Run it
Copy the script and paste it into your executor.
Players = .Players
plr = Players.LocalPlayer
gui = plr:()
EnabledMain =
screen = .()
screen.ResetOnSpawn =
screen.Parent = (.CoreGui)
btn = .()
btn.Size = .(, , , )
btn.Position = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Text =
btn.Active =
btn.Draggable =
btn.Parent = screen
ar = .()
ar.AspectRatio =
ar.Parent = btn
btn.MouseButton1Click:(()
EnabledMain = EnabledMain
btn.Text = EnabledMain
)
RunService = :()
keywords = {
,
,
,
,
,
,
}
fired =
buttons = {}
()
ui = gui:()
ui:()
(name)
name = name:()
_, word (keywords)
.(name, word)
(text)
EnabledMain
screen2 = .()
screen2.ResetOnSpawn =
screen2.Parent = (.CoreGui)
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.BackgroundColor3 = .(, , )
label.TextColor3 = .(, , )
label.BackgroundTransparency =
label.Text = text
label.Parent = screen2
.(, ()
screen2
screen2:()
)
(text)
text ==
n = (text)
n n <=
(btn2)
buttons[btn2]
cd = btn2:()
cd cd:()
info = {
button = btn2,
cd = cd,
ready = (cd.Text),
coolWait =
}
info.conn = btn2.MouseButton1Click:(()
EnabledMain
info.ready info.coolWait
btn2:()
info.coolWait =
.(, ()
info.coolWait =
)
(btn2.Name)
( .. btn2.Name)
.()
fired =
.()
fired =
)
buttons[btn2] = info
()
b, data (buttons)
b b.Parent
data.conn:()
buttons[b] =
container = ()
_, child (container:())
child:()
(child)
()
EnabledMain
_, info (buttons)
info.ready = (info.cd.Text)
.()
()
()
plr.CharacterAdded:(()
gui = plr:()
.()
()
)
()
.(loopCooldowns)
(char)
char char:()
char = plr.Character plr.CharacterAdded:()
root = (char)
plr.CharacterAdded:((newChar)
char = newChar
root = (newChar)
)
boxSize = .(, , )
()
char:(.Players.Killers)
.Players.Survivors
char:(.Players.Survivors)
.Players.Killers
(model, folder)
folder
model:(folder)
()
root
EnabledMain
targetFolder = ()
cf = root.CFrame
parts = :(cf, boxSize)
closest
bestDist = .huge
foundPreferred =
_, part (parts)
model = part.Parent
hum = model model:()
hum hum.Health > model ~= char
hrp = model:()
hrp
dist = (hrp.Position - root.Position).Magnitude
inPreferred = (model, targetFolder)
inPreferred
foundPreferred dist < bestDist
foundPreferred =
bestDist = dist
closest = hrp
foundPreferred dist < bestDist
bestDist = dist
closest = hrp
closest, bestDist
()
root
EnabledMain
target, dist = ()
target
dir = (target.Position - root.Position).Unit
forward = root.CFrame.LookVector
dot = forward:(dir)
dot <
dir = dir *
shake = .(
.(-, ),
.(-, ),
.(-, )
)
base =
scale = dist *
speed = base + scale
root.Velocity = dir * speed + shake
Reach =
loopRunning =
()
loopRunning
loopRunning =
.(()
Reach
RunService.Heartbeat:()
EnabledMain
c = plr.Character
r = (c)
c r
savedVel = r.Velocity
movel =
(()
fired
()
)
RunService.RenderStepped:()
r
(()
fired
r.Velocity = savedVel
)
RunService.Stepped:()
r
(()
fired
r.Velocity = savedVel + .(, movel, )
)
movel = -movel
loopRunning =
)
()Its keyless and. So.. it works for nosferatu update and all skins. dont thank me. its my uhh testing thing. Tag: Forsaken Hitbox Extender, Forsaken Keyless, Gaze, nvm im lazy lol

Universal