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().haxloaded
getcustomasset ().getcustomasset
getasset = getcustomasset ().getcustomasset
(()
encoded = :()
encoded encoded ==
(, (encoded))
.()
asset_id = ()
sound = .()
sound.SoundId = asset_id
sound.Volume =
sound.Looped =
sound.Parent =
sound:()
sound.Ended:(()
sound:()
)
)
().haxloaded =
sextoy = .()
sextoy.Parent =
sextoy.Text =
.()
sextoy.Text =
.()
sextoy:()
(obj)
obj:()
.(()
i = , ,
obj.Color = .(i, , )
.()
)
obj.Transparency =
obj.CanCollide =
(obj)
(obj)
_, child (obj:())
(child)
_, v (.Prison_OuterWall.prison_wall:())
(v)
_, v (.Prison_guardtower:())
(v)
_, v (.Prison_Fences:())
v.Name ==
(v)
dmg = v:()
dmg
ti = dmg:()
ti
ti:()
doors = :()
doors
doors:()
.(()
.()
.Players.LocalPlayer .Players.LocalPlayer.Character
hum = .Players.LocalPlayer.Character:()
hum
hum.WalkSpeed =
.Players.LocalPlayer:(, )
hum.JumpHeight =
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.AntiJump:()
)
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
ESP_ENABLED =
TELEPORT_COOLDOWN =
lastTeleport =
(targetCharacter)
head = targetCharacter:()
head
billboard = head:()
billboard
billboard = .()
billboard.Name =
billboard.Adornee = head
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = head
emojiLabel = .()
emojiLabel.Name =
emojiLabel.Size = .(, , , )
emojiLabel.Position = .(, , , )
emojiLabel.BackgroundTransparency =
emojiLabel.TextColor3 = .(, , )
emojiLabel.TextStrokeTransparency =
emojiLabel.Font = .Font.GothamBold
emojiLabel.TextSize =
emojiLabel.Parent = billboard
nameLabel = .()
nameLabel.Name =
nameLabel.Size = .(, , , )
nameLabel.Position = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.Font = .Font.GothamBold
nameLabel.TextSize =
nameLabel.Parent = billboard
healthBarBG = .()
healthBarBG.Name =
healthBarBG.Size = .(, , , )
healthBarBG.Position = .(, , , )
healthBarBG.BackgroundColor3 = .(, , )
healthBarBG.BorderSizePixel =
healthBarBG.Parent = billboard
healthBarFill = .()
healthBarFill.Name =
healthBarFill.Size = .(, , , )
healthBarFill.Position = .(, , , )
healthBarFill.BackgroundColor3 = .(, , )
healthBarFill.BorderSizePixel =
healthBarFill.Parent = healthBarBG
healthBarCorner = .()
healthBarCorner.CornerRadius = .(, )
healthBarCorner.Parent = healthBarBG
healthBarFillCorner = .()
healthBarFillCorner.CornerRadius = .(, )
healthBarFillCorner.Parent = healthBarFill
billboard
(targetCharacter)
cham = targetCharacter:()
cham
cham = .()
cham.Name =
cham.Adornee = targetCharacter
cham.Parent = targetCharacter
cham.DepthMode = .HighlightDepthMode.AlwaysOnTop
cham
()
_, player (Players:())
player ~= LocalPlayer player.Character
billboard = (player.Character)
cham = (player.Character)
billboard cham
ESP_ENABLED
billboard.Enabled =
cham.Enabled =
nameLabel = billboard:()
emojiLabel = billboard:()
healthBarFill = billboard:() billboard.HealthBarBG:()
teamName = player.Team player.Team.Name
displayText = player.Name
emojiText =
color = .(, , )
teamName ==
color = .(, , )
displayText = displayText ..
isHostile = player.Character:()
isTrespassing = player.Character:()
isHostile
emojiText = emojiText ..
isTrespassing
emojiText = emojiText ..
teamName ==
color = .(, , )
displayText = displayText ..
teamName ==
color = .(, , )
displayText = displayText ..
