Run it
Copy the script and paste it into your executor.
.PlaceId ==
Library = (:())()
Window = Library.(, )
Main = Window:()
MainSection = Main:()
MainSection:(, , {, , }, (v)
A_1 = :()[].giver[v].ITEMPICKUP
Event = :().Remote.ItemHandler
Event:(A_1)
)
MainSection:(, , {, , }, (v)
module =
:().LocalPlayer.Backpack:(v)
module = (:().LocalPlayer.Backpack[v].GunStates)
:().LocalPlayer.Character:(v)
module = (:().LocalPlayer.Character[v].GunStates)
module ~=
module[] = .huge
module[] = .huge
module[] = .huge
module[] =
module[] =
module[] = .huge
module[] =
module[] =
module[] =
)
Player = Window:()
PlayerSection = Player:()
PlayerSection:(, , , , (v)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
)
PlayerSection:(, , , , (v)
.Players.LocalPlayer.Character.Humanoid.JumpPower = v
)
.PlaceId ==
Library = (:())()
Window = Library.(, )
Main = Window:()
MainSection = Main:()
MainSection:(, , (v)
().autoswing = v
().autoswing
_,v (.Players.LocalPlayer.Backpack:())
v:()
.Players.LocalPlayer.Character.Humanoid:(v)
A_1 =
Event = :().LocalPlayer.ninjaEvent
Event:(A_1)
()
)
MainSection:(, , (v)
().autosell = v
().autoswing ==
:().sellAreaCircles[].circleInner.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
()
:().sellAreaCircles[].circleInner.CFrame = .(,,)
()
)
MainSection:(, , ()
oldcframe = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
_,v (:().islandUnlockParts:())
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
()
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
)
MainSection:(, , (v)
().buyswords = v
().buyswords
A_1 =
A_2 =
Event = :().LocalPlayer.ninjaEvent
Event:(A_1, A_2)
()
)
MainSection:(, , (v)
().buybelts = v
().buybelts
A_1 =
A_2 =
Event = :().LocalPlayer.ninjaEvent
Event:(A_1, A_2)
()
)
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Universal