Run it
Copy the script and paste it into your executor.
Flux = (:)()
Window = Flux:(, , .(, , ), .KeyCode.N)
mouse = .Players.LocalPlayer:()
uis = :()
RunService = :()
isVideoPlaying =
isSpamBlacklist =
isRandomPaint =
isRandomMaterial =
isGridEnabled =
materials = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
(block, r, g, b)
(()
A_1 = block
A_2 = .(r, g, b)
Event = :().Remotes.Paint
Event:(A_1, A_2)
)
(s, delimiter)
result = {};
match (s..delimiter):(..delimiter)
.(result, match);
result;
(part)
part:()
temp = .()
temp.Force = part:() * .(,.Gravity,)
temp.Parent = part
(n)
(n + ) - (n + ) %
()
()
string_1 =
string_2 = ;
string_3 = ;
string_4 = ;
Target = :().Remotes.ListHandler;
Target:(string_1, string_2, string_3, string_4);
Tab1 = Window:(, )
Tab1:()
Tab1:(, , ()
isRandomMaterial
isRandomMaterial =
isRandomMaterial =
()
isRandomMaterial
args = {
[] = .PlayerAircraft[.Players.LocalPlayer.Name].BlockStd.BlockStd,
[] = materials[.(, #materials)],
[] =
}
:().Remotes.Paint:((args))
)
Tab1:(, , ()
isRandomPaint
isRandomPaint =
isRandomPaint =
()
isRandomPaint
args = {
[] = .PlayerAircraft[.Players.LocalPlayer.Name].BlockStd.BlockStd,
[] = .(.(, ) / , .(, ) / , .(, ) / ),
[] =
}
:().Remotes.Paint:((args))
)
Tab1:(, , ()
(:((),))()
)
Tab1:(, , ()
(:())()
)
Tab1:(, , ()
isGridEnabled
isGridEnabled =
(()
.Workspace.PlayerAircraft[.Players.LocalPlayer.Name].GridWall:()
)
isGridEnabled =
i,zone (.Workspace.BuildingZones:())
(zone.Owner.Value) == .Players.LocalPlayer.Name
wall = .()
wall.Size = .(, , )
wall.Material = .Material.SmoothPlastic
wall.Name =
wall.CanCollide =
wall.Transparency =
wall.Anchored =
wall.CFrame = .(zone.Position.x, zone.Position.y + , zone.Position.z)
wall.Parent = .Workspace.PlayerAircraft[.Players.LocalPlayer.Name]
)
Tab1:(, , ()
(()
wall = .Workspace.PlayerAircraft[.Players.LocalPlayer.Name].GridWall
wall.CFrame = .(wall.Position.x, wall.Position.y + , wall.Position.z)
)
)
Tab1:(, , ()
(()
wall = .Workspace.PlayerAircraft[.Players.LocalPlayer.Name].GridWall
wall.CFrame = .(wall.Position.x, wall.Position.y - , wall.Position.z)
)
)
Tab1:(, , ()
:().FluxLib:()
)
Tab2 = Window:(, )
Tab2:()
Tab2:(, , ()
(()
()
guns = {}
i,v (:()[.Players.LocalPlayer.Name .. ]:())
v.Name ==
.(guns, v)
(v.Part)
i,v (.Players:())
a =
v.Name == .Players.LocalPlayer.Name
a =
a ==
(()
guns[i].Part.CFrame = v.Character.HumanoidRootPart.CFrame + v.Character.HumanoidRootPart.CFrame.lookVector * -
args = {[] = }
guns[i].Input:((args))
)
)
)
Tab2:(, , ()
(()
()
guns = {}
i,v (:()[.Players.LocalPlayer.Name .. ]:())
v.Name ==
.(guns, v)
(v.MainPart)
i,v (.Players:())
a =
v.Name == .Players.LocalPlayer.Name
a =
a ==
(()
guns[i].MainPart.CFrame = v.Character.HumanoidRootPart.CFrame + v.Character.HumanoidRootPart.CFrame.lookVector *
args = {
[] = guns[i],
[] =
}
:().Remotes.spawnrocket:((args))
)
)
)
Tab2:(, , ()
bomb = {}
Players = :()
remotes = :():()
explode = remotes:()
player = Players.LocalPlayer
aircraftName = player.Name..
