Run it
Copy the script and paste it into your executor.
(:((),))()
UserInputService = :()
enemiesFolder = :():()
ragdollsFolder = .MapContents:()
trackedEnemies = {}
stopAllLoops =
MAIN_HEAD_TRANSPARENCY =
TARGET_FILL =
BH_HEAD_SIZE =
TARGET_BH_HEAD_SIZE = .(BH_HEAD_SIZE, BH_HEAD_SIZE, BH_HEAD_SIZE)
LOOP_DELAY =
(model)
_, part (model:())
part:()
part.Anchored =
(parent, adornee, data)
parent
highlight = parent:()
highlight
highlight = .()
highlight.Parent = parent
highlight.Adornee = adornee
highlight.FillTransparency = TARGET_FILL
highlight.OutlineTransparency = TARGET_FILL
.(data.Highlights, highlight)
highlight.FillTransparency ~= TARGET_FILL
highlight.FillTransparency = TARGET_FILL
highlight.OutlineTransparency = TARGET_FILL
(part, size, data)
part part.Parent
part.Size ~= size
part.Size = size
data.ModifiedParts[part] =
(enemy, data)
_, h (data.Highlights)
h h.Parent
h:()
part, _ (data.ModifiedParts)
part part.Parent
part.Size = .(,,)
part.Transparency =
part.Anchored =
part.CanCollide =
trackedEnemies[enemy] =
()
enemy, data (trackedEnemies)
(enemy, data)
(enemy)
enemy:() trackedEnemies[enemy]
data = {Highlights = {}, ModifiedParts = {}}
trackedEnemies[enemy] = data
.(()
enemy.Parent stopAllLoops
(enemy)
changed =
hrp = enemy:()
hrp
.(LOOP_DELAY)
mainHead = enemy:()
bodyHitbox = hrp:()
bhHead
bodyHitbox
bhHead = bodyHitbox:()
mainHead
mainHead.Transparency ~= MAIN_HEAD_TRANSPARENCY
mainHead.Transparency = MAIN_HEAD_TRANSPARENCY
mainHead.CanCollide =
changed = (mainHead, mainHead, data) changed
bhHead
bhHead.Transparency ~= MAIN_HEAD_TRANSPARENCY
bhHead.Transparency = MAIN_HEAD_TRANSPARENCY
bhHead.CanCollide =
changed = (bhHead, TARGET_BH_HEAD_SIZE, data) changed
changed = (bhHead, bhHead, data) changed
changed = (bodyHitbox, bodyHitbox, data) changed
hrp
changed = (enemy, hrp, data) changed
mainHead bhHead bhHead.Size == TARGET_BH_HEAD_SIZE
.(LOOP_DELAY)
)
humanoid = enemy:()
humanoid
conn
conn = humanoid.Died:(()
(enemy, data)
conn conn:()
)
_, obj (enemiesFolder:())
obj:()
(obj)
childAddedConn = enemiesFolder.DescendantAdded:((obj)
obj:()
(obj)
)
ragdollConn = ragdollsFolder.ChildAdded:((ragdoll)
ragdoll ragdoll.Parent
ragdoll:()
)
_, r (ragdollsFolder:())
r r.Parent
r:()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.P
stopAllLoops =
childAddedConn childAddedConn:()
ragdollConn ragdollConn:()
()
trackedEnemies = {}
.Parent
:()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
(Fixed) Zombie ESP + extended Hitbox + infinite yield -Im lazy to obfuscate it have fun..