Run it
Copy the script and paste it into your executor.
.ini
.ini =
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
()
.StarterGui:(, {
Title = ;
Text = ;
Duration = ;
})
heartbeat = :().Heartbeat
(()
heartbeat:()
i,v (.Players:())
v == .Players.LocalPlayer ==
.Players.LocalPlayer.MaximumSimulationRadius = .(.huge,.huge)*.huge
.Players.LocalPlayer.SimulationRadius = .(.huge,.huge)*.huge
v.MaximumSimulationRadius =
v.SimulationRadius =
:().Stepped:()
)
Imput = :()
Plr = .Players.LocalPlayer
Mouse = Plr:()
(position)
Chr = Plr.Character
sound2 = .()
sound2.SoundId =
sound2.Parent = :()
Chr ~=
index, part (:())
part:( ) part.Anchored == part:(.Players.LocalPlayer.Character) == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == ==
part.CFrame = .(position)
sound2:()
spam == part:() ==
bodyPos = .()
bodyPos.Position = part.Position
bodyPos.MaxForce = .(.huge, .huge, .huge)
bodyPos.P =
bodyPos.Parent = part
Imput.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 Imput:(.KeyCode.LeftControl)
(Mouse.Hit.p)
)
toggle_key = .KeyCode.F
execute = (name)
index, part (:())
part:( ) part.Anchored == part:(.Players.LocalPlayer.Character) == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == ==
part.CFrame = .(.workspace[name].Head.Position)
uis = :()
ts = :()
fade = (obj, len, props)
ts:(obj, TweenInfo.(len, .EasingStyle.Sine), props):()
u2, c3 = .new, .fromRGB
u2f, c3w = (, , , ), (, , )
g = .(, .CoreGui)
f = .(, g)
t = .(, f)
c = .(, f)
padding = .(, f)
maxsize = .(, f)
textsize = .(, t)
listcons = .(, c)
padding.PaddingBottom = .(, )
padding.PaddingLeft = .(, )
padding.PaddingRight = .(, )
padding.PaddingTop = .(, )
maxsize.MaxSize = .(, )
maxsize.MinSize = .(, )
textsize.MaxTextSize =
listcons.Padding = .(, )
g.Name =
g.ResetOnSpawn =
f.Name =
t.Name =
f.Size = (, , , )
f.BorderSizePixel =
f.BackgroundTransparency =
f.Position = (, -, , -)
f.BackgroundColor3 = ()
f.AnchorPoint = .(, )
f.Position = (, -, , )
t.Size = (, , , )
t.BackgroundTransparency =
t.TextColor3 = c3w
t.Font = .Font.GothamBold
t.TextScaled =
t.TextXAlignment = .TextXAlignment.Center
t.Text =
c.Name =
c.Position = (, , , )
c.Size = (, , , )
c.BackgroundTransparency =
c.BorderSizePixel =
c.TopImage =
c.BottomImage =
c.ScrollingDirection = .ScrollingDirection.Y
c.ScrollBarThickness =
c.VerticalScrollBarInset = .ScrollBarInset.ScrollBar
temp = .(, f)
temp.Name =
temp.Visible =
temp.Size = (, -, , )
temp.BackgroundTransparency =
temp.BorderSizePixel =
temp.ClipsDescendants =
temp.BackgroundColor3 = ()
tpad = .(, temp)
tpad.PaddingLeft = .(, )
tpad.PaddingRight = .(, )
tb = .(, temp)
tb.Name =
tb.BackgroundTransparency =
tb.ZIndex =
tb.BorderSizePixel =
tb.Text =
tb.Size = (, , , )
tb.Position = (, -, , )
tcl = .(, temp)
tcl.Name =
tcl.BackgroundTransparency =
tcl.BorderSizePixel =
tcl.Size = u2f
tcl.TextColor3 = c3w
tcl.TextXAlignment = .TextXAlignment.Left
tcl.TextScaled =
tcl.Size = (, , , )
tcl.Font = .Font.Gotham
tcls = .(, tcl)
tcls.MaxTextSize =
thumb = .(, temp)
thumb.Name =
thumb.Size = (, , , )
thumb.SizeConstraint = .SizeConstraint.RelativeXX
thumb.Position = (, , , -)
thumb.AnchorPoint = .(, )
thumb.BackgroundTransparency =
thumb.BorderSizePixel =
sh = .(, f)
sh.Name =
sh.Size = (, , , )
sh.Position = (, , , )
sh.BackgroundTransparency =
sh.BorderSizePixel =
sh.ZIndex =
sh.TextColor3 = c3w
sh.Font = .Font.GothamBold
sh.TextScaled =
sh.TextXAlignment = .TextXAlignment.Center
sh.Text =
shs = .(, sh)
shs.MaxTextSize =
items = .(, f)
items.Name =
items.Size = (, , , )
items.Position = (, , , )
items.BackgroundTransparency =
items.BorderSizePixel =
items.TopImage =
items.BottomImage =
items.ScrollingDirection = .ScrollingDirection.Y
items.ScrollBarThickness =
items.VerticalScrollBarInset = .ScrollBarInset.ScrollBar
itemll = .(, items)
itemll.Padding = .(, )
createSetting = (name)
setting = .(, items)
setting.Size = (, -, , )
setting.BackgroundColor3 = ()
setting.BackgroundTransparency =
setting.BorderSizePixel =
spad = tpad:()
spad.Parent = setting
slab = tcl:()
slab.Name =
slab.Parent = setting
slab.Size = (, , , )
slab.Text = name
stbt = tb:()
stbt.Parent = setting
stbt.MouseEnter:(()
(setting, , {BackgroundTransparency = })
)
stbt.MouseLeave:(()
(setting, , {BackgroundTransparency = })
)
items.CanvasSize = (, , , itemll.AbsoluteContentSize.Y)
