Run it
Copy the script and paste it into your executor.
().haxloaded
().haxloaded =
sextoy = .()
sextoy.Parent =
sextoy.Text =
.()
sextoy.Text =
.()
sextoy:()
(obj)
obj:()
obj.BrickColor = BrickColor.()
obj.Transparency =
obj.CanCollide =
(obj)
(obj)
_, child (obj:())
(child)
_, v (.Prison_OuterWall.prison_wall:())
(v)
_, v (.Prison_guardtower:())
(v)
_, v (.Prison_Fences:())
v.Name ==
(v)
dmg = v:()
dmg
ti = dmg:()
ti ti:()
doors = :()
doors doors:()
.(()
.()
.Players.LocalPlayer .Players.LocalPlayer.Character
hum = .Players.LocalPlayer.Character:()
hum hum.WalkSpeed =
)
Players = :()
LocalPlayer = Players.LocalPlayer
ScreenGui = .()
Frame = .()
UIStroke = .()
UICorner = .()
UIListLayout = .()
Title = .()
Buttons = {
{ name=, text= },
{ name=, text= },
{ name=, text= },
}
ScreenGui.Parent = :()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(,,)
Frame.Position = .(, , , )
Frame.Size = .(, , , )
UIStroke.Parent = Frame
UIStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
UIStroke.Thickness =
UIStroke.Color = .(, , )
UICorner.Parent = Frame
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = .HorizontalAlignment.Center
UIListLayout.VerticalAlignment = .VerticalAlignment.Top
UIListLayout.Padding = .(, )
Title.Parent = Frame
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.Font = .Font.GothamBlack
Title.TextSize =
Title.TextColor3 = .(, , )
_, info (Buttons)
btn = .()
btn.Name = info.name
btn.Parent = Frame
btn.Size = .(, , , )
btn.BackgroundColor3 = .(,,)
btn.Text = info.text
btn.Font = .Font.GothamBold
btn.TextColor3 = .(, , )
btn.TextScaled =
.(, btn)
btn.MouseEnter:(()
btn.BackgroundColor3 = .(, , )
)
btn.MouseLeave:(()
btn.BackgroundColor3 = .(, , )
)
btn.MouseButton1Click:(()
info.name ==
.StarterGui:(, {Text=, Title=})
i, v (LocalPlayer.Backpack:())
v:() ~=
v:(, )
v:(, )
v:(, )
.StarterGui:(, {Text= .. v.Name .. , Title=})
info.name ==
LocalPlayer.Character.HumanoidRootPart.CFrame = [].SpawnLocation.CFrame
info.name ==
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
)
UIS = :()
dragging =
dragStart, startPos
Frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = Frame.Position
)
Frame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
UIS.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
Frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
.StarterGui:(, {Text=, Title=})
I was bored af Mod All Guns TP to Crim Base TP to Prison GUI ^^ What it does itself: Mod All the Guard Towers to be non collidable and transparent (makes it look nice) Same for fences ^ Deletes all doors Forever sprint yourself

Prison Life