Run it
Copy the script and paste it into your executor.
enabled =
refreshrate =
miscitems = {
hardball = {
WSName = ;
Showname = ;
Color = .(, , );
};
doublebrrrel = {
WSName = ;
Showname = ;
Color = .(, , );
};
deagle = {
WSName = ;
Showname = ;
Color = .(, , );
};
magnum = {
WSName = ;
Showname = ;
Color = .(, , );
};
mp5 = {
WSName = ;
Showname = ;
Color = .(, , );
};
sniper = {
WSName = ;
Showname = ;
Color = .(, , );
};
snub = {
WSName = ;
Showname = ;
Color = .(, , );
};
toolboxmac10 = {
WSName = ;
Showname = ;
Color = .(, , );
};
acecarabine = {
WSName = ;
Showname = ;
Color = .(, , );
};
ak47 = {
WSName = ;
Showname = ;
Color = .(, , );
};
coffee = {
WSName = ;
Showname = ;
Color = .(, , )
};
bottle = {
WSName = ;
Showname = ;
Color = .(, , )
};
snubcylinder = {
WSName = ;
Showname = ;
Color = .(, , );
};
pistolmag = {
WSName = ;
Showname = ;
Color = .(, , );
};
mac10mag = {
WSName = ;
Showname = ;
Color = .(, , );
};
mp5mag = {
WSName = ;
Showname = ;
Color = .(, , );
};
acemag = {
WSName = ;
Showname = ;
Color = .(, , );
};
akmag = {
WSName = ;
Showname = ;
Color = .(, , );
};
shell = {
WSName = ;
Showname = ;
Color = .(, , );
};
sniperbullet = {
WSName = ;
Showname = ;
Color = .(, , );
};
magnumround = {
WSName = ;
Showname = ;
Color = .(, , );
};
grenade = {
WSName = ;
Showname = ;
Color = .(, , );
};
}
FreeYawn = .()
Frame = .()
Berg = .()
UIAspectRatioConstraint = .()
Alamont = .()
Halfwell = .()
FreeYawn.Name =
FreeYawn.Parent = .Players.LocalPlayer:()
FreeYawn.ZIndexBehavior = .ZIndexBehavior.Sibling
FreeYawn.DisplayOrder =
FreeYawn.ResetOnSpawn =
Frame.Parent = FreeYawn
Frame.BackgroundColor3 = .(, , )
Frame.BackgroundTransparency =
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
Berg.Name =
Berg.Parent = Frame
Berg.BackgroundColor3 = .(, , )
Berg.BackgroundTransparency =
Berg.BorderColor3 = .(, , )
Berg.BorderSizePixel =
Berg.Size = .(, , , )
Berg.Font = .Font.Cartoon
Berg.Text =
Berg.TextColor3 = .(, , )
Berg.TextScaled =
Berg.TextSize =
Berg.TextWrapped =
Berg.TextXAlignment = .TextXAlignment.Left
UIAspectRatioConstraint.Parent = Frame
UIAspectRatioConstraint.AspectRatio =
Alamont.Name =
Alamont.Parent = Frame
Alamont.BackgroundColor3 = .(, , )
Alamont.BackgroundTransparency =
Alamont.BorderColor3 = .(, , )
Alamont.BorderSizePixel =
Alamont.Position = .(, , , )
Alamont.Size = .(, , , )
Alamont.Font = .Font.Cartoon
Alamont.Text =
Alamont.TextColor3 = .(, , )
Alamont.TextScaled =
Alamont.TextSize =
Alamont.TextWrapped =
Alamont.TextXAlignment = .TextXAlignment.Left
Halfwell.Name =
Halfwell.Parent = Frame
Halfwell.BackgroundColor3 = .(, , )
Halfwell.BackgroundTransparency =
Halfwell.BorderColor3 = .(, , )
Halfwell.BorderSizePixel =
Halfwell.Position = .(, , , )
Halfwell.Size = .(, , , )
Halfwell.Font = .Font.Cartoon
Halfwell.Text =
Halfwell.TextColor3 = .(, , )
Halfwell.TextScaled =
Halfwell.TextSize =
Halfwell.TextWrapped =
Halfwell.TextXAlignment = .TextXAlignment.Left
FreeYawn.Enabled =
bases = {
Bergmann = ;
Halfwell = ;
Alamont =
}
colors = {
Cash = {
Name = ;
Color = .(, , );
};
FakeCash = {
Name = ;
Color = .(, , );
};
Project = {
Name = ;
Color = .(, , );
};
Sedan = {
Name = ;
Color = .(, , )
};
Phone = {
Name = ;
Color = .(, , )
}
}
(obj)
obj.Name == obj:()
cash =
fakecash =
disc =
gui
i, v (.Players.LocalPlayer.PlayerGui:())
v:() v.Adornee == obj
gui = v
gui
enabled
i, v (obj:())
i, g (.Players.LocalPlayer.PlayerGui:())
g:() g.Adornee == v
g:()
diskname
v.Name == v:()
cash = cash +
v.Name == v:()
fakecash = fakecash +
v.Name == v:()
v:()
diskname = v.Note.SurfaceGui.TextLabel.Text
diskname =
diskname = diskname
disc = ..diskname..
