Run it
Copy the script and paste it into your executor.
-- depso
-- This MUST be in Autoexec as the Actor will disable itself to prevent tamper
--// Auto exec check, must run before ReplicatedFirst
if game:IsLoaