Run it
Copy the script and paste it into your executor.
PrisonLife = .()
MainGUI = .()
title = .()
credits = .()
ScrollingFrame = .()
guns = .()
btools = .()
clickarrest = .()
arrestall = .()
doors = .()
fences = .()
taser = .()
inmate = .()
crime = .()
na = .()
police = .()
killaura = .()
killall = .()
close = .()
fastm9 = .()
fastrem = .()
fastak = .()
TeleportGUI = .()
PlayerTP_Input = .()
PlayerTP_Teleport = .()
OpenGUI = .()
open = .()
PrisonLife.Name =
PrisonLife.Parent = .CoreGui
MainGUI.Name =
MainGUI.Parent = PrisonLife
MainGUI.BackgroundColor3 = .(, , )
MainGUI.BorderColor3 = .(, , )
MainGUI.BorderSizePixel =
MainGUI.Position = .(, , , )
MainGUI.Size = .(, , , )
MainGUI.Visible =
MainGUI.Active =
MainGUI.Draggable =
title.Name =
title.Parent = MainGUI
title.BackgroundColor3 = .(, , )
title.BorderColor3 = .(, , )
title.Size = .(, , , )
title.Font = .Font.SourceSans
title.Text =
title.TextColor3 = .(, , )
title.TextScaled =
title.TextSize =
title.TextWrapped =
credits.Name =
credits.Parent = MainGUI
credits.BackgroundColor3 = .(, , )
credits.BorderColor3 = .(, , )
credits.Position = .(, , , )
credits.Size = .(, , , )
credits.Font = .Font.SourceSans
credits.Text =
credits.TextColor3 = .(, , )
credits.TextScaled =
credits.TextSize =
credits.TextWrapped =
ScrollingFrame.Parent = MainGUI
ScrollingFrame.BackgroundColor3 = .(, , )
ScrollingFrame.BorderColor3 = .(, , )
ScrollingFrame.Position = .(, , , )
ScrollingFrame.Size = .(, , , )
guns.Name =
guns.Parent = ScrollingFrame
guns.BackgroundColor3 = .(, , )
guns.BorderColor3 = .(, , )
guns.Size = .(, , , )
guns.Font = .Font.SourceSans
guns.Text =
guns.TextColor3 = .(, , )
guns.TextScaled =
guns.TextSize =
guns.TextWrapped =
guns.MouseButton1Click:(()
Weapon = {}
i,v (.Prison_ITEMS.giver:())
v.Name == Weapon[]
lol = .Remote.ItemHandler:(v.ITEMPICKUP)
Weapon = {}
i,v (.Prison_ITEMS.giver:())
v.Name == Weapon[]
lol = .Remote.ItemHandler:(v.ITEMPICKUP)
Weapon = {}
i,v (.Prison_ITEMS.giver:())
v.Name == Weapon[]
lol = .Remote.ItemHandler:(v.ITEMPICKUP)
Weapon = {}
i,v (.Prison_ITEMS.giver:())
v.Name == Weapon[]
lol = .Remote.ItemHandler:(v.ITEMPICKUP)
Remote = .Workspace.Remote[]
Arguments = {
[] = Workspace.Prison_ITEMS.single:().ITEMPICKUP
}
Remote:((Arguments))
)
btools.Name =
btools.Parent = ScrollingFrame
btools.BackgroundColor3 = .(, , )
btools.BorderColor3 = .(, , )
btools.Position = .(, , , )
btools.Size = .(, , , )
btools.Font = .Font.SourceSans
btools.Text =
btools.TextColor3 = .(, , )
btools.TextScaled =
btools.TextSize =
btools.TextWrapped =
btools.MouseButton1Click:(()
()
tool1 = .(,.Players.LocalPlayer.Backpack)
tool2 = .(,.Players.LocalPlayer.Backpack)
tool3 = .(,.Players.LocalPlayer.Backpack)
tool1.BinType =
tool2.BinType =
tool3.BinType =
)
clickarrest.Name =
clickarrest.Parent = ScrollingFrame
clickarrest.BackgroundColor3 = .(, , )
clickarrest.BorderColor3 = .(, , )
clickarrest.Position = .(, , , )
clickarrest.Size = .(, , , )
clickarrest.Font = .Font.SourceSans
clickarrest.Text =
clickarrest.TextColor3 = .(, , )
clickarrest.TextScaled =
clickarrest.TextSize =
clickarrest.TextWrapped =
clickarrest.MouseButton1Click:(()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
mouse = .Players.LocalPlayer:()
arrestEvent = .Workspace.Remote.arrest
mouse.Button1Down:(()
obj = mouse.Target
response = arrestEvent:(obj)
)
)
arrestall.Name =
arrestall.Parent = ScrollingFrame
arrestall.BackgroundColor3 = .(, , )
arrestall.BorderColor3 = .(, , )
arrestall.Position = .(, , , )
arrestall.Size = .(, , , )
arrestall.Font = .Font.SourceSans
arrestall.Text =
arrestall.TextColor3 = .(, , )
arrestall.TextScaled =
arrestall.TextSize =
arrestall.TextWrapped =
arrestall.MouseButton1Click:(()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
()
Player = .Players.LocalPlayer
cpos = Player.Character.HumanoidRootPart.CFrame
i,v (.Teams.Criminals:())
v.Name ~= Player.Name
i =
()
i = i-
.Workspace.Remote.arrest:(v.Character.HumanoidRootPart)
Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * .(, , )
i ==
)
doors.Name =
doors.Parent = ScrollingFrame
doors.BackgroundColor3 = .(, , )
doors.BorderColor3 = .(, , )
doors.Position = .(, , , )
doors.Size = .(, , , )
doors.Font = .Font.SourceSans
doors.Text =
doors.TextColor3 = .(, , )
doors.TextScaled =
doors.TextSize =
doors.TextWrapped =
doors.MouseButton1Click:(()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
.Workspace.Doors:()
)
fences.Name =
fences.Parent = ScrollingFrame
fences.BackgroundColor3 = .(, , )
fences.BorderColor3 = .(, , )
fences.Position = .(, , , )
fences.Size = .(, , , )
fences.Font = .Font.SourceSans
fences.Text =
fences.TextColor3 = .(, , )
fences.TextScaled =
fences.TextSize =
fences.TextWrapped =
fences.MouseButton1Click:(()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
.Workspace.Prison_Fences:()
)
taser.Name =
taser.Parent = ScrollingFrame
taser.BackgroundColor3 = .(, , )
taser.BorderColor3 = .(, , )
taser.Position = .(, , , )
taser.Size = .(, , , )
taser.Font = .Font.SourceSans
taser.Text =
taser.TextColor3 = .(, , )
taser.TextScaled =
taser.TextSize =
taser.TextWrapped =
taser.MouseButton1Click:(()
.Players.LocalPlayer.Character.ClientInputHandler.Disabled =
.Players.LocalPlayer.CharacterAdded:(()
.Workspace:(.Players.LocalPlayer.Name)
.Players.LocalPlayer.Character.ClientInputHandler.Disabled =
)
)
inmate.Name =
inmate.Parent = ScrollingFrame
inmate.BackgroundColor3 = .(, , )
inmate.BorderColor3 = .(, , )
inmate.Position = .(, , , )
inmate.Size = .(, , , )
inmate.Font = .Font.SourceSans
inmate.Text =
inmate.TextColor3 = .(, , )
inmate.TextScaled =
inmate.TextSize =
inmate.TextWrapped =
inmate.MouseButton1Click:(()
Workspace.Remote.TeamEvent:()
)
crime.Name =
crime.Parent = ScrollingFrame
crime.BackgroundColor3 = .(, , )
crime.BorderColor3 = .(, , )
crime.Position = .(, , , )
crime.Size = .(, , , )
crime.Font = .Font.SourceSans
crime.Text =
crime.TextColor3 = .(, , )
crime.TextScaled =
crime.TextSize =
crime.TextWrapped =
crime.MouseButton1Click:(()
weld02 = .Players.LocalPlayer.Character.HumanoidRootPart.Position
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(weld02)
)
na.Name =
na.Parent = ScrollingFrame
na.BackgroundColor3 = .(, , )
na.BorderColor3 = .(, , )
na.Position = .(, , , )
na.Size = .(, , , )
na.Font = .Font.SourceSans
na.Text =
na.TextColor3 = .(, , )
na.TextScaled =
na.TextSize =
na.TextWrapped =
na.MouseButton1Click:(()
Workspace.Remote.TeamEvent:()
)
police.Name =
police.Parent = ScrollingFrame
police.BackgroundColor3 = .(, , )
police.BorderColor3 = .(, , )
police.Position = .(, , , )
police.Size = .(, , , )
police.Font = .Font.SourceSans
police.Text =
police.TextColor3 = .(, , )
police.TextScaled =
police.TextSize =
police.TextWrapped =
police.MouseButton1Click:(()
Workspace.Remote.TeamEvent:()
)
killaura.Name =
killaura.Parent = ScrollingFrame
killaura.BackgroundColor3 = .(, , )
killaura.BorderColor3 = .(, , )
killaura.Position = .(, , , )
killaura.Size = .(, , , )
killaura.Font = .Font.SourceSans
killaura.Text =
killaura.TextColor3 = .(, , )
killaura.TextScaled =
killaura.TextSize =
killaura.TextWrapped =
killaura.MouseButton1Click:(()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
plr = :.LocalPlayer
char = plr.Character
mouse = plr:()
on =
mouse.KeyDown:((key)
key ==
on =
)
mouse.KeyUp:((key)
key ==
on =
)
()
i, b (.Players:())
b.Name ~= plr.Name b:(plr.UserId) on
i = ,
.ReplicatedStorage.meleeEvent:(b)
()
i,v (.Players:())
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players[v.Name].Character.HumanoidRootPart.CFrame
.ReplicatedStorage.meleeEvent:(v.Name)
()
)
killall.Name =
killall.Parent = ScrollingFrame
killall.BackgroundColor3 = .(, , )
killall.BorderColor3 = .(, , )
killall.Position = .(, , , )
killall.Size = .(, , , )
killall.Font = .Font.SourceSans
killall.Text =
killall.TextColor3 = .(, , )
killall.TextScaled =
killall.TextSize =
killall.TextWrapped =
killall.MouseButton1Click:(()
()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
.Remote.TeamEvent:()
.Workspace.Remote.ItemHandler:(.Prison_ITEMS.giver[].ITEMPICKUP)
()
(a)
A_1 =
{
[] =
{
[] = Ray.(.(, , ), .(-, , -)),
[] = ,
[] = .(, , , , , -, , , , , -, ),
[] = a.Character.Head
},
[] =
{
[] = Ray.(.(, , ), .(-, -, -)),
[] = ,
[] = .(, , , , , -, , , , , -, ),
[] = a.Character.Head
},
[] =
{
[] = Ray.(.(, , ), .(-, -, -)),
[] = ,
[] = .(, , , , , -, , , , , -, ),
[] = a.Character.Head
},
[] =
{
[] = Ray.(.(, , ), .(-, , -)),
[] = ,
[] = .(, , , , , -, -, , , , -, ),
[] = a.Character.Head
},
[] =
{
[] = Ray.(.(, , ), .(-, , -)),
[] = ,
[] = .(, , , , , -, , , , , -, ),
[] = a.Character.Head
}
}
A_2 = .Players.LocalPlayer.Backpack[]
Event = :().ShootEvent
Event:(A_1, A_2)
Event:(A_1, A_2)
i,v (.Players:())
v.Name ~= .Players.LocalPlayer.Name
(v)
()
.Remote.TeamEvent:()
)
close.Name =
close.Parent = MainGUI
close.BackgroundColor3 = .(, , )
close.BorderColor3 = .(, , )
close.Position = .(, , , )
close.Size = .(, , , )
close.Font = .Font.SourceSans
close.Text =
close.TextColor3 = .(, , )
close.TextScaled =
close.TextSize =