gui.MainFrame.Cash.Text = ..(cash)
gui.MainFrame.FakeCash.Text = ..(fakecash)
gui.MainFrame.Disc.Text = ..(disc)
obj:()
gui.MainFrame.Briefcase.Text =
gui:()
gui enabled
SkiddedLb = .()
MainFrame = .()
Briefcase = .()
Cash = .()
FakeCash = .()
Disc = .()
SkiddedLb.Name =
SkiddedLb.Parent = .Players.LocalPlayer.PlayerGui
SkiddedLb.ZIndexBehavior = .ZIndexBehavior.Sibling
SkiddedLb.ResetOnSpawn =
SkiddedLb.AlwaysOnTop =
SkiddedLb.Size = .(,,,)
SkiddedLb.Adornee = obj
MainFrame.Name =
MainFrame.Parent = SkiddedLb
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.BorderColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Size = .(, , , )
Briefcase.Name =
Briefcase.Parent = MainFrame
Briefcase.BackgroundColor3 = .(, , )
Briefcase.BackgroundTransparency =
Briefcase.BorderColor3 = .(, , )
Briefcase.BorderSizePixel =
Briefcase.Size = .(, , , )
Briefcase.Font = .Font.Cartoon
Briefcase.Text =
Briefcase.TextColor3 = .(, , )
Briefcase.TextScaled =
Briefcase.TextSize =
Briefcase.TextWrapped =
Cash.Name =
Cash.Parent = MainFrame
Cash.BackgroundColor3 = .(, , )
Cash.BackgroundTransparency =
Cash.BorderColor3 = .(, , )
Cash.BorderSizePixel =
Cash.Position = .(, , , )
Cash.Size = .(, , , )
Cash.Font = .Font.Cartoon
Cash.Text =
Cash.TextColor3 = .(, , )
Cash.TextScaled =
Cash.TextSize =
Cash.TextWrapped =
FakeCash.Name =
FakeCash.Parent = MainFrame
FakeCash.BackgroundColor3 = .(, , )
FakeCash.BackgroundTransparency =
FakeCash.BorderColor3 = .(, , )
FakeCash.BorderSizePixel =
FakeCash.Position = .(, , , )
FakeCash.Size = .(, , , )
FakeCash.Font = .Font.Cartoon
FakeCash.Text =
FakeCash.TextColor3 = .(, , )
FakeCash.TextScaled =
FakeCash.TextSize =
FakeCash.TextWrapped =
Disc.Name =
Disc.Parent = MainFrame
Disc.BackgroundColor3 = .(, , )
Disc.BackgroundTransparency =
Disc.BorderColor3 = .(, , )
Disc.BorderSizePixel =
Disc.Position = .(, , , )
Disc.Size = .(, , , )
Disc.Font = .Font.Cartoon
Disc.Text =
Disc.TextColor3 = .(, , )
Disc.TextScaled =
Disc.TextSize =
Disc.TextWrapped =
i, v (obj:())
v.Name == v:()
cash = cash +
v.Name == v:()
fakecash = fakecash +
v.Name == v:()
diskname
v:()
diskname = v:().SurfaceGui.TextLabel.Text
diskname =
disc = ..diskname..
gui = SkiddedLb
gui.MainFrame.Cash.Text = ..(cash)
gui.MainFrame.FakeCash.Text = ..(fakecash)
gui.MainFrame.Disc.Text = ..(disc)
obj.Name == obj.Name == obj.Name == obj.Name == obj:()
gui
i, v (.Players.LocalPlayer.PlayerGui:())
v:() v.Adornee == obj
gui = v
picked
i, v (colors)
v.Name == obj.Name
picked = v
gui
enabled
gui:()
gui enabled
SkiddedLb = .()
MainFrame = .()
TextLabel = .()
SkiddedLb.Name =
SkiddedLb.Parent = .Players.LocalPlayer.PlayerGui
SkiddedLb.ZIndexBehavior = .ZIndexBehavior.Sibling
SkiddedLb.Active =
SkiddedLb.ResetOnSpawn =
SkiddedLb.AlwaysOnTop =
SkiddedLb.LightInfluence =
SkiddedLb.Size = .(, , , )
SkiddedLb.Adornee = obj
MainFrame.Name =
MainFrame.Parent = SkiddedLb
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.BorderColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Size = .(, , , )
TextLabel.Parent = MainFrame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.Cartoon
TextLabel.Text = picked.Name
TextLabel.TextColor3 = picked.Color
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
obj.Name == obj:()
gui
i, v (.Players.LocalPlayer.PlayerGui:())
v:() v.Adornee == obj
gui = v
gui
enabled
gui:()
gui enabled
SkiddedLb = .()
MainFrame = .()
TextLabel = .()
SkiddedLb.Name =
SkiddedLb.Parent = .Players.LocalPlayer.PlayerGui
SkiddedLb.ZIndexBehavior = .ZIndexBehavior.Sibling
SkiddedLb.Active =
SkiddedLb.ResetOnSpawn =
SkiddedLb.AlwaysOnTop =
SkiddedLb.LightInfluence =
SkiddedLb.Size = .(, , , )
SkiddedLb.Adornee = obj
MainFrame.Name =
MainFrame.Parent = SkiddedLb
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.BorderColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Size = .(, , , )
TextLabel.Parent = MainFrame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.Cartoon
diskname
obj:()
diskname = obj.Note.SurfaceGui.TextLabel.Text
diskname =
TextLabel.Text = ..(diskname)..