aircraft = .Workspace:(aircraftName)
i, v (aircraft:())
v.Name ==
.(bomb, v)
j, k (v:())
k:()
k.CanCollide =
bodyPosition = .()
bodyPosition.MaxForce = .(.huge, .huge, .huge)
bodyPosition.Parent = v.PrimaryPart
bodyPosition.P =
bodyPosition.D =
step = RunService.RenderStepped:(()
i, v (Players:())
v.Name ~= player.Name
block = bomb[i]
main = block.PrimaryPart
character = v.Character
character .Workspace:(v.Name.. )
targetPart = character.HumanoidRootPart
target = targetPart.Position + targetPart.Velocity /
target.Y > -
(main.Position - target).Magnitude <
(()
.(bomb, i)
i = ,
RunService.RenderStepped:()
explode:(block, , )
)
main.BodyPosition.Position = target
main.BodyPosition.Position = .(, , )
)
removed = .Workspace.ChildRemoved:(()
.Workspace:(aircraftName)
()
)
()
step:()
removed:()
()
)
Tab3 = Window:(, )
Tab3:()
Tab3:(, , ()
isSpamBlacklist
isSpamBlacklist =
isSpamBlacklist =
(()
()
isSpamBlacklist
i,v (.Players:())
v.Name ~= .Players.LocalPlayer.Name
args = {[] = v.Name, [] = , [] = }
:().Remotes.ListHandler:((args))
()
args = {[] = v.Name, [] = , [] = }
:().Remotes.ListHandler:((args))
()
b.b.b.()
)
)
Tab3:(, , ()
LocalPlayer = :().LocalPlayer
charcframe = LocalPlayer.Character:().CFrame
unanchoredparts = {}
movers = {}
index, part (:())
part:() part.Anchored == part:(LocalPlayer.Character) ==
.(unanchoredparts, part)
part.Massless =
part.CanCollide =
part:() ~=
part:():()
index, part (unanchoredparts)
mover = .(, part)
.(movers, mover)
mover.MaxForce = .(.huge, .huge, .huge)
index, mover (movers)
mover.Position = charcframe:(.(.(, ), .(, ), .(, )))
()
LocalPlayer.Character:().Health <=
_, mover (movers)
mover:()
)
Tab3:(, , ()
i=,
(()
()
)
)
Tab3:(, , ()
i,models (.Workspace.BuildingZones:())
models.BlackListPart:()
i,v (.Workspace.PlayerAircraft[AntiCopyName.Text]:())
(()
v.Transparency =
)
)
Tab3:(, , ()
settings = {
chunkSize = ,
renderDistance =
}
chunksToGenerate = {}
(x, y)
.(chunksToGenerate, {[] = x, [] = y})
:().Stepped:(()
(#chunksToGenerate>)
item = chunksToGenerate[]
.(chunksToGenerate, )
chunks[(item.x, item.y)].part.BrickColor = BrickColor.(.(,,))
chunkgeneratorsettings = {
[] = item.x*settings.chunkSize,
[] = item.y*settings.chunkSize,
[] = .(settings.chunkSize/),
[] = .(settings.chunkSize/)
}
_x = ,chunkgeneratorsettings.width
_y = ,chunkgeneratorsettings.height
_height = (.(((_x*)+chunkgeneratorsettings.xstart)/,((_y*)+chunkgeneratorsettings.ystart)/)+) *
_material = .Material.Air
(_height<)
_height =
_material = .Material.Water
(_height<)
_material = .Material.Sand
(_height>.(, ))
_material = .Material.Snow
_material = .Material.Grass
.workspace.Terrain:(.((_x*)+chunkgeneratorsettings.xstart,_height/,(_y*)+chunkgeneratorsettings.ystart), .(,_height,), _material)
)
chunks = {}
(x, y)
(x)....(y)
(x, y)
chunkID = (x, y)
(chunks[chunkID]==)
chunks[chunkID] = {}
part = .()
part.Anchored =
part.CanCollide =
part.BrickColor = BrickColor.(.(,,))
part.Transparency =
part.Material = .Material.Grass
part.Size = .(settings.chunkSize, , settings.chunkSize)
part.Position = .(settings.chunkSize * x, , settings.chunkSize * y) + .(settings.chunkSize/,,settings.chunkSize/)
part.Parent = .Workspace
part.Name = ..(x)....(y)
chunks[chunkID].part = part
(x,y)
:().Stepped:(()
i, player (.Players:())
(player.character player.character:())
_pos = {
[]= .((player.character.Head.Position.X)/settings.chunkSize),
[]= .((player.character.Head.Position.Z)/settings.chunkSize)
}
_x = _pos.x-settings.renderDistance, _pos.x+settings.renderDistance
_y = _pos.y-settings.renderDistance, _pos.y+settings.renderDistance
(_x, _y)
)
)
Tab3:(, , , (text)
i,v (.Workspace[.Players.LocalPlayer.Name .. ]:())
(()
v.ClassName == v.Throttle
v.Throttle.Value = (text)
)
)
Tab3:(, , ()
region = Region3.(.(-,-,-), .(,,))
region = region:()
.Workspace.Terrain:(region, , .Material.Water)
)
Tab3:(, , ()
bomb = {}
Players = :()
remotes = :():()
explode = remotes:()
player = Players.LocalPlayer
aircraftName = player.Name..
