Run it
Copy the script and paste it into your executor.
--[[
Forsaken Invisibility stuffs.
Automatically became invisible when Undetectable status is applied.
Stops animation when status is removed.
[ Built for Forsaken Kinda game]
@gazer_ha
]]--
-- made with evil and spaghetti. - GazeGpt
-------------------------------------------------[ One-Time Run Check ]-------------------------------------------------
local Notify = loadstring(game:HttpGet())()
().UndetectInvis = ().UndetectInvis
().UndetectInvis
Notify.({Title=, Description=, Duration=})
().UndetectInvis =
Notify.({Title=, Description=, Duration=})
Players = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
Undetectable = (ReplicatedStorage.Modules.StatusEffects.Undetectable)
animationId =
loadedAnim =
(char)
hum = char:()
hum
anim = .()
anim.AnimationId = animationId
loadedAnim = hum:(anim)
loadedAnim:()
loadedAnim:()
()
loadedAnim
loadedAnim:()
loadedAnim =
originalApplied = Undetectable.Applied
originalRemoved = Undetectable.Removed
Undetectable.Applied = (data)
data.Player == LocalPlayer
char = data.Character data.Player.Character
char
(char)
(data)
Undetectable.Removed = (data)
data.Player == LocalPlayer
()
(data)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
When your character receives the Undetectable status (usually meaning your hurtbox/hightlights hidden from killers): It plays a summoned minion of 1x4 animation on your character. The animation has its speed set to 0, making it appear as it still underground and hides your character basically turning your character invisible. I think

Universal