stbt
sound = .()
sound.SoundId =
sound.Parent = :()
spam =
spamblocks = ()
spamblocks.MouseButton1Down:(()
spam = spam
spam
(spamblocks.Parent.label, , {TextColor3 = (, , )})
sound:()
(spamblocks.Parent.label, , {TextColor3 = c3w})
sound:()
)
().MouseButton1Down:(()
index, part (:())
part:( ) part.Anchored == part:(.Players.LocalPlayer.Character) == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == ==
sound:()
part:()
part.BodyForce:()
part:()
part.BodyGyro:()
part:()
part.BodyPosition:()
part:()
part.BodyThrust:()
)
freeze =
freezeblocks = ()
freezeblocks.MouseButton1Down:(()
freeze = freeze
freeze
(freezeblocks.Parent.label, , {TextColor3 = (, , )})
sound:()
_,part (:())
part:( ) part.Anchored == part:(.Players.LocalPlayer.Character) == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == ==
bodyPos = .()
bodyPos.Position = part.Position
bodyPos.MaxForce = .(.huge, .huge, .huge)
bodyPos.P =
bodyPos.Parent = part
(freezeblocks.Parent.label, , {TextColor3 = c3w})
sound:()
_,part (:())
part:( ) part.Anchored == part:(.Players.LocalPlayer.Character) == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == ==
part:()
part.BodyPosition:()
)
().MouseButton1Down:(()
sound:()
plr = :().LocalPlayer
char = plr.Character
i,v (.Players.LocalPlayer.Character:())
v:() v.Handle:()
ag = v.Handle:()
ag:()
plr = :().LocalPlayer
char = plr.Character
i,v (.Players.LocalPlayer.Character:())
v:() v.Handle:()
ag = v.Handle:()
ag:()
)
().MouseButton1Down:(()
sound:()
_,v (.Players.LocalPlayer.Character:())
v:()
v.Handle.Parent =
v.Parent =
)
().MouseButton1Down:(()
sound:()
.Players.LocalPlayer.Character:()
)
highlight =
highlights = ()
highlights.MouseButton1Down:(()
highlight = highlight
highlight
(highlights.Parent.label, , {TextColor3 = (, , )})
sound:()
_,part (:())
part:() part.Anchored == part:(.Players.LocalPlayer.Character) == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part:() ==
selectionBox = .()
selectionBox.Adornee = part
selectionBox.Color3 = .(,,)
selectionBox.Parent = part
(highlights.Parent.label, , {TextColor3 = c3w})
sound:()
_,part (:())
part:() part.Anchored == part:(.Players.LocalPlayer.Character) == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part:() ==
part:()
part.SelectionBox:()
)
().MouseButton1Down:(()
sound:()
g =
(()
i,v (.Players:())
v.SimulationRadius >
g = g +
(v.Name, )
:().Stepped:()
(, g ,)
)
)
().MouseButton1Down:(()
sound:()
b =
index, part (.workspace:())
part:() part.Anchored == part:(.Players.LocalPlayer.Character) == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part.Name == == part:() ==
b = b +
(, b ,)
)
createEntry = (name, id)
entry = temp:()
entry.Parent = c
entry.username.Text = name
entry.thumb.Image = :():(id, .ThumbnailType.HeadShot, .ThumbnailSize.Size100x100)
entry.Visible =
entry.LayoutOrder = #c:()
entry.Name = name
sound = .()
sound.SoundId =
sound.Parent = :()
entry.button.MouseButton1Down:(()
(name)
sound:()
)
entry.button.MouseEnter:(()
(entry, , {BackgroundTransparency = })
)
entry.button.MouseLeave:(()
(entry, , {BackgroundTransparency = })
)
deleteEntry = (name)
_,v (c:())
v.Name == name
v:()
(.Players.LocalPlayer.Name, .Players.LocalPlayer.UserId)
_,v (.Players:())
v ~= .Players.LocalPlayer
(v.Name, v.UserId)
listcons:():(()
c.CanvasSize = (, , , listcons.AbsoluteContentSize.Y)
)
itemll:():(()
items.CanvasSize = (, , , itemll.AbsoluteContentSize.Y)
)
uis.InputBegan:((input, gpe)
gpe
input.KeyCode == toggle_key
g.Enabled = g.Enabled
)
dragging
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
f.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
f.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = f.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
f.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
uis.InputChanged:((input)
input == dragInput dragging
(input)
)
.Players.PlayerAdded:((plr)
(plr.Name, plr.UserId)
)
.Players.PlayerRemoving:((plr)
(plr.Name)
)
sound = .()
sound.SoundId =
sound.Parent = :()
sound:()
.StarterGui:(, {
Title = ;
Text = ;
Duration = ;
})
Grabs all the unanchored parts and sends them to a player. This is visible to other players, make sure you claim the parts else they will teleport back cause roblox is gay I recommend using this with a fly script so you don't get stuck in the debris CREDITS: TomQ#6764

Universal