Run it
Copy the script and paste it into your executor.
()
success, target = (() :() )
success target
success, target = (() :().LocalPlayer:() )
target
_, v (():())
v.Name == v:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = ()
ScreenGui.ResetOnSpawn =
customImageID =
MaxBtn = .()
MaxBtn.Size = .(, , , )
MaxBtn.Position = .(, -, , )
MaxBtn.Image = customImageID
MaxBtn.Visible =
MaxBtn.Parent = ScreenGui
.(, MaxBtn).Thickness =
.(, MaxBtn).CornerRadius = .(, )
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
MainStroke = .(, MainFrame)
MainStroke.Thickness =
MainStroke.Color = .(, , )
.(, MainFrame)
MiniBtn = .(, MainFrame)
MiniBtn.Size = .(, , , )
MiniBtn.Position = .(, -, , )
MiniBtn.Text =
MiniBtn.BackgroundColor3 = .(, , )
MiniBtn.TextColor3 = .(, , )
.(, MiniBtn)
MiniBtn.MouseButton1Click:(()
MainFrame.Visible =
MaxBtn.Visible =
)
MaxBtn.MouseButton1Click:(()
MainFrame.Visible =
MaxBtn.Visible =
)
(name, parent, yPos, color)
btn = .(, parent)
btn.Size = .(, , , )
btn.Position = .(, , , yPos)
btn.Text = name ..
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
.(, btn).Color = color
.(, btn)
btn
LeftSide = .(, MainFrame)
LeftSide.Size = .(, , , )
LeftSide.Position = .(, , , )
LeftSide.BackgroundTransparency =
RightSide = .(, MainFrame)
RightSide.Size = .(, , , )
RightSide.Position = .(, -, , )
RightSide.BackgroundTransparency =
SwingBtn = (, LeftSide, , .(, , ))
BeltBtn = (, RightSide, , .(, , ))
SwordBtn = (, RightSide, , .(, , ))
SellBtn = (, RightSide, , .(, , ))
BurstInput = .(, LeftSide)
BurstInput.Size = .(, , , )
BurstInput.Position = .(, , , )
BurstInput.Text =
BurstInput.PlaceholderText =
BurstInput.BackgroundColor3 = .(, , )
BurstInput.TextColor3 = .(, , )
.(, BurstInput)
States = {Swing = , Belts = , Swords = , Sell = }
(...)
event = :().LocalPlayer:()
event event:(...)
.(()
.()
States.Sell
p = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
p
p.CFrame = .(, , -)
.()
p.CFrame = .(, , -)
)
.(()
.()
States.Swing
b = .((BurstInput.Text) , , )
i = , b ()
)
.(()
.()
States.Belts (, )
States.Swords (, )
)
(btn, key, name)
btn.MouseButton1Click:(()
States[key] = States[key]
btn.Text = name .. .. (States[key] )
btn.BackgroundColor3 = States[key] .(, , ) .(, , )
)
(SwingBtn, , )
(BeltBtn, , )
(SwordBtn, , )
(SellBtn, , )
-Auto Swing Uses burst and delay. Burst is how many remotes it plays per whatever delay it's on. -Auto Buy Belt -Auto Buy Sword -Auto Sell

⚡Ninja Legends