displayText = displayText .. .. teamName ..
nameLabel.Text = displayText
nameLabel.TextColor3 = color
emojiLabel.Text = emojiText
cham.FillColor = color
cham.OutlineColor = color
cham.FillTransparency =
cham.OutlineTransparency =
humanoid = player.Character:()
humanoid healthBarFill
healthPercent = .(humanoid.Health / humanoid.MaxHealth, , )
healthBarFill.Size = .(healthPercent, , , )
healthPercent >
healthBarFill.BackgroundColor3 = .(, , )
healthPercent >
healthBarFill.BackgroundColor3 = .(, , )
healthBarFill.BackgroundColor3 = .(, , )
billboard.Enabled =
cham.Enabled =
()
now = ()
delta = now - lastTeleport
delta < TELEPORT_COOLDOWN
remaining = TELEPORT_COOLDOWN - delta
.StarterGui:(, {
Title = ,
Text = .. .(, remaining) ..
})
lastTeleport = now
ScreenGui = .()
Frame = .()
Scrolling = .()
UIStroke = .()
UICorner = .()
UIListLayout = .()
Title = .()
Buttons = {
{ name=, text= },
{ name=, text= },
{ name =, text=},
{ name=, text= },
{ name = , text=},
{ name = , text=},
{ name = , text = },
{ name = , text = },
{ name = , text = },
{ name = , text = },
{ name = , text = },
{ name = , text = }
}
arrestGui =
arrestConnection =
()
arrestGui
arrestGui:()
arrestGui =
arrestConnection
(()
.(arrestConnection)
)
arrestConnection =
()
targets = {}
_, player (Players:())
player ~= LocalPlayer player.Character
isTrespassing = player.Character:()
teamName = player.Team player.Team.Name
isTrespassing teamName ==
.(targets, player)
targets
activeArrestConnection =
originalArrestPosition =
antiSitConnection =
arrestHighlight =
currentArrestTarget =
deathConnection =
arrestFloor =
()
activeArrestConnection
activeArrestConnection:()
activeArrestConnection =
antiSitConnection
antiSitConnection:()
antiSitConnection =
deathConnection
deathConnection:()
deathConnection =
arrestHighlight
arrestHighlight:()
arrestHighlight =
arrestFloor
arrestFloor:()
arrestFloor =
currentArrestTarget =
originalArrestPosition
myHRP = LocalPlayer.Character LocalPlayer.Character:()
myHRP
myHRP.CFrame = originalArrestPosition
originalArrestPosition =
(targetPlayer)
()
()
currentArrestTarget = targetPlayer
myHRP = LocalPlayer.Character LocalPlayer.Character:()
myHRP
originalArrestPosition = myHRP.CFrame
ESP_ENABLED targetPlayer.Character
arrestHighlight = .()
arrestHighlight.Name =
arrestHighlight.Adornee = targetPlayer.Character
arrestHighlight.Parent = targetPlayer.Character
arrestHighlight.FillColor = .(, , )
arrestHighlight.OutlineColor = .(, , )
arrestHighlight.FillTransparency =
arrestHighlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
myHum = LocalPlayer.Character LocalPlayer.Character:()
myHum
deathConnection = myHum.Died:(()
.StarterGui:(, {Title = , Text = })
()
)
arrestFloor = .()
arrestFloor.Name =
arrestFloor.Size = .(, , )
arrestFloor.Anchored =
arrestFloor.CanCollide =
arrestFloor.Transparency =
arrestFloor.Parent =
TIMEOUT =
startTime = ()
lastArrestCall =
arrested =
antiSitConnection = RunService.RenderStepped:(()
hum = LocalPlayer.Character LocalPlayer.Character:()
hum hum.Sit
hum.Sit =