aircraft = .Workspace:(aircraftName)
i, v (aircraft:())
v.Name ==
.(bomb, v)
j, k (v:())
k:()
k.CanCollide =
bodyPosition = .()
bodyPosition.MaxForce = .(.huge, .huge, .huge)
bodyPosition.Parent = v.PrimaryPart
bodyPosition.P =
bodyPosition.D =
step = RunService.RenderStepped:(()
i, v (Players:())
v.Name ~= player.Name
block = bomb[i]
main = block.PrimaryPart
character = v.Character
character .Workspace:(v.Name.. )
targetPart = character.HumanoidRootPart
target = targetPart.Position + targetPart.Velocity /
target.Y > -
(main.Position - target).Magnitude <
(()
.(bomb, i)
i = ,
RunService.RenderStepped:()
explode:(block, , )
)
main.BodyPosition.Position = target
main.BodyPosition.Position = .(, , )
)
removed = .Workspace.ChildRemoved:(()
.Workspace:(aircraftName)
()
)
()
step:()
removed:()
()
)
Tab3:(, , ()
RunService = :()
Players = :()
remotes = :():()
explode = remotes:()
player = Players.LocalPlayer
aircraftName = player.Name..
aircraft = .Workspace:(aircraftName)
bomb = {}
i, v (aircraft:())
v.Name ==
.(bomb, v)
i, bombs (bomb)
explode:(bombs, , )
)
Tab4 = Window:(, )
Tab4:()
Tab4:(, , , (text)
link = text
name =
checkloop =
waitloop =
assad2,playerzone (.Workspace.BuildingZones:())
(()
(playerzone.Owner.Value) == (.Players.LocalPlayer)
checkloop =
)
checkloop ==
checkloop =
image_link = .. link
response = :(image_link)
string_content = (response, )
assad,block (.Workspace.PlayerAircraft[(.Players.LocalPlayer)]:())
block.Name == name
GridX = playerzone.CFrame.x
GridY = playerzone.CFrame.y
GridZ = playerzone.CFrame.z
GridCenter = playerzone.CFrame.x, playerzone.CFrame.y, playerzone.CFrame.z
DifferenceX = ((block.PrimaryPart.CFrame.x - GridX) / )
DifferenceX = DifferenceX +
DifferenceY = ((block.PrimaryPart.CFrame.y - GridY) / )
DifferenceZ = ((block.PrimaryPart.CFrame.z - GridZ) / )
ThePos = .(DifferenceX, DifferenceY, DifferenceZ)
block.Name = name..(DifferenceX)....(DifferenceY)
assad3, image_pixel (string_content)
image_table = ((image_pixel), )
pixel_type =
image_pixelX = image_table[] -
image_pixelY = image_table[]
image_R = image_table[] /
image_G = image_table[] /
image_B = image_table[] /
waitloop ~= image_pixelX
()
waitloop = image_pixelX
A_image_pixelX = .(image_pixelX / ) +
A_image_pixelY = .(image_pixelY / ) +
A_image_pixelY ==
A_image_pixelY =
(()
A_1 = :().PlayerAircraft[(.Players.LocalPlayer)][name .. A_image_pixelX .. .. A_image_pixelY].PrimaryPart
A_2 = .(image_R, image_G, image_B)
Event = :().Remotes.Paint
Event:(A_1, A_2)
)
)
Tab4:(, , , (text)
link = text
name =
checkloop =
waitloop =
assad2,playerzone (.Workspace.BuildingZones:())
(()
(playerzone.Owner.Value) == (.Players.LocalPlayer)
checkloop =
)
checkloop ==
checkloop =
image_link = .. link
response = :(image_link)
string_content = (response, )
assad,block (.Workspace.PlayerAircraft[(.Players.LocalPlayer)]:())
block.Name == name
GridX = playerzone.CFrame.x
GridY = playerzone.CFrame.y
GridZ = playerzone.CFrame.z
GridCenter = playerzone.CFrame.x, playerzone.CFrame.y, playerzone.CFrame.z
DifferenceX = ((block.PrimaryPart.CFrame.x - GridX) / )
DifferenceX = DifferenceX +
DifferenceY = ((block.PrimaryPart.CFrame.y - GridY) / )
DifferenceZ = ((block.PrimaryPart.CFrame.z - GridZ) / )
ThePos = .(DifferenceX, DifferenceY, DifferenceZ)