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
i, v (miscitems)
obj.Name == v.WSName
gui
i, v (.Players.LocalPlayer.PlayerGui:())
v:() v.Adornee == obj
gui = v
gui enabled
gui:()
gui enabled
SkiddedLb = .()
MainFrame = .()
TextLabel = .()
SkiddedLb.Name =
SkiddedLb.Parent = .Players.LocalPlayer.PlayerGui
SkiddedLb.ZIndexBehavior = .ZIndexBehavior.Sibling
SkiddedLb.Active =
SkiddedLb.ResetOnSpawn =
SkiddedLb.AlwaysOnTop =
SkiddedLb.LightInfluence =
SkiddedLb.Size = .(, , , )
SkiddedLb.Adornee = obj
MainFrame.Name =
MainFrame.Parent = SkiddedLb
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.BorderColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Size = .(, , , )
TextLabel.Parent = MainFrame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.Cartoon
TextLabel.Text = v.Showname
TextLabel.TextColor3 = v.Color
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
i, v (.Players.LocalPlayer.PlayerGui:())
v.Name == v:()
v.Adornee v.Adornee:()
v:()
(msg)
.StarterGui:(,{
Title = ;
Text = msg;
Duration =
})
.UserInputService.InputBegan:((inp,gpe)
gpe inp.KeyCode == .KeyCode.J
enabled = enabled
(..(enabled)..)
)
i, v (:())
(v)
enabled
:()
thingies = {
DD = {
Name = ;
Extra = ;
Show =
};
TRSB = {
Name = ;
Extra = ;
Show =
};
TRSS = {
Name = ;
Extra = ;
Show =
};
TRSAN = {
Name = ;
Extra = ;
Show =
};
MISS = {
Name = ;
Extra = ;
Show =
};
ACQG = {
Name = ;
Extra = ;
Show =
};
ACQB = {
Name = ;
Extra = ;
Show =
};
DDS = {
Name = ;
Extra = ;
Show =
};
DDB = {
Name = ;
Extra = ;
Show =
}
}
bases = .CurrentMap.Round.Core.Bases
text1 = .(bases:().MissionBoard.SurfaceGui.MissionText.Text, )
text2 = .(bases:().MissionBoard.SurfaceGui.MissionText.Text, )
text3 = .(bases:().MissionBoard.SurfaceGui.MissionText.Text, )
trimmedText1 = .(text1[] , , )
trimmedText2 = .(text2[] , , )
trimmedText3 = .(text3[] , , )
extra1 = .(trimmedText1, )
extra2 = .(trimmedText2, )
extra3 = .(trimmedText3, )
text1 = text1[]
text2 = text2[]
text3 = text3[]
extra1 = (extra1[] ) .. .. (extra1[] )
extra2 = (extra2[] ) .. .. (extra2[] )
extra3 = (extra3[] ) .. .. (extra3[] )
i, v (thingies)
v.Name:() == text1:()
v.Extra
v.Extra:() == extra1:()
Berg.Text = .. v.Show
Berg.Text = .. v.Show
v.Name:() == text2:()
v.Extra
v.Extra:() == extra2:()
Halfwell.Text = .. v.Show
Halfwell.Text = .. v.Show
v.Name:() == text3:()
v.Extra
v.Extra:() == extra3:()
Alamont.Text = .. v.Show
Alamont.Text = .. v.Show
FreeYawn.Enabled =
enabled
FreeYawn.Enabled =
(refreshrate)
Item ESP on the entire map (Including briefcases and whats in them), provides knowledge on what the other teams have to do as their obective. The ace gun currently doesn't have an ESP but you can see it's magazine.
Decaying Winter