Run it
Copy the script and paste it into your executor.
p = .Players.LocalPlayer.Character
weld = .(,p.Torso)
weld.Part0 = p.Torso
train = .(,p.Torso)
train.Anchored =
train.CanCollide =
train.Size = .(,,)
train.CustomPhysicalProperties = PhysicalProperties.(,,,,)
weld.Part1 = train
weld.C1 = .(,,) * .(,.(),)
train.Anchored =
TrainMesh = .(,train)
TrainMesh.MeshType = .MeshType.FileMesh
TrainMesh.Scale = .(,,)
TrainMesh.MeshId =
TrainMesh.TextureId =
weld2 = .(,p.Torso)
weld2.Part0 = p.Torso
Smoke = .(,p.Torso)
Smoke.Anchored =
Smoke.CanCollide =
Smoke.Size = .(,,)
Smoke.CustomPhysicalProperties = PhysicalProperties.(,,,,)
weld2.Part1 = Smoke
weld2.C1 = .(,-,)
Smoke.Anchored =
Smoke.Transparency = ;
Particle = .(,Smoke)
Particle.Rate = ;
Particle.Speed = NumberRange.(,);
Particle.VelocitySpread = ;
Particle.Texture =
Light = .(,train)
Light.Angle = ;
Light.Brightness = ;
Light.Face = .NormalId.Back;
Light.Range = ;
p.Humanoid.WalkSpeed = ;
i,v (p:())
v:()
v.Transparency = ;
v:()
v:()
v:()
v:()
(id) s=.(,p.Torso); s.SoundId = ..id; s.Volume = ; s;
train.Touched:((p)
p.Parent
p.Parent:()
.Players:(p.Parent.Name)
p.Parent.Name ~= .Players.LocalPlayer.Name
.Players:(p.Parent.Name)
Whistle = ()
Whistle:()
)
Music = ()
Music.Looped = ;
()
Music:();
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
Only works in prison life.

Prison Life