close.TextWrapped =
close.MouseButton1Click:(()
MainGUI.Visible =
OpenGUI.Visible =
)
fastm9.Name =
fastm9.Parent = MainGUI
fastm9.BackgroundColor3 = .(, , )
fastm9.BorderColor3 = .(, , )
fastm9.Position = .(, , , )
fastm9.Size = .(, , , )
fastm9.Font = .Font.SourceSans
fastm9.Text =
fastm9.TextColor3 = .(, , )
fastm9.TextScaled =
fastm9.TextSize =
fastm9.TextWrapped =
fastm9.MouseButton1Click:(()
Player = .Players.LocalPlayer.Name
Gun =
Run = :()
Gun = .Players[Player].Character[Gun]
Mouse = .Players.LocalPlayer:()
Down =
Sound = Gun.Handle.FireSound
(Point_A, Point_B)
Ray = Ray.(Point_A, (Point_B - Point_A).Unit * ( ^ - ))
Part, Pos = :(Ray, .Players.LocalPlayer.Character)
Dist = (Point_A - Pos).Magnitude
= .(Point_A, Pos) * .(, , -Dist / )
, Dist, Ray
(target)
.(.(()
C, D, R = (Gun.Muzzle.CFrame.p, target.CFrame.p)
Bullet = .(, Gun)
Bullet.BrickColor = BrickColor.()
Bullet.Material =
Bullet.Anchored =
Bullet.CanCollide =
Bullet.Size = .(, , D)
Bullet.CFrame = C
bulletTable = {}
.(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})
.ReplicatedStorage.ShootEvent:(bulletTable, Gun)
C = Sound:()
C.Parent = Gun
C:()
()
Bullet:()
))
Mouse.Button1Down:(()
Down =
)
Mouse.Button1Up:(()
Down =
)
Run.Stepped:()
Down ==
.ReplicatedStorage.SoundEvent:(Sound, Gun)
(Mouse.Target)
)
fastrem.Name =
fastrem.Parent = MainGUI
fastrem.BackgroundColor3 = .(, , )
fastrem.BorderColor3 = .(, , )
fastrem.Position = .(, , , )
fastrem.Size = .(, , , )
fastrem.Font = .Font.SourceSans
fastrem.Text =
fastrem.TextColor3 = .(, , )
fastrem.TextScaled =
fastrem.TextSize =
fastrem.TextWrapped =
fastrem.MouseButton1Click:(()
Player = .Players.LocalPlayer.Name
Gun =
Run = :()
Gun = .Players[Player].Character[Gun]
Mouse = .Players.LocalPlayer:()
Down =
Sound = Gun.Handle.FireSound
(Point_A, Point_B)
Ray = Ray.(Point_A, (Point_B - Point_A).Unit * ( ^ - ))
Part, Pos = :(Ray, .Players.LocalPlayer.Character)
Dist = (Point_A - Pos).Magnitude
= .(Point_A, Pos) * .(, , -Dist / )
, Dist, Ray
(target)
.(.(()
C, D, R = (Gun.Muzzle.CFrame.p, target.CFrame.p)
Bullet = .(, Gun)
Bullet.BrickColor = BrickColor.()
Bullet.Material =
Bullet.Anchored =
Bullet.CanCollide =
Bullet.Size = .(, , D)
Bullet.CFrame = C
bulletTable = {}
.(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})
.ReplicatedStorage.ShootEvent:(bulletTable, Gun)
C = Sound:()
C.Parent = Gun
C:()
()
Bullet:()
))
Mouse.Button1Down:(()
Down =
)
Mouse.Button1Up:(()
Down =
)
Run.Stepped:()
Down ==
.ReplicatedStorage.SoundEvent:(Sound, Gun)
(Mouse.Target)
)
fastak.Name =
fastak.Parent = MainGUI
fastak.BackgroundColor3 = .(, , )
fastak.BorderColor3 = .(, , )
fastak.Position = .(, , , )
fastak.Size = .(, , , )
fastak.Font = .Font.SourceSans
fastak.Text =
fastak.TextColor3 = .(, , )
fastak.TextScaled =
fastak.TextSize =
fastak.TextWrapped =
fastak.MouseButton1Click:(()
Player = .Players.LocalPlayer.Name
Gun =
Run = :()
Gun = .Players[Player].Character[Gun]
Mouse = .Players.LocalPlayer:()
Down =
Sound = Gun.Handle.FireSound
(Point_A, Point_B)
