Run it
Copy the script and paste it into your executor.
--// Service \\--
local Players = game:GetService("Players")
--// Variable \\--
local Player = Players.LocalPlayer
--// UI Library \\--
local File = writefile and readfile or false
local Library = false
Success, Library = pcall(function()
()
)
Success ==
Library = :()
File
(, Library)
Library = (Library)()
Window = Library:()
Window:({
text = ,
callback = ()
Library.flags.Click .()
Tool = Player.Character Player.Character:()
Tool
Tool:()
Tool:()
Player.Character
BackTool = Player.Backpack:()
BackTool
BackTool.Parent = Player.Character
.()
})
Window:({
text = ,
callback = ()
Upgrades = Player.PlayerGui.ScreenGui[][]
Library.flags.Upgrade .()
_, A_1 , Upgrades:()
A_1:() A_1.Purchase_TxtBtn.Text ~=
(A_1.Purchase_TxtBtn.Activated)
})
Window:({
text = ,
flag = ,
callback = ()
PetGui = Player.PlayerGui.ScreenGui[]
Library.flags.Pet .()
PetGui.Evolve_TxtBtn.Visible ==
(PetGui.Evolve_TxtBtn.Activated)
_, Btn , PetGui.Quest_Frame:()
Btn:() Btn.Full_TxtBtn.Visible == Btn.MaxBar_Frame.CurrentBar_Frame.Size == .(, , , )
(Btn.Feed_TxtBtn.Activated)
})
Library:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.