Run it
Copy the script and paste it into your executor.
IsSynapse = is_synapse_function ((() ))
required_funcs = {
isfile = isfile,
readfile = readfile,
writefile = writefile,
}
I, required , required_funcs
(required) ~=
(I .. .. I, )
required_tables = {
=
}
I, required , required_tables
(required) ~=
(I .. .. I, )
.__UAnEv1__
.__UAnEv1__.()
httpget = .HttpGet
(url)
((, url))()
(url, msg)
((url), msg)
()
IsSynapse
() == (, )
(Object)
Object (Object) == Object.Drawing (Object.Drawing)
(Parent, Name)
() Parent:(Name)
Parent[Name]
getservice = .GetService
Camera = .CurrentCamera
worldtoviewportpoint = Camera.WorldToViewportPoint
UserInputService = (, )
RunService = (, )
= (t) t (t) ; RunService.Heartbeat:()
vector2new = .new
(Vector)
(Vector.X, Vector.Y)
(Vector)
(Vector) ==
.(Vector.X, )
(Vector) ==
.(Vector.X, , )
(Vector)
(Vector) ==
.(, Vector.Y)
(Vector) ==
.(, Vector.Y, )
(Vector)
.(, , Vector.Z)
(Vector)
(Vector) ==
.(Vector.X, )
(Vector) ==
.(Vector.X, , Vector.Z)
(number, place)
split = (number):()
first = split[]
second = split[]
(first .. ((second .. second:(, place)) ))
(Player)
Player Player.Name Player.DisplayName
Name, DisplayName = Player.Name, Player.DisplayName
DisplayName ~= Name
Name .. .. DisplayName ..
Name
= (, )
IsPartVisible = (, )
EventManager = (, )
PlayerService = (, )
LocalPlayer = PlayerService.LocalPlayer
LocalCharacter =
Mouse = LocalPlayer:()
placeid = .PlaceId
__UAnEv1__ = {
Active = ,
Connections = {},
Config = {
Aimbot = ,
TeamCheck = ,
AimbotHoldKey = .UserInputType.MouseButton2,
AimbotPart = ,
Names = ,
Distance = ,
Boxes = ,
Tracers = ,
HealthBars = ,
Skeleton = ,
BaseColor = .(, , ),
NameColor = ,
DistanceColor = ,
BoxesColor = ,
TracersColor = ,
SkeletonColor = ,
BaseRainbow = ,
BoxType = ,
},
Games = {
Arsenal = placeid == ,
BadBusiness = placeid == ,
},
Drawings = {},
Objects = {},
PlayerEspObjects = {},
}
BBPlayersTable, BBCharactersTable, BBTeamsTable;
__UAnEv1__.Games.BadBusiness
();
Collection = ();
I,V , Collection
(V) ~=
(Collection, I, );
;
;
I, Table , Collection
(Table, )
BBPlayersTable = Table;
;
;
;
I, Table , Collection
(Table, )
BBTeamsTable = Table;
;
;
;
BBCharactersTable = (BBPlayersTable.GetCharacter, );
;
Configs = (, )
before = ()
Config = Configs:{path = }
before
I,V , __UAnEv1__.Config
Config[I] = V
__UAnEv1__.Config = Config
drawingnew = .new
(info)
__UAnEv1__ __UAnEv1__.Active
TYPE = info.type
info.type =
= (TYPE)
I,V , info
[I] = V
.(__UAnEv1__.Drawings, )
(info)
__UAnEv1__ __UAnEv1__.Active
Object = {}
I, V , info
Object[I] = V
Object:()
Object.Drawing (Object.Drawing) ==
Object.Drawing:()
Object.Drawing =
.(__UAnEv1__.Objects, Object)
Object =
.(__UAnEv1__.Objects, Object)
Object
EventManager = (, )
PlayersHandler = {Connections = {}, Players = {}, PlayerAdded = EventManager:(), PlayerRemoving = EventManager:()}
(Player)
Player
Handle = {}
Handle.CharacterAdded = EventManager:(Player.Name .. )
