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Copy the script and paste it into your executor.
:():()
:():():()
OldNameCall
OldNameCall = (, , (A, B, ...)
() (B == B == )
(A, B, ...)
)
(()
i,v (.Enemies:())
v.Name ==
v:()
)
(()
.PlayerSpawns:()
)
UIlib = (:())()
Win = UIlib:(, )
SecFarm1 = Win:()
SecMisc1 = Win:()
SecTP1 = Win:()
SecCred1 = Win:()
sllectfield = {}
i,v (:().Enemies:())
v:()
.(sllectfield, v.Name)
.(sllectfield, v.Name)
SecFarm1:(, , (t)
StartFarm = t
)
SecFarm1:(, sllectfield, (v)
SelectAfuckingZone = v
)
SecFarm1:(, , (t)
StartFarmTP = t
)
SecFarm1:(, , (t)
NotiFy = t
)
(()
:().Stalls[].ChildAdded:(()
NotiFy
UIlib:(, )
)
)
(()
.()
StartFarmTP
(()
i,v (:().Enemies[SelectAfuckingZone]:())
.Players.LocalPlayer.Character.InCombat.Value ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Enemies[SelectAfuckingZone]:().EnemyLocation.CFrame
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Enemies[SelectAfuckingZone]:():().HumanoidRootPart.CFrame
)
)
(()
.()
StartFarm
(()
i,v (:().CombatFolder[.Players.LocalPlayer.Name]:())
v:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Base.CFrame
)
)
SecFarm1:(, , (t)
GodMode = t
)
old
old = (, , (self, ...)
method = ()
args = {...}
method == (self) == args[] == .Players.LocalPlayer.Character GodMode
(self, ...)
)
SecFarm1:()
SecFarm1:(, , (t)
yeet = t
yeet .() (()
i,v (.Chests:())
v:() v:()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
)
)
SecFarm1:(, , (t)
yeet = t
yeet .() (()
i,v (:().MaterialGivers[]:())
v:()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
)
)
SecFarm1:(, , (t)
yeet = t
yeet .() (()
i,v (:().MaterialGivers[]:())
v:()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
)
)
SecFarm1:(, , (t)
yeet = t
yeet .() (()
i,v (:().MaterialGivers[]:())
v:()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
)
)
SecFarm1:(, , (t)
yeet = t
yeet .() (()
i,v (:().MaterialGivers[]:())
v:()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
)
)
SecFarm1:(, , (t)
yeet = t
yeet .() (()
i,v (:().MaterialGivers[]:())
v:()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
)
)
SecFarm1:(, , (t)
yeet = t
yeet .()
(()
i,v (:().MaterialGivers[]:())
v:()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Giver, )
)
)
Styles = {}
_,v (:()[]:())
.(Styles, v.Name)
.(Styles, v.Name)
.(Styles)
(()
i,v (:().StyleWeapons:())
v.Name ==
v:()
)
SecFarm1:()
SecFarm1:(, Styles, (v)
SelectStyle = v
)
SecFarm1:(, ()
_,v (:()[]:())
args = {
[] = ,
[] = {
[] = {
[] = .Players.LocalPlayer.Character.HumanoidRootPart.Position
},
[] = {
[] = SelectStyle
}
}
}
:().Remotes.StatsChange:((args))
)
SecMisc1:(, , , , (v)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
)
SecMisc1:(, , , , (v)
.Players.LocalPlayer.Character.Humanoid.JumpPower = v
)
SelStatue = {}
i,v (:().Statues:())
.(SelStatue, v.Name)
.(SelStatue, v.Name)
SecTP1:(, SelStatue, (v)
SelectStatue = v
)
SecTP1:(, ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = :().Statues[SelectStatue].Wedge.CFrame
)
SelectZone = {}
i,v (:().Spawns:())
.(SelectZone, v.Name)
.(SelectZone, v.Name)
SecTP1:(, SelectZone, (v)
SelectaZone = v
)
SecTP1:(, ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = :().Spawns[SelectaZone].CFrame
)
SecCred1:(, ()
()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.