Run it
Copy the script and paste it into your executor.
Lp = .Players.LocalPlayer
Cam = .CurrentCamera
Pos, Char = Cam.CFrame, Lp.Character
Humanoid = Char:()
Humanoid.MaxHealth = .huge
Humanoid.Health = Humanoid.MaxHealth
Humanoid.HealthChanged:(()
Humanoid.Health <
Humanoid.Health = Humanoid.MaxHealth
)
(part)
part.CanTouch =
part.CanQuery =
_, obj (:())
obj:()
(obj)
Humanoid = Char:()
Humanoid.MaxHealth = .huge
Humanoid.Health = Humanoid.MaxHealth
Humanoid.HealthChanged:(()
Humanoid.Health <
Humanoid.Health = Humanoid.MaxHealth
)
Humanoid:(.HumanoidStateType.Physics, )
Humanoid:(.HumanoidStateType.Dead, )
Humanoid:(.HumanoidStateType.FallingDown, )
nHuman = Humanoid:()
nHuman.Parent = Char
Lp.Character =
nHuman:(.HumanoidStateType.Physics, )
nHuman:(.HumanoidStateType.Dead, )
nHuman:(.HumanoidStateType.FallingDown, )
nHuman.BreakJointsOnDeath =
Humanoid:()
Lp.Character = Char
Cam.CameraSubject = nHuman
Cam.CFrame = Pos
nHuman.DisplayDistanceType = .HumanoidDisplayDistanceType.None
Script = Char:()
Script
Script.Disabled =
()
Script.Disabled =
nHuman.MaxHealth = .huge
nHuman.Health = nHuman.MaxHealth
nHuman.HealthChanged:(()
nHuman.Health <
nHuman.Health = nHuman.MaxHealth
)
i = ,
Humanoid = Char:()
Humanoid.MaxHealth = .huge
Humanoid.Health = Humanoid.MaxHealth
Humanoid.HealthChanged:(()
Humanoid.Health <
Humanoid.Health = Humanoid.MaxHealth
)
Humanoid:(.HumanoidStateType.Physics, )
Humanoid:(.HumanoidStateType.Dead, )
Humanoid:(.HumanoidStateType.FallingDown, )
nHuman = Humanoid:()
nHuman.Parent = Char
Lp.Character =
nHuman:(.HumanoidStateType.Physics, )
nHuman:(.HumanoidStateType.Dead, )
nHuman:(.HumanoidStateType.FallingDown, )
nHuman.BreakJointsOnDeath =
Humanoid:()
Lp.Character = Char
Cam.CameraSubject = nHuman
Cam.CFrame = Pos
nHuman.DisplayDistanceType = .HumanoidDisplayDistanceType.None
Script = Char:()
Script
Script.Disabled =
()
Script.Disabled =
nHuman.MaxHealth = .huge
nHuman.Health = nHuman.MaxHealth
nHuman.HealthChanged:(()
nHuman.Health <
nHuman.Health = nHuman.MaxHealth
)
Humanoid = Char:()
Humanoid.MaxHealth = .huge
Humanoid.Health = Humanoid.MaxHealth
Humanoid.HealthChanged:(()
Humanoid.Health <
Humanoid.Health = Humanoid.MaxHealth
)
Humanoid:(.HumanoidStateType.Physics, )
Humanoid:(.HumanoidStateType.Dead, )
Humanoid:(.HumanoidStateType.FallingDown, )
nHuman = Humanoid:()
nHuman.Parent = Char
Lp.Character =
nHuman:(.HumanoidStateType.Physics, )
nHuman:(.HumanoidStateType.Dead, )
nHuman:(.HumanoidStateType.FallingDown, )
nHuman.BreakJointsOnDeath =
Humanoid:()
Lp.Character = Char
Cam.CameraSubject = nHuman
Cam.CFrame = Pos
nHuman.DisplayDistanceType = .HumanoidDisplayDistanceType.None
Script = Char:()
Script
Script.Disabled =
()
Script.Disabled =
nHuman.MaxHealth = .huge
nHuman.Health = nHuman.MaxHealth
nHuman.HealthChanged:(()
nHuman.Health <
nHuman.Health = nHuman.MaxHealth
)
.DescendantAdded:((nObj)
nObj:()
(nObj)
)
Humanoid = Char:()
Humanoid.MaxHealth = .huge
Humanoid.Health = Humanoid.MaxHealth
Humanoid.HealthChanged:(()
Humanoid.Health <
Humanoid.Health = Humanoid.MaxHealth
)Anti void Anti fling Anti fall Don't insult me, I just uploaded the script and I'm being criticized right away 😓

Universal