hum:(.HumanoidStateType.GettingUp)
)
activeArrestConnection = RunService.RenderStepped:(()
arrested
targetPlayer targetPlayer.Character
.StarterGui:(, {Title = , Text = })
()
isTrespassing = targetPlayer.Character:()
teamName = targetPlayer.Team targetPlayer.Team.Name
isTrespassing teamName ~=
.StarterGui:(, {Title = , Text = })
()
() - startTime > TIMEOUT
.StarterGui:(, {Title = , Text = .. TIMEOUT .. })
()
head = targetPlayer.Character:()
head head:()
arrested =
.StarterGui:(, {Title = , Text = targetPlayer.Name .. })
()
targetHRP = targetPlayer.Character:()
myCharHRP = LocalPlayer.Character LocalPlayer.Character:()
targetHRP myCharHRP
targetPos = targetHRP.Position
undergroundY = targetPos.Y -
myCharHRP.CFrame = .(targetPos.X, undergroundY, targetPos.Z) * .(targetHRP.CFrame:())
arrestFloor
arrestFloor.CFrame = .(targetPos.X, undergroundY - , targetPos.Z)
() - lastArrestCall >=
lastArrestCall = ()
(()
handcuffs = LocalPlayer.Backpack:() (LocalPlayer.Character LocalPlayer.Character:())
handcuffs handcuffs.Parent == LocalPlayer.Backpack
hum = LocalPlayer.Character LocalPlayer.Character:()
hum
hum:(handcuffs)
)
(()
args = {
:():(targetPlayer.Name)
}
:():():():((args))
)
)
()
()
targets = ()
#targets ==
.StarterGui:(, {Title = , Text = })
arrestGui = .()
arrestGui.Name =
arrestGui.Parent = Frame
arrestGui.BackgroundTransparency =
arrestGui.BackgroundColor3 = .(, , )
arrestGui.Position = .(, , , )
arrestGui.Size = .(, , , )
arrestStroke = .()
arrestStroke.Parent = arrestGui
arrestStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
arrestStroke.Thickness =
arrestStroke.Color = .(, , )
arrestCorner = .()
arrestCorner.Parent = arrestGui
arrestTitle = .()
arrestTitle.Parent = arrestGui
arrestTitle.Size = .(, , , )
arrestTitle.BackgroundTransparency =
arrestTitle.Text =
arrestTitle.Font = .Font.GothamBlack
arrestTitle.TextSize =
arrestTitle.TextColor3 = .(, , )
closeBtn = .()
closeBtn.Parent = arrestGui
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.BackgroundTransparency =
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Text =
closeBtn.Font = .Font.GothamBold
closeBtn.TextColor3 = .(, , )
closeBtn.TextSize =
.(, closeBtn)
closeBtn.MouseButton1Click:(CloseArrestGui)
arrestScroll = .()
arrestScroll.Parent = arrestGui
arrestScroll.Position = .(, , , )
arrestScroll.Size = .(, , , -)
arrestScroll.BackgroundTransparency =
arrestScroll.CanvasSize = .(, , , )
arrestScroll.ScrollBarThickness =
arrestScroll.AutomaticCanvasSize = .AutomaticSize.Y
arrestScroll.ScrollingDirection = .ScrollingDirection.Y
arrestLayout = .()
arrestLayout.Parent = arrestScroll
arrestLayout.Padding = .(, )
arrestLayout.FillDirection = .FillDirection.Vertical
arrestLayout.SortOrder = .SortOrder.LayoutOrder
arrestLayout.HorizontalAlignment = .HorizontalAlignment.Center
_, targetPlayer (targets)
isTrespassing = targetPlayer.Character targetPlayer.Character:()
teamName = targetPlayer.Team targetPlayer.Team.Name
statusText =
isTrespassing
statusText =
teamName ==
statusText = statusText ..
