounds played (slider) - Currently working on making a better auto leave system so you can just press a toggle and it will auto join the last dungeon you played } Autofarm Hit Aura Remote Aura Shoot Element Bring Mobs [Testing] Collect Potions Auto Chest Collect Drops Auto Collect Shreds Auto Collect Potions Auto Heal Auto load config (Forgot to remove the select config anyways will target the one latest saved) Auto Start Auto Retry Note: Still adding stuff jus not documenting it c


