Run it
Copy the script and paste it into your executor.
.() :()
setfpscap
()
()
l = (:())()
ReplicatedStorage = :()
Players = :()
UserInputService = :()
VirtualUser = :()
Workspace = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
HumanoidRootPart = Character:()
Backpack = LocalPlayer:()
AutoCollect =
AutoFarm =
autoClicking =
AutoCollectDelay =
ClickInterval =
HeldToolName =
SellPlant =
SellBrainrot =
serverStartTime = .()
shop = {
seedList = {
,
,
,
,
,
,
,
,
,
,
,
},
gearList = {
,
,
,
,
}
}
selectedSeeds = {}
selectedGears = {}
AutoBuySelectedSeed =
AutoBuySelectedGear =
AutoBuyAllSeed =
AutoBuyAllGear =
()
_, plot (Workspace.Plots:())
playerSign = plot:()
playerSign
bg = playerSign:()
textLabel = bg bg:()
textLabel (textLabel.Text == LocalPlayer.Name textLabel.Text == LocalPlayer.DisplayName)
plot
()
plot = ()
plot plot.Name
()
leaderstats = LocalPlayer:()
leaderstats leaderstats:() leaderstats.Money.Value
()
gui = LocalPlayer:() LocalPlayer.PlayerGui:()
gui gui:()
text = gui.Rebirth.Frame.Title.Text
n = (text:())
.(, n - )
(sec)
h = .(sec / )
m = .((sec % ) / )
s = sec %
.(, h, m, s)
()
ReplicatedStorage:()
()
ReplicatedStorage:()
Window = l:({
Title = ,
Icon = ,
Author = ,
Folder = ,
Size = .(, ),
Transparent = ,
Theme = ,
Resizable = ,
SideBarWidth = ,
BackgroundImageTransparency = ,
HideSearchBar = ,
ScrollBarEnabled = ,
User = {
Enabled = ,
Anonymous = ,
Callback = ()
,
},
})
Window:({
Title = ,
Icon = ,
CornerRadius = .(, ),
StrokeThickness = ,
Color = ColorSequence.(.(, , ), .(, , )),
Draggable = ,
})
Main = Window:({Title = , Icon = })
Sell = Window:({Title = , Icon = })
Shop = Window:({Title = , Icon = })
Collect = Window:({Title = , Icon = })
Window:()
InfoTab = Window:({ Title = , Icon = })
Window:()
Main:({ Title = , Icon = })
Main:({ Title = , Icon = })
BrainrotsCache = {}
()
ok, folder = (()
Workspace:():()
)
ok folder
BrainrotsCache = {}
_, b (folder:())
b:()
.(BrainrotsCache, b)
()
nearest =
minDist = .huge
_, b (BrainrotsCache)
hitbox = b:()
hitbox
dist = (HumanoidRootPart.Position - hitbox.Position).Magnitude
dist < minDist
minDist = dist
nearest = b
nearest
()
tool = Backpack:(HeldToolName) Character:(HeldToolName)
tool tool.Parent = Character
(brainrot)
hitbox = brainrot brainrot:()
hitbox
offset = .(, , )
HumanoidRootPart.CFrame = .(hitbox.Position + offset, hitbox.Position)
()
(()
VirtualUser:(.(, ))
.()
VirtualUser:(.(, ))
)
Main:({
Title = ,
Desc = ,
Default = ,
Callback = (v)
AutoFarm = v
autoClicking = v
v
()
()
.(()
autoClicking
Character Character:(HeldToolName)
()
.(ClickInterval)
)
.(()
AutoFarm
Character Character:(HeldToolName)
()
.()
)
.(()
AutoFarm
()
.()
)
.(()
AutoFarm
currentTarget = ()
currentTarget
.()
currentTarget currentTarget:()
(currentTarget)
(()
remotes = ()
remotes remotes:() remotes.AttacksServer:()
remotes.AttacksServer.WeaponAttack:({ { target = currentTarget.BrainrotHitbox } })
ok, _ = (()
ReplicatedStorage.Remotes.AttacksServer.WeaponAttack:({ { target = currentTarget.BrainrotHitbox } })
)
)
.(ClickInterval)
)
autoClicking =
})
()
nearestPlot =
minDist = .huge
_, plot (Workspace.Plots:())
plot:()
center = plot:() plot:()
center
dist = (HumanoidRootPart.Position - center.Position).Magnitude
dist < minDist
minDist = dist
nearestPlot = plot
nearestPlot
(plot)
plot
brainrotsFolder = plot:()
brainrotsFolder
i = ,
slot = brainrotsFolder:((i))
slot slot:()
brainrot = slot:()
brainrot:()
hitbox = brainrot.BrainrotHitbox
offset = .(, , )
HumanoidRootPart.CFrame = .(hitbox.Position + offset, hitbox.Position)
.()
(()
remotes = ()
remotes remotes:() remotes.AttacksServer:()
remotes.AttacksServer.WeaponAttack:({ { target = hitbox } })
