Run it
Copy the script and paste it into your executor.
(()
oldTrees = :()
oldTrees
oldTrees:()
)
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
KeySystem = ,
})
Tab = Window:(, )
infAmmoEnabled =
Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
infAmmoEnabled = Value
infAmmoEnabled
.(()
infAmmoEnabled
.()
(()
_, v (())
(v) ==
(v, ) (v, )
v.Mag = .huge
v.MaxAmmo = .huge
v.Ammo = .huge
(v, )
v.Reloading =
)
)
,
})
aimbotRange =
Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
aimbotRange = Value
,
})
aimbotEnabled =
Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
aimbotEnabled = Value
aimbotEnabled
.(()
camera = .CurrentCamera
players = :()
player = players.LocalPlayer
aimbotEnabled
.()
(()
character = player.Character
hrp = character character:()
monstersFolder = :()
hrp monstersFolder
bestTarget =
shortestDistance = .huge
_, monster (monstersFolder:())
monster.Name ==
hum = monster:()
root = monster:() monster:()
hum hum.Health > root
distance = (root.Position - hrp.Position).Magnitude
distance <= aimbotRange distance < shortestDistance
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {character, monster}
raycastParams.IgnoreWater =
direction = root.Position - camera.CFrame.Position
raycastResult = :(camera.CFrame.Position, direction, raycastParams)
raycastResult
shortestDistance = distance
bestTarget = root
bestTarget
camera.CFrame = .(camera.CFrame.Position, bestTarget.Position + .(, , ))
)
)
,
})
flightHeight =
Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
flightHeight = Value
,
})
.(()
players = :()
player = players.LocalPlayer
.()
(()
flightHeight >
character = player.Character
hrp = character character:()
humanoid = character character:()
hrp humanoid
currentPos = hrp.Position
hrp.AssemblyLinearVelocity = .(hrp.AssemblyLinearVelocity.X, , hrp.AssemblyLinearVelocity.Z)
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {character}
rayResult = :(currentPos, .(, -, ), raycastParams)
groundY = rayResult rayResult.Position.Y currentPos.Y
hrp.CFrame = .(currentPos.X, groundY + flightHeight, currentPos.Z) * (hrp.CFrame - hrp.CFrame.Position)
)
)
Rayfield:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
I got bored while watching TikTok so I decided to make a script that gives u inf ammo, it’s not much but I guess imma go back to TikTok now cya

Protect The House From Monsters