Handle.CharacterRemoved = EventManager:(Player.name .. )
Handle.HumanoidAdded = EventManager:(Player.Name .. )
Handle.HumanoidRemoved = EventManager:(Player.Name .. )
Handle.HumanoidRootPartAdded = EventManager:(Player.Name .. )
Handle.HumanoidRootPartRemoved = EventManager:(Player.Name .. )
(Part)
Part
Name = Part.Name Part
Name ==
Handle.HumanoidRemoved:()
Name ==
Handle.HumanoidRootPartRemoved:()
(Part)
Part
Name = Part.Name Part
Name ==
Handle.HumanoidAdded:()
Name ==
Handle.HumanoidRootPartAdded:()
()
()
()
Handle.CharacterRemoved
Handle.CharacterRemoved:()
Handle.Character =
Handle.CharacterRemovedConnection
Handle.CharacterRemovedConnection:()
Handle.PartAddedConnection
Handle.PartAddedConnection:()
Handle.PartRemovedConnection
Handle.PartRemovedConnection:()
(Character)
Character
Handle.Character = Character
Handle.CharacterAdded:(Character)
PartAddedConnection = Character.ChildAdded:(PartAdded)
PartRemovedConnection = Character.ChildRemoved:(PartRemoved)
Handle.PartAddedConnection = PartAddedConnection
Handle.PartRemovedConnection = PartRemovedConnection
__UAnEv1__.Games.BadBusiness
CharacterRemovedConnection = (Character, ).Died:(CharacterRemoved)
Handle.CharacterRemovedConnection = CharacterRemovedConnection
.(PlayersHandler.Connections, CharacterRemovedConnection)
(Character: )
(Character: )
;
.(PlayersHandler.Connections, PartAddedConnection)
.(PlayersHandler.Connections, PartRemovedConnection)
Handle.()
__UAnEv1__.Games.BadBusiness BBCharactersTable
BBCharactersTable[Player];
;
Handle.Character Player.Character Player.CharacterAdded:()
Handle.(part)
Character = Handle.();
(Character (Character:(part)));
Handle.(...)
parts = {}
I, part , ({...})
parts[I] = Handle.(part)
(parts)
Handle:()
Handle.CharacterAdded:()
Handle.CharacterRemoved:()
Handle.HumanoidAdded:()
Handle.HumanoidRemoved:()
Handle.HumanoidRootPartAdded:()
Handle.HumanoidRootPartRemoved:()
(Handle.())
CharacterAddedConnection = Player.CharacterAdded:(CharacterAdded)
CharacterAddedConnection = CharacterAddedConnection
.(PlayersHandler.Connections, CharacterAddedConnection)
PlayersHandler.Players[Player] = Handle
Handle.Loaded =
PlayersHandler.PlayerAdded:(Player, Handle)
(Player)
Player Player ~= LocalPlayer PlayersHandler.Players[Player]
Handle = PlayersHandler.Players[Player]
PlayersHandler.PlayerRemoving:(Player, Handle)
PlayersHandler.Players[Player] =
Handle =
Index, Player , PlayerService:()
(Player)
.(PlayersHandler.Connections, PlayerService.PlayerAdded:(PlayerAdded))
.(PlayersHandler.Connections, PlayerService.PlayerRemoving:(PlayerRemoved))
PlayersHandler:()
I, Connection , PlayersHandler.Connections
Connection
Connection:()
Player, Handle , PlayersHandler.Players
Handle:()
PlayersHandler.PlayerAdded:()
PlayersHandler.PlayerRemoving:()
Players = PlayersHandler.Players
LocalHandle =
() LocalHandle = Players[LocalPlayer] LocalPlayer Players[LocalPlayer]
(Player)
Handle = Players[Player]