block.Name = name..(DifferenceX)....(DifferenceY)
block.BlockStd.Name =
block.BlockStd.Name =
block.BlockStd.Name =
block.BlockStd.Name =
block.BlockStd.Name =
assad3, image_pixel (string_content)
image_table = ((image_pixel), )
pixel_type =
image_pixelX = image_table[] -
image_pixelY = image_table[]
image_R = image_table[] /
image_G = image_table[] /
image_B = image_table[] /
waitloop ~= image_pixelX
()
waitloop = image_pixelX
(image_pixelX % == )
(image_pixelY % == )
pixel_type =
pixel_type =
(image_pixelY % == )
pixel_type =
pixel_type =
A_image_pixelX = .(image_pixelX / ) +
A_image_pixelY = .(image_pixelY / ) +
B_image_pixelX = (A_image_pixelX * ) - image_pixelX
B_image_pixelY = (A_image_pixelY * ) - image_pixelY
paintassad =
A_image_pixelY ==
A_image_pixelY =
(()
A_1 = :().PlayerAircraft[(.Players.LocalPlayer)][name .. A_image_pixelX .. .. A_image_pixelY][pixel_type]
A_2 = .(image_R, image_G, image_B)
Event = :().Remotes.Paint
Event:(A_1, A_2)
)
)
Tab4:(, , , (text)
link = text
name =
checkloop =
waitloop =
assad2,playerzone (.Workspace.BuildingZones:())
(()
(playerzone.Owner.Value) == (.Players.LocalPlayer)
checkloop =
)
checkloop ==
checkloop =
image_link = .. link
response = :(image_link)
string_content = (response, )
assad,block (.Workspace.PlayerAircraft[(.Players.LocalPlayer)]:())
block.Name == name
GridX = playerzone.CFrame.x
GridY = playerzone.CFrame.y
GridZ = playerzone.CFrame.z
GridCenter = playerzone.CFrame.x, playerzone.CFrame.y, playerzone.CFrame.z
DifferenceX = ((block.PrimaryPart.CFrame.x - GridX) / )
DifferenceX = DifferenceX +
DifferenceY = ((block.PrimaryPart.CFrame.y - GridY) / )
DifferenceZ = ((block.PrimaryPart.CFrame.z - GridZ) / )
ThePos = .(DifferenceX, DifferenceY, DifferenceZ)
block.Name = name..(DifferenceX)....(DifferenceY)
block.Union.Name =
block.Union.Name =
block.Union.Name =
block.Union.Name =
assad3, image_pixel (string_content)
image_table = ((image_pixel), )
pixel_type =
image_pixelX = image_table[] -
image_pixelY = image_table[]
image_R = image_table[] /
image_G = image_table[] /
image_B = image_table[] /
waitloop ~= image_pixelX
()
waitloop = image_pixelX
(image_pixelX % == )
(image_pixelY % == )
pixel_type =
pixel_type =
(image_pixelY % == )
pixel_type =
pixel_type =
A_image_pixelX = .(image_pixelX / ) +
A_image_pixelY = .(image_pixelY / ) +
B_image_pixelX = (A_image_pixelX * ) - image_pixelX
B_image_pixelY = (A_image_pixelY * ) - image_pixelY
paintassad =
A_image_pixelY ==
A_image_pixelY =
(()
A_1 = :().PlayerAircraft[(.Players.LocalPlayer)][name .. A_image_pixelX .. .. A_image_pixelY][pixel_type]
A_2 = .(image_R, image_G, image_B)
Event = :().Remotes.Paint
Event:(A_1, A_2)
)
)
Tab4:(, , ()
x=, ,
y=, ,
(()
A_1 = .(x-, y, )
A_2 = .(, , , , , , , -, -, , , -)
A_3 =
Event = :().Remotes.PlaceBIockRegion
Event:(A_1, A_2, A_3)
)
()
)
Tab4:(, , ()
x=, ,
y=, ,
(()
A_1 = .(x-, y, )
A_2 = .(, , , , , , , -, -, , , -)
A_3 =
Event = :().Remotes.PlaceBIockRegion
Event:(A_1, A_2, A_3)
)
()
)
Tab4:(, , ()
x=, ,
y=, ,
(()
A_1 = .(x-, y, )
A_2 = .(, , , , , , , , , , -, )
A_3 =
Event = :().Remotes.PlaceBIockRegion
Event:(A_1, A_2, A_3)
)
()
)
Tab4:(, , ()
i,blocks (.Workspace.PlayerAircraft[(.Players.LocalPlayer)]:())
(()
color1 = .(,)
color2 = .(,)