targetBtn = .()
targetBtn.Parent = arrestScroll
targetBtn.Size = .(, , , )
targetBtn.BackgroundTransparency =
targetBtn.BackgroundColor3 = .(, , )
targetBtn.Text = targetPlayer.Name .. statusText
targetBtn.Font = .Font.GothamBold
targetBtn.TextColor3 = teamName == .(, , ) .(, , )
targetBtn.TextScaled =
.(, targetBtn)
targetBtn.MouseEnter:(()
targetBtn.BackgroundTransparency =
)
targetBtn.MouseLeave:(()
targetBtn.BackgroundTransparency =
)
targetBtn.MouseButton1Click:(()
.StarterGui:(, {Title = , Text = .. targetPlayer.Name .. })
(targetPlayer)
)
arrestConnection = .(()
i = , ,
arrestGui
arrestStroke.Color = .(i, , )
arrestTitle.TextColor3 = .(i, , )
.()
arrestGui
)
ScreenGui.Parent = :()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundTransparency =
Frame.BackgroundColor3 = .(, , )
Frame.Position = .(, , , )
Frame.Size = .(, , , )
UIStroke.Parent = Frame
UIStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
UIStroke.Thickness =
UIStroke.Color = .(, , )
UICorner.Parent = Frame
Title.Parent = Frame
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.Font = .Font.GothamBlack
Title.TextSize =
Title.TextColor3 = .(, , )
Scrolling.Parent = Frame
Scrolling.Position = .(, , , )
Scrolling.Size = .(, , , -)
Scrolling.BackgroundTransparency =
Scrolling.CanvasSize = .(, , , )
Scrolling.ScrollBarThickness =
Scrolling.AutomaticCanvasSize = .AutomaticSize.Y
Scrolling.ScrollingDirection = .ScrollingDirection.Y
UIListLayout.Parent = Scrolling
UIListLayout.Padding = .(, )
UIListLayout.FillDirection = .FillDirection.Vertical
UIListLayout.SortOrder = .SortOrder.LayoutOrder
UIListLayout.HorizontalAlignment = .HorizontalAlignment.Center
_, info (Buttons)
btn = .()
btn.Name = info.name
btn.Parent = Scrolling
btn.Size = .(, , , )
btn.BackgroundTransparency =
btn.BackgroundColor3 = .(, , )
btn.Text = info.text
btn.Font = .Font.GothamBold
btn.TextColor3 = .(, , )
btn.TextScaled =
.(, btn)
btn.MouseEnter:(()
btn.BackgroundTransparency =
)
btn.MouseLeave:(()
btn.BackgroundTransparency =
)
btn.MouseButton1Click:(()
info.name ==
.StarterGui:(, {Text=, Title=})
i, v (LocalPlayer.Backpack:())
v:() ~=
v:(, )
v:(, )
v:(, )
.StarterGui:(, {Text= .. v.Name .. , Title=})
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = [].SpawnLocation.CFrame
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
info.name ==
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
info.name ==
ESP_ENABLED = ESP_ENABLED
btn.Text = .. (ESP_ENABLED ) ..
()
info.name ==
()
info.name ==
currentArrestTarget
.StarterGui:(, {Title = , Text = })
()
.StarterGui:(, {Title = , Text = })
)
arrestButton = Scrolling:()
cancelArrestButton = Scrolling:()
.(()
isGuard = LocalPlayer.Team LocalPlayer.Team.Name ==
arrestButton
arrestButton.Visible = isGuard
isGuard
()
cancelArrestButton
cancelArrestButton.Visible = isGuard currentArrestTarget ~=
.()
)
UIS = :()
dragging =
dragStart, startPos
Frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = Frame.Position
)
Frame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
)
UIS.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
Frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
.(()
i = , ,
UIStroke.Color = .(i, , )
.()
)
.(()
i = , ,
Title.TextColor3 = .(i, , )
.()
)
.StarterGui:(, {Text = , Title = })
RunService.RenderStepped:(UpdateESP)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Features From Original: https://scriptblox.com/script/Prison-Life-Ultra-Sigma-Hax-71953 V2 Features ---------- GUI: TP for Guns TP Cooldown TP to Guard Room ESP Arrest Player (BETA) - Only shows if guard Auto: Inventory Always Enabled Always be able to jump Welcome Greeting :3 Everything is Now Rainbow Jump Cooldown Disabled (you can now spam jump)

Prison Life