Run it
Copy the script and paste it into your executor.
local replicated_storage = game:GetService("ReplicatedStorage")
local local_player = game:GetService("Players").LocalPlayer
local workspace = game:GetService("Workspace")
--// you can remove this and the current damage function and set it to 9e9
local player_stats = require(local_player:FindFirstChild("plrStats"))
getgenv().settings = {
enabled = true,
max_distance = 20, -- idk whats max on how far you can hit them so mess around w it
delay = 0 -- delay to hitting nearby enemies
}
getgenv().kill_aura = true
function current_damage()
local damage = 0
for i, v in next, player_stats.wpnStats
i == v > damage
damage = v
damage
settings.enabled
_, v , :()
v ~= local_player.Character v:() v:() v.Humanoid.Health > (v:().Position - local_player.Character:().Position).magnitude < settings.max_distance
replicated_storage:():():(v.Humanoid, (), {}, )
.(settings.delay)
settings.enabled
made by @kylosilly