ReplicatedStorage.Remotes.AttacksServer.WeaponAttack:({ { target = hitbox } })
)
Collect:({ Title = , Icon = })
Collect:({
Title = ,
Description = ,
Value = {Min = , Max = , Default = },
Step = ,
Callback = (val)
AutoCollectDelay = val
})
Collect:({
Title = ,
Default = ,
Callback = (state)
AutoCollect = state
state
.(()
AutoCollect
nearestPlot = ()
nearestPlot
(nearestPlot)
.(AutoCollectDelay)
)
})
Collect:({
Title = ,
Description = ,
Default = ,
Callback = (state)
state
.(()
state
args = {
{
[] =
}
}
:():():():((args))
.()
)
})
Collect:({ Title = , Icon = })
Collect:({
Title = ,
Description = ,
Default = ,
Callback = (state)
state
.(()
state
args = {
{
[] =
}
}
:():():():((args))
.()
)
})
Sell:({ Title = , Icon = })
Sell:({
Title = ,
Default = ,
Callback = (state)
SellBrainrot = state
})
Sell:({
Title = ,
Default = ,
Callback = (state)
SellPlant = state
})
Sell:({ Title = , Icon = })
Sell:({
Title = ,
Default = ,
Callback = (state)
SellEverything = state
})
Shop:({ Title = , Icon = })
Shop:({
Title = ,
Values = shop.seedList,
Multi = ,
Callback = (values)
selectedSeeds = values
})
Shop:({
Title = ,
Default = ,
Callback = (state)
AutoBuySelectedSeed = state
state
.(()
AutoBuySelectedSeed
_, seed (selectedSeeds)
args = {{ seed, }}
:():():():((args))
.()
.()
)
})
Shop:({
Title = ,
Default = ,
Callback = (state)
AutoBuyAllSeed = state
state
.(()
AutoBuyAllSeed
_, seed (shop.seedList)
args = {{ seed, }}
:():():():((args))
.()
.()
)
})
Shop:({ Title = , Icon = })
Shop:({
Title = ,
Values = shop.gearList,
Multi = ,
Callback = (values)
selectedGears = values
})
Shop:({
Title = ,
Default = ,
Callback = (state)
AutoBuySelectedGear = state
state
.(()
AutoBuySelectedGear
_, gear (selectedGears)
args = {{ gear, }}
:():():():((args))
.()
.()
)
})
Shop:({
Title = ,
Default = ,
Callback = (state)
AutoBuyAllGear = state
state
.(()
AutoBuyAllGear
_, gear (shop.gearList)
args = {{ gear, }}
:():():():((args))
.()
.()
)
})
.(()
.()
SellBrainrot SellPlant SellEverything
remotes = ()
remotes remotes:()
(() remotes.ItemSell:() )
(() ReplicatedStorage.Remotes.ItemSell:() )
)
.(()
.()
AutoBuyGear #selectedGears >
bn = ()
_, g (selectedGears)
args = {{g, }}
bn bn:()
(() bn.dataRemoteEvent:((args)) )
(() ReplicatedStorage:():():((args)) )
.()
AutoBuySeed #selectedSeeds >
bn = ()
_, s (selectedSeeds)
args = {{s, }}
bn bn:()
(() bn.dataRemoteEvent:((args)) )
(() ReplicatedStorage:():():((args)) )
.()
AutoBuyAllGear
bn = ()
_, g (gearList)
args = {{g, }}
bn bn:()
(() bn.dataRemoteEvent:((args)) )
(() ReplicatedStorage:():():((args)) )
.()
AutoBuyAllSeed
bn = ()
_, s (seedList)
args = {{s, }}
bn bn:()
(() bn.dataRemoteEvent:((args)) )
(() ReplicatedStorage:():():((args)) )
.()
)
Info = InfoTab
ui = l
InviteCode =
DiscordAPI = .. InviteCode ..
()
success, result = (()
:():(ui.Creator.({
Url = DiscordAPI,
Method = ,
Headers = {
[] = ,
[] =
}
}).Body)
)
success result result.guild
DiscordInfo = Info:({
Title = result.guild.name,
Desc = .. (result.approximate_member_count) ..
.. (result.approximate_presence_count),
Image = ,
ImageSize = ,
})
Info:({
Title = ,
Callback = ()
updated, updatedResult = (()
:():(ui.Creator.({
Url = DiscordAPI,
Method = ,
}).Body)
)
updated updatedResult updatedResult.guild
DiscordInfo:(
.. (updatedResult.approximate_member_count) ..
.. (updatedResult.approximate_presence_count)
)
})
Info:({
Title = ,
Desc = ,
Callback = ()
(( .. InviteCode))
Library:({
Title = ,
Content = ,
Duration = ,
Icon = ,
})
})
Info:({
Title = ,
Desc = :():(result),
Image = ,
ImageSize = ,
Color = ,
})
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, discord.com, discord.gg.
OP CRACK!

Universal