Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
DisableRayfieldPrompts = ,
DisableBuildWarnings = ,
})
MainTab = Window:(, )
CrimTab = Window:(, )
player = .Players.LocalPlayer
RS = :()
UIS = :()
flying =
noclipping =
flySpeed =
bv, bg, flyConn, noclipConn
()
char = player.Character
char
hrp = char:()
hum = char:()
hrp hum
hum.PlatformStand =
flying =
bv bv:()
bg bg:()
bv = .()
bv.Velocity = .(, , )
bv.MaxForce = .(, , )
bv.Parent = hrp
bg = .()
bg.MaxTorque = .(, , )
bg.P =
bg.CFrame = hrp.CFrame
bg.Parent = hrp
flyConn = RS.RenderStepped:(()
c = player.Character
c
h = c:()
h bv bg
cam = .CurrentCamera
dir = .(, , )
UIS:(.KeyCode.W) dir += cam.CFrame.LookVector
UIS:(.KeyCode.S) dir -= cam.CFrame.LookVector
UIS:(.KeyCode.A) dir -= cam.CFrame.RightVector
UIS:(.KeyCode.D) dir += cam.CFrame.RightVector
UIS:(.KeyCode.Space) dir += .(, , )
UIS:(.KeyCode.LeftShift) dir -= .(, , )
hum2 = c:()
hum2 hum2.MoveDirection.Magnitude >
md = hum2.MoveDirection
dir += .(md.X, , md.Z)
dir.Magnitude >
bv.Velocity = dir.Unit * flySpeed
bv.Velocity = .(, , )
bg.CFrame = cam.CFrame
)
()
flying =
flyConn flyConn:() flyConn =
bv bv:() bv =
bg bg:() bg =
char = player.Character
char
hum = char:()
hum hum.PlatformStand =
()
noclipping =
noclipConn = RS.Stepped:(()
char = player.Character
char
_, v (char:())
v:()
v.CanCollide =
)
()
noclipping =
noclipConn noclipConn:() noclipConn =
char = player.Character
char
_, v (char:())
v:()
v.CanCollide =
(p)
p.Team (p.Team.Name == p.Team.Name == )
(target)
char = player.Character
targetChar = target.Character
char targetChar
Rayfield:({Title = , Content = target.Name .. , Duration = })
hrp = char:()
tHRP = targetChar:()
hrp tHRP
hrp.CFrame = tHRP.CFrame + .(, , )
Rayfield:({Title = , Content = .. target.Name, Duration = })
criminalButtons = {}
()
_, btn (criminalButtons)
(() btn:() )
criminalButtons = {}
found =
_, p (.Players:())
p ~= player (p)
found =
btn = CrimTab:({
Name = .. p.Name .. ,
Callback = ()
(p)
,
})
.(criminalButtons, btn)
found
btn = CrimTab:({
Name = ,
Callback = () ,
})
.(criminalButtons, btn)
MainTab:()
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (val)
val () ()
,
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (val)
val () ()
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (val)
flySpeed = val
,
})
CrimTab:()
CrimTab:({
Name = ,
Callback = ()
()
Rayfield:({Title = , Content = , Duration = })
,
})
.(()
.()
()
)
()
player.CharacterAdded:(()
flying =
noclipping =
flyConn flyConn:() flyConn =
noclipConn noclipConn:() noclipConn =
bv bv:() bv =
bg bg:() bg =
)
Rayfield:({
Title = ,
Content = ,
Duration = ,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.

Prison Life