Run it
Copy the script and paste it into your executor.
-----Use when noli
--!strict
-- This script makes the character dash along the ground.
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
-- The speed of the original Void Rush from your config
ORIGINAL_DASH_SPEED =
isOverrideActive =
connection
()
isOverrideActive
isOverrideActive =
connection = RunService.RenderStepped:(()
Humanoid.WalkSpeed = ORIGINAL_DASH_SPEED
Humanoid.AutoRotate =
direction = HumanoidRootPart.CFrame.LookVector
horizontalDirection = .(direction.X, , direction.Z).Unit
Humanoid:(horizontalDirection)
)
()
isOverrideActive
isOverrideActive =
Humanoid.WalkSpeed =
Humanoid.AutoRotate =
Humanoid:(.(, , ))
connection
connection:()
connection =
RunService.RenderStepped:(()
voidRushState = Character:()
voidRushState ==
()
()
)Anti slippery!!! Use when noli okay? Read this.
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Universal