Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
RunService = :()
UserInputService = :()
StarterGui = :()
antiFallEnabled =
antiFallConnection =
characterAddedConnection =
(_Title, _Text, Time)
StarterGui:(, {
Title = _Title,
Text = _Text,
Duration = Time
})
(, , )
()
antiFallEnabled = antiFallEnabled
antiFallEnabled
.PlaceId ~=
(, , )
antiFallEnabled =
lp = Player
hb = RunService.Heartbeat
rsd = RunService.RenderStepped
zero = .zero
(char)
root = char:()
root
con
con = hb:(()
antiFallEnabled root.Parent
con:()
vel = root.AssemblyLinearVelocity
root.AssemblyLinearVelocity = zero
rsd:()
root.AssemblyLinearVelocity = vel
)
antiFallConnection = con
(lp.Character)
characterAddedConnection = lp.CharacterAdded:(protect)
(, , )
antiFallConnection antiFallConnection:()
characterAddedConnection characterAddedConnection:()
antiFallConnection =
characterAddedConnection =
(, , )
UserInputService.KeyboardEnabled
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed input.KeyCode == .KeyCode.P
()
)
ScreenGui = .()
ScreenGui.Parent = Player:()
Button = .()
Button.Size = .(, , , )
Button.Position = .(, , , )
Button.Text =
Button.BackgroundColor3 = .(, , )
Button.TextColor3 = .(, , )
Button.TextScaled =
Button.Parent = ScreenGui
Button.BorderSizePixel =
Button.MouseButton1Click:(()
()
)
no fall damage simple :p

Universal