Ray = Ray.(Point_A, (Point_B - Point_A).Unit * ( ^ - ))
Part, Pos = :(Ray, .Players.LocalPlayer.Character)
Dist = (Point_A - Pos).Magnitude
= .(Point_A, Pos) * .(, , -Dist / )
, Dist, Ray
(target)
.(.(()
C, D, R = (Gun.Muzzle.CFrame.p, target.CFrame.p)
Bullet = .(, Gun)
Bullet.BrickColor = BrickColor.()
Bullet.Material =
Bullet.Anchored =
Bullet.CanCollide =
Bullet.Size = .(, , D)
Bullet.CFrame = C
bulletTable = {}
.(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})
.ReplicatedStorage.ShootEvent:(bulletTable, Gun)
C = Sound:()
C.Parent = Gun
C:()
()
Bullet:()
))
Mouse.Button1Down:(()
Down =
)
Mouse.Button1Up:(()
Down =
)
Run.Stepped:()
Down ==
.ReplicatedStorage.SoundEvent:(Sound, Gun)
(Mouse.Target)
)
TeleportGUI.Name =
TeleportGUI.Parent = MainGUI
TeleportGUI.BackgroundColor3 = .(, , )
TeleportGUI.BorderColor3 = .(, , )
TeleportGUI.Position = .(, , , )
TeleportGUI.Size = .(, , , )
PlayerTP_Input.Name =
PlayerTP_Input.Parent = TeleportGUI
PlayerTP_Input.BackgroundColor3 = .(, , )
PlayerTP_Input.BorderColor3 = .(, , )
PlayerTP_Input.Position = .(-, , -, )
PlayerTP_Input.Size = .(, , , )
PlayerTP_Input.Font = .Font.SourceSans
PlayerTP_Input.PlaceholderColor3 = .(, , )
PlayerTP_Input.Text =
PlayerTP_Input.TextColor3 = .(, , )
PlayerTP_Input.TextScaled =
PlayerTP_Input.TextSize =
PlayerTP_Input.TextWrapped =
PlayerTP_Teleport.Name =
PlayerTP_Teleport.Parent = TeleportGUI
PlayerTP_Teleport.BackgroundColor3 = .(, , )
PlayerTP_Teleport.BorderColor3 = .(, , )
PlayerTP_Teleport.BorderSizePixel =
PlayerTP_Teleport.Position = .(, , , )
PlayerTP_Teleport.Size = .(, , , )
PlayerTP_Teleport.Font = .Font.SourceSans
PlayerTP_Teleport.Text =
PlayerTP_Teleport.TextColor3 = .(, , )
PlayerTP_Teleport.TextScaled =
PlayerTP_Teleport.TextSize =
PlayerTP_Teleport.TextWrapped =
PlayerTP_Teleport.MouseButton1Click:(()
tp_namedplayer = PlayerTP_Input.Text
tp_player = :()[tp_namedplayer]
PLR = :().LocalPlayer
p = PlayerTP_Input.Text
tp_player
i = ,
()
PLR.Character.HumanoidRootPart.CFrame = tp_player.Character.HumanoidRootPart.CFrame + .(, , -)
)
OpenGUI.Name =
OpenGUI.Parent = PrisonLife
OpenGUI.BackgroundColor3 = .(, , )
OpenGUI.Position = .(, , , )
OpenGUI.Size = .(, , , )
open.Name =
open.Parent = OpenGUI
open.BackgroundColor3 = .(, , )
open.BorderColor3 = .(, , )
open.Size = .(, , , )
open.Font = .Font.SourceSans
open.Text =
open.TextColor3 = .(, , )
open.TextScaled =
open.TextSize =
open.TextWrapped =
open.MouseButton1Click:(()
MainGUI.Visible =
OpenGUI.Visible =
)
()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
()
:():(,{
Text = ();
Color = .(,,);
FontSize = .FontSize.Size24;
})
(:()[].Source)()
()
.FREE_FOR_ALL =
.BIND =
.ESP_BIND = - Teleport To Player - Btools (fe) - Aimbot/Lock (hold ctrl or press) - Remove Doors - Bypass Taser (idk if this works yet) - Kill aura rest of the features do not work at all maybe some (keyless but join the discord for more scripts)
Stay safe
Never paste your .ROBLOSECURITY cookie anywhere, and use an alt account with scripts.

Prison Life