color3 = .(,)
A_1 = blocks
A_2 = .(color1, color2, color3)
Event = :().Remotes.Paint
Event:(A_1, A_2)
)
)
Tab5 = Window:(, )
Tab5:()
Tab5:(, , ()
(()
isVideoPlaying =
()
isVideoPlaying =
)
)
Tab5:(, , , (text)
((text))
checkloop =
waitloop =
assad2,playerzone (.Workspace.BuildingZones:())
(()
(playerzone.Owner.Value) == (.Players.LocalPlayer)
checkloop =
)
checkloop ==
checkloop =
response = ( .. text .. )
string_content = (response, )
assad,block (.Workspace.PlayerAircraft[(.Players.LocalPlayer)]:())
block.Name ==
GridX = playerzone.CFrame.x
GridY = playerzone.CFrame.y
GridZ = playerzone.CFrame.z
GridCenter = playerzone.CFrame.x, playerzone.CFrame.y, playerzone.CFrame.z
DifferenceX = ((block.PrimaryPart.CFrame.x - GridX) / )
DifferenceX = DifferenceX -
DifferenceY = ((block.PrimaryPart.CFrame.y - GridY) / )
DifferenceZ = ((block.PrimaryPart.CFrame.z - GridZ) / )
ThePos = .(DifferenceX, DifferenceY, DifferenceZ)
block.Name = ..(DifferenceX)....( - DifferenceY)
framecount, frame (string_content)
skipframe =
framecount > framecount % (skipframe + ) ==
ping = :().Network.ServerStatsItem[]:()
ping >
()
(framecount)
framergb = (frame, )
lastframergb = (string_content[framecount - ], )
frame_table = {}
totalcount =
isVideoPlaying
number=, #framergb
(()
lastrgb = (lastframergb[number], )
rgb = (framergb[number], )
rgb1 = (rgb[])
rgb2 = (rgb[])
theblock = .Workspace.PlayerAircraft[(.Players.LocalPlayer)][ .. rgb1 .. .. rgb2].PrimaryPart
increment =
lastrgbc = .(.(lastrgb[] / increment), .(lastrgb[] / increment), .(lastrgb[] / increment))
rgbc = .(.(rgb[] / increment), .(rgb[] / increment), .(rgb[] / increment))
lastrgbc ~= rgbc
(theblock, rgb[]/, rgb[]/, rgb[]/)
)
b.b.b.()
()
)
Tab5:(, , , (text)
checkloop =
waitloop =
assad2,playerzone (.Workspace.BuildingZones:())
(()
(playerzone.Owner.Value) == (.Players.LocalPlayer)
checkloop =
)
checkloop ==
checkloop =
response = :(text)
string_content = (response, )
assad,block (.Workspace.PlayerAircraft[(.Players.LocalPlayer)]:())
block.Name ==
GridX = playerzone.CFrame.x
GridY = playerzone.CFrame.y
GridZ = playerzone.CFrame.z
GridCenter = playerzone.CFrame.x, playerzone.CFrame.y, playerzone.CFrame.z
DifferenceX = ((block.PrimaryPart.CFrame.x - GridX) / )
DifferenceX = DifferenceX -
DifferenceY = ((block.PrimaryPart.CFrame.y - GridY) / )
DifferenceZ = ((block.PrimaryPart.CFrame.z - GridZ) / )
ThePos = .(DifferenceX, DifferenceY, DifferenceZ)
block.Name = ..(DifferenceX)....( - DifferenceY)
framecount, frame (string_content)
skipframe =
framecount > framecount % (skipframe + ) ==
ping = :().Network.ServerStatsItem[]:()
ping >
(ping + ping)
(framecount)
framergb = (frame, )
lastframergb = (string_content[framecount - ], )
frame_table = {}
totalcount =
isVideoPlaying
number=, #framergb
(()
lastrgb = (lastframergb[number], )
rgb = (framergb[number], )
rgb1 = (rgb[])
rgb2 = (rgb[])
theblock = .Workspace.PlayerAircraft[(.Players.LocalPlayer)][ .. rgb1 .. .. rgb2].PrimaryPart
increment =
lastrgbc = .(.(lastrgb[] / increment), .(lastrgb[] / increment), .(lastrgb[] / increment))
rgbc = .(.(rgb[] / increment), .(rgb[] / increment), .(rgb[] / increment))
lastrgbc ~= rgbc
(theblock, rgb[]/, rgb[]/, rgb[]/)
)
b.b.b.()
()
)
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