__UAnEv1__ __UAnEv1__.Active
__UAnEv1__.Games.Arsenal Player:
Player.NRPBS:(, .huge).Value, Player.NRPBS:(, .huge).Value;
;
Handle
Humanoid = Handle.()
Humanoid
Humanoid.Health, Humanoid.MaxHealth
(Player)
__UAnEv1__ __UAnEv1__.Active __UAnEv1__.Config.TeamCheck
__UAnEv1__.Games.BadBusiness
BBTeamsTable:(Player, LocalPlayer);
;
Player.Team LocalPlayer.Team
Player.Team ~= LocalPlayer.Team
(Part)
Player, Handle , Players
Player Player ~= LocalPlayer
Character = Handle.()
Character Part:(Character)
Player
()
Mouse.Target
Player = (Mouse.Target)
Player (Player) ((LocalPlayer)) > Player
ClosestPlayer =
MaxDist = .huge
Player, Handle , Players
LPHealth = ((LocalPlayer));
Player Player ~= LocalPlayer (Player) LPHealth LPHealth >
LocalCharacter = LocalHandle.()
LocalHumanoidRootPart = LocalHandle.()
LocalHumanoidRootPart
Character = Handle.()
HumanoidRootPart = Handle.()
HumanoidRootPart ((Player)) > (HumanoidRootPart, Character)
ClosestPlayer
MousePos = .(Mouse.X, Mouse.Y)
ScreenPos, Onscreen = (Camera, HumanoidRootPart.Position)
Onscreen
Distance = (MousePos - (ScreenPos)).Magnitude
Distance < MaxDist
MaxDist = Distance
ClosestPlayer = Player
ClosestPlayer = Player
ClosestPlayer
(Player, Handle)
__UAnEv1__ __UAnEv1__.Active
NameObject = {
= { = ,
Color = __UAnEv1__.Config.NameColor __UAnEv1__.Config.BaseColor,
Text = Player.Name,
Size = ,
Center = ,
Outline = ,
OutlineColor = .(, , ),
Font = .Fonts.Monospace,
}
}
TracerObject = {
= { = ,
Color = __UAnEv1__.Config.TracersColor __UAnEv1__.Config.BaseColor,
Thickness = ,
}
}
BoxObject = {
= {
Color = __UAnEv1__.Config.BoxesColor __UAnEv1__.Config.BaseColor,
Thickness = ,
}
}
HealthLineObjectRed = {
= { = ,
Color = .(, , ),
Thickness = ,
}
}
HealthLineObjectGreen = {
= { = ,
Color = .(, , ),
Thickness = ,
ZIndex = ,
}
}
DistanceObject = {
= { = ,
Color = __UAnEv1__.Config.DistanceColor __UAnEv1__.Config.BaseColor,
Text = ,
Size = ,
Center = ,
Outline = ,
OutlineColor = .(, , ),
Font = .Fonts.Monospace,
}
}
Skeleton = {}
I, V , {, , , , , , , , , , , , , , , , }
Skeleton[V] = {
= { = ,
Color = __UAnEv1__.Config.SkeletonColor __UAnEv1__.Config.BaseColor,
Thickness = ,
}
}
Skeleton:()
I, V , Skeleton
(V)
V:()
Skeleton =
Box2 = {}
I,V , {, , , }
Box2[V] = {
= { = ,
Color = __UAnEv1__.Config.BoxesColor __UAnEv1__.Config.BaseColor,
Thickness = ,
}
}
Box2:()
I, V , Box2
(V)
V:()
Box2 =
Box3 = {
= { = ,
Color = __UAnEv1__.Config.BoxesColor __UAnEv1__.Config.BaseColor,
Thickness = ,
}
}
Esp = {
Name = NameObject,
Tracer = TracerObject,
Box = BoxObject,
HealthLineRed = HealthLineObjectRed,
HealthLineGreen = HealthLineObjectGreen,
Distance = DistanceObject,
Box3 = Box3,
Iterables = {
Skeleton = Skeleton,
Box2 = Box2,
}
}
__UAnEv1__.PlayerEspObjects[Player] = Esp
(Player, Handle)
__UAnEv1__ __UAnEv1__.Active
EspObjects = __UAnEv1__.PlayerEspObjects[Player]
EspObjects
I, Object , EspObjects
(Object)
Object:()
EspObjects.Iterables
I, Iterable , EspObjects.Iterables
I, Object , Iterable
(Object)
Object:()
.(__UAnEv1__.PlayerEspObjects, Player)
PlayersHandler.PlayerAdded:(PlayerAdded)
Player, Handle , Players
(Player, Handle)
PlayersHandler.PlayerRemoving:(PlayerRemoved)
(EnumItem)
(EnumItem.EnumType == .KeyCode UserInputService:(EnumItem)) (EnumItem.EnumType == .UserInputType UserInputService:(EnumItem))
.(__UAnEv1__.Connections, RunService.Heartbeat:(()
__UAnEv1__ __UAnEv1__.Active __UAnEv1__.Config.Aimbot (__UAnEv1__.Config.AimbotHoldKey)
LocalCharacter = LocalHandle.()
ClosestPlayer = ()
ClosestPlayer
ClosestHandle = Players[ClosestPlayer]
ClosestCharacter = ClosestHandle.()
AimPart = ClosestHandle.(__UAnEv1__.Config.AimbotPart)
AimPart (AimPart, ClosestCharacter)
Camera.CFrame = .(Camera.CFrame.Position, AimPart.CFrame.Position)
))
.(__UAnEv1__.Connections, RunService.RenderStepped:(()
Player, EspObjects , __UAnEv1__.PlayerEspObjects
(EspObjects) ==
.(()
I,V , EspObjects
(V)
V.Visible = ;
;
;
I,V , EspObjects.Iterables
I,V , V
(V)
V.Visible = ;
;
;
;
);
;
;
__UAnEv1__ __UAnEv1__.Active (__UAnEv1__.Config.Names __UAnEv1__.Config.Distance __UAnEv1__.Config.Boxes __UAnEv1__.Config.Tracers __UAnEv1__.ConfigHealthBars __UAnEv1__.Config.Skeleton)
Player, Handle , Players
Player LocalPlayer Player ~= LocalPlayer __UAnEv1__.PlayerEspObjects[Player]
.(()
EspObjects = __UAnEv1__.PlayerEspObjects[Player]
Iterables = EspObjects.Iterables
NameObject = EspObjects.Name
Tracer = EspObjects.Tracer
Box = EspObjects.Box
HealthLineRed = EspObjects.HealthLineRed
HealthLineGreen = EspObjects.HealthLineGreen
DistanceObject = EspObjects.Distance
Box3 = EspObjects.Box3
Skeleton = Iterables.Skeleton
Box2 = Iterables.Box2
(Player) Handle
Character = Handle.()
Head, Humanoid, HumanoidRootPart = Handle.(, , )
Health, MaxHealth = (Player)
Head Humanoid Health > HumanoidRootPart
HeadPos, HeadOnScreen = (Camera, Head.Position)
HrpPos, HrpOnScreen = (Camera, HumanoidRootPart.Position)
HrpCFr = HumanoidRootPart.CFrame
HrpXV = HrpCFr.XVector
HrpYV = HrpCFr.YVector
OnScreen = HeadOnScreen HrpOnScreen
I,V , EspObjects
(V) V.Drawing.Visible = OnScreen
Iterables
I, Iterable , Iterables
I, Object , Iterable
(Object) Object.Drawing.Visible = OnScreen
HeadPos OnScreen
HeadPos = (HeadPos)
(NameObject)
__UAnEv1__.Config.Names
NameObject.Drawing.Color = __UAnEv1__.Config.NameColor __UAnEv1__.Config.BaseColor
Health, MaxHealth = (Player);
NameObject.Drawing.Text = (Player, Humanoid);
NameObject.Drawing.Position = HeadPos - .(, NameObject.Drawing.Size)
(Tracer)
__UAnEv1__.Config.Tracers
Tracer.Drawing.Color = __UAnEv1__.Config.TracersColor __UAnEv1__.Config.BaseColor
Tracer.Drawing.From = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y)
Tracer.Drawing.To = HeadPos
BoxSize = .(Camera.ViewportSize.X / HrpPos.Z, ((Camera, Head.Position + .(, , ))).Y - ((Camera, HumanoidRootPart.Position - .(, , ))).Y)
BoxPos = .(HrpPos.X - BoxSize.X / , HrpPos.Y - BoxSize.Y / )
(Box)
__UAnEv1__.Config.Boxes __UAnEv1__.Config.BoxType ==
Box.Drawing.Color = __UAnEv1__.Config.BoxesColor __UAnEv1__.Config.BaseColor
Box.Drawing.Size = BoxSize
Box.Drawing.Position = BoxPos
(HealthLineRed)
__UAnEv1__.Config.HealthBars
__UAnEv1__.Config.BoxType ==
HealthLineRed.Drawing.From = BoxPos + .(BoxSize.X + HealthLineRed.Drawing.Thickness, HealthLineRed.Drawing.Thickness)
HealthLineRed.Drawing.To = BoxPos + .(BoxSize.X + HealthLineRed.Drawing.Thickness, BoxSize.Y - HealthLineRed.Drawing.Thickness)
__UAnEv1__.Config.BoxType ==
BoxSize = .(Camera.ViewportSize.X / HrpPos.Z, ((Camera, Head.Position + .(, , ))).Y - ((Camera, HumanoidRootPart.Position - .(, , ))).Y)
BoxPos = .(HrpPos.X - BoxSize.X / , HrpPos.Y - BoxSize.Y / )
HealthLineRed.Drawing.From = BoxPos + .(BoxSize.X + HealthLineRed.Drawing.Thickness, HealthLineRed.Drawing.Thickness)
HealthLineRed.Drawing.To = BoxPos + .(BoxSize.X + HealthLineRed.Drawing.Thickness, BoxSize.Y - HealthLineRed.Drawing.Thickness)
(HealthLineGreen)
__UAnEv1__.Config.HealthBars
DIV = Health / MaxHealth
Bottom = BoxSize.Y + HealthLineGreen.Drawing.Thickness
Top = BoxPos.Y + BoxSize.Y
(DistanceObject)
__UAnEv1__.Config.Distance
DistanceObject.Drawing.Color = __UAnEv1__.Config.DistanceColor __UAnEv1__.Config.BaseColor
DistanceObject.Drawing.Position = HeadPos - .(, DistanceObject.Drawing.Size * )
LocalHrp = LocalHandle.()
LocalHrp
Distance = (LocalHrp.Position - HumanoidRootPart.Position).Magnitude
DistanceObject.Drawing.Text = ((Distance, ))
Skeleton
__UAnEv1__.Config.Skeleton
I,Object , Skeleton
(Object) Object.Drawing.Color = __UAnEv1__.Config.SkeletonColor __UAnEv1__.Config.BaseColor
HeadToTorso = Skeleton.HeadToTorso
TorsoToLeftShoulder = Skeleton.TorsoToLeftShoulder
TorsoToRightShoulder = Skeleton.TorsoToRightShoulder
LeftShoulderToLeftUpperArm = Skeleton.LeftShoulderToLeftUpperArm
RightShoulderToRightUpperArm = Skeleton.RightShoulderToRightUpperArm
LeftShoulderToLeftArm = Skeleton.LeftShoulderToLeftArm
LeftShoulderToLeftLowerArm = Skeleton.LeftShoulderToLeftLowerArm
RightShoulderToRightLowerArm = Skeleton.RightShoulderToRightLowerArm
RightShoulderToRightArm = Skeleton.RightShoulderToRightArm
TorsoToLeftHip = Skeleton.TorsoToLeftHip
TorsoToRightHip = Skeleton.TorsoToRightHip
LeftHipToLeftUpperLeg = Skeleton.LeftHipToLeftUpperLeg
RightHipToRightUpperLeg = Skeleton.RightHipToRightUpperLeg
LeftHipToLeftLeg = Skeleton.LeftHipToLeftLeg
LeftHipToLeftLowerLeg = Skeleton.LeftHipToLeftLowerLeg
RightHipToRightLowerLeg = Skeleton.RightHipToRightLowerLeg
RightHipToRightLeg = Skeleton.RightHipToRightLeg
(HeadToTorso)
HeadToTorso.Drawing.From = HeadPos
HeadToTorso.Drawing.To = ((Camera, HumanoidRootPart.Position - .(, , )))
(TorsoToLeftShoulder)
Humanoid.RigType == .HumanoidRigType.R6
Arm = Handle.()
TorsoToLeftShoulder.Drawing.To = ((Camera, Arm.Position + .(, , )))
Arm = Handle.()
TorsoToLeftShoulder.Drawing.To = ((Camera, Arm.Position + .(, , )))
TorsoToLeftShoulder.Drawing.From = ((Camera, Head.Position - .(, , )))
(TorsoToRightShoulder)
Humanoid.RigType == .HumanoidRigType.R6
Arm = Handle.()
TorsoToRightShoulder.Drawing.To = ((Camera, Arm.Position + .(, , )))
Arm = Handle.()
TorsoToRightShoulder.Drawing.To = ((Camera, Arm.Position + .(, , )))
TorsoToRightShoulder.Drawing.From = ((Camera, Head.Position - .(, , )))
(TorsoToLeftHip)
Humanoid.RigType == .HumanoidRigType.R6
Leg = Handle.()
TorsoToLeftHip.Drawing.To = ((Camera, Leg.Position + .(, , )))
Leg = Handle.()
TorsoToLeftHip.Drawing.To = ((Camera, Leg.Position + .(, , )))
TorsoToLeftHip.Drawing.From = ((Camera, HumanoidRootPart.Position - .(, , )))
(TorsoToRightHip)
Humanoid.RigType == .HumanoidRigType.R6
Leg = Handle.()
TorsoToRightHip.Drawing.To = ((Camera, Leg.Position + .(, , )))
Leg = Handle.()
TorsoToRightHip.Drawing.To = ((Camera, Leg.Position + .(, , )))
TorsoToRightHip.Drawing.From = ((Camera, HumanoidRootPart.Position - .(, , )))
Humanoid.RigType == .HumanoidRigType.R6
(LeftShoulderToLeftArm)
Arm = Handle.()
LeftShoulderToLeftArm.Drawing.From = ((Camera, Arm.Position + .(, , )))
LeftShoulderToLeftArm.Drawing.To = ((Camera, Arm.Position - .(, , )))
(RightShoulderToRightArm)
Arm = Handle.()
RightShoulderToRightArm.Drawing.From = ((Camera, Arm.Position + .(, , )))
RightShoulderToRightArm.Drawing.To = ((Camera, Arm.Position - .(, , )))
(LeftHipToLeftLeg)
Leg = Handle.()
LeftHipToLeftLeg.Drawing.From = ((Camera, Leg.Position + .(, , )))
LeftHipToLeftLeg.Drawing.To = ((Camera, Leg.Position - .(, , )))
(RightHipToRightLeg)
Leg = Handle.()
RightHipToRightLeg.Drawing.From = ((Camera, Leg.Position + .(, , )))
RightHipToRightLeg.Drawing.To = ((Camera, Leg.Position - .(, , )))
Humanoid.RigType == .HumanoidRigType.R15
(LeftShoulderToLeftUpperArm)
UpperArm, LowerArm = Handle.(, )
LeftShoulderToLeftUpperArm.Drawing.From = ((Camera, UpperArm.Position + .(, , )))
LeftShoulderToLeftUpperArm.Drawing.To = ((Camera, LowerArm.Position))
(LeftShoulderToLeftLowerArm)
UpperArm, LowerArm = Handle.(, )
LeftShoulderToLeftLowerArm.Drawing.From = ((Camera, LowerArm.Position))
LeftShoulderToLeftLowerArm.Drawing.To = ((Camera, LowerArm.Position - LowerArm.CFrame.YVector))
(RightShoulderToRightUpperArm)
UpperArm, LowerArm = Handle.(, )
RightShoulderToRightUpperArm.Drawing.From = ((Camera, UpperArm.Position + .(, , )))
RightShoulderToRightUpperArm.Drawing.To = ((Camera, LowerArm.Position))
(RightShoulderToRightLowerArm)
UpperArm, LowerArm = Handle.(, )
RightShoulderToRightLowerArm.Drawing.From = ((Camera, LowerArm.Position))
RightShoulderToRightLowerArm.Drawing.To = ((Camera, LowerArm.Position - LowerArm.CFrame.YVector))
(LeftHipToLeftUpperLeg)
UpperLeg, LowerLeg = Handle.(, )
LeftHipToLeftUpperLeg.Drawing.From = ((Camera, UpperLeg.Position + .(, , )))
LeftHipToLeftUpperLeg.Drawing.To = ((Camera, LowerLeg.Position))
(LeftHipToLeftLowerLeg)
UpperLeg, LowerLeg = Handle.(, )
LeftHipToLeftLowerLeg.Drawing.From = ((Camera, LowerLeg.Position))
LeftHipToLeftLowerLeg.Drawing.To = ((Camera, LowerLeg.Position - LowerLeg.CFrame.YVector))
(RightHipToRightUpperLeg)
UpperLeg, LowerLeg = Handle.(, )
RightHipToRightUpperLeg.Drawing.From = ((Camera, UpperLeg.Position + .(, , )))
RightHipToRightUpperLeg.Drawing.To = ((Camera, LowerLeg.Position))
(RightHipToRightLowerLeg)
UpperLeg, LowerLeg = Handle.(, )
RightHipToRightLowerLeg.Drawing.From = ((Camera, LowerLeg.Position))
RightHipToRightLowerLeg.Drawing.To = ((Camera, LowerLeg.Position - LowerLeg.CFrame.YVector))
__UAnEv1__.Config.Boxes __UAnEv1__.Config.BoxType == __UAnEv1__.Config.BoxType ==
I, Object , Box2
(Object) Object.Drawing.Color = __UAnEv1__.Config.BoxesColor __UAnEv1__.Config.BaseColor
BL1 = Box2.BL1
BL2 = Box2.BL2
BL3 = Box2.BL3
BL4 = Box2.BL4
HrpPos = HumanoidRootPart.Position
Wide = (__UAnEv1__.Config.WideBox HrpXV * ) .(, , )
TopLeft =
TopRight =
BottomLeft =
BottomRight =
__UAnEv1__.Config.BoxType ==
TopLeft = ((Camera, HrpPos + .(, , ) - (HrpXV) - (Wide)))
TopRight = ((Camera, HrpPos + .(, , ) + (HrpXV) + (Wide)))
BottomLeft = ((Camera, HrpPos - .(, , ) - (HrpXV) - .(, , ) - (Wide)))
BottomRight = ((Camera, HrpPos - .(, , ) + (HrpXV) - .(, , ) + (Wide)))
Leg = Handle.() Handle.()
LegPos = Leg.Position
LegCFr = Leg.CFrame
LegYV = LegCFr.YVector
TopLeft = ((Camera, HrpPos + (HrpYV) - (HrpXV) - (Wide)))
TopRight = ((Camera, HrpPos + (HrpYV) + (HrpXV) + (Wide)))
BottomLeft = ((Camera, HrpPos - (HrpYV) - (HrpXV) - (HrpYV) - (Wide) - (LegYV)))
BottomRight = ((Camera, HrpPos - (HrpYV) + (HrpXV) - (HrpYV) - (Wide) - (LegYV)))
(BL1)
BL1.Drawing.From = TopLeft
BL1.Drawing.To = TopRight
(BL2)
BL2.Drawing.From = BottomLeft
BL2.Drawing.To = BottomRight
(BL3)
BL3.Drawing.From = TopLeft
BL3.Drawing.To = BottomLeft
(BL4)
BL4.Drawing.From = TopRight
BL4.Drawing.To = BottomRight
I, Object , Box2 (Object) Object.Drawing.Visible =
(Box3)
__UAnEv1__.Config.Boxes __UAnEv1__.Config.BoxType ==
TopLeft = ((Camera, HrpPos + .(, , ) - (HrpXV)))
TopRight = ((Camera, HrpPos + .(, , ) + (HrpXV)))
BottomLeft = ((Camera, HrpPos - .(, , ) - (HrpXV) - .(, , )))
BottomRight = ((Camera, HrpPos - .(, , ) + (HrpXV) - .(, , )))
Box3.Drawing.PointA = TopRight
Box3.Drawing.PointB = TopLeft
Box3.Drawing.PointC = BottomLeft
Box3.Drawing.PointD = BottomRight
I,Object , EspObjects
(Object) Object.Drawing.Visible =
Iterables
I, Iterable , Iterables
I, Object , Iterable
(Object)
Object.Drawing.Visible =
I,Object , EspObjects
(Object) Object.Drawing.Visible =
Iterables
I, Iterable , Iterables
I, Object , Iterable
(Object)
Object.Drawing.Visible =
)
))
__UAnEv1__.()
Player, Handle , Players
(Player, Handle)
I, Connection , __UAnEv1__.Connections
Connection:()
__UAnEv1__.Gui
__UAnEv1__.Gui:()
__UAnEv1__.Gui =
PlayersHandler:()
__UAnEv1__.Active =
.__UAnEv1__ .__UAnEv1__ == __UAnEv1__
.__UAnEv1__ =
__UAnEv1__ =
__UAnEv1__.Gui = Gui
.__UAnEv1__ = __UAnEv1__AIMBOT ESP
Squid Game Tower 👀