Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
local function enableGodMode()
local cam = workspace.CurrentCamera
local pos = cam.CFrame
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
local clone = hum:Clone()
clone.Parent = char
LocalPlayer.Character = nil
clone:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
clone:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
clone:SetStateEnabled(Enum.HumanoidStateType.Physics, false)
clone.BreakJointsOnDeath =
hum:()
LocalPlayer.Character = char
cam.CameraSubject = clone
cam.CFrame = pos
anim = char:()
anim
anim.Disabled =
.()
anim.Disabled =
clone.Health = clone.MaxHealth
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
LocalPlayer.Character
.()
()
LocalPlayer.CharacterAdded:()
.()
()
Only clone original characters with dummy god health This literally Raw and this my oldest mecanism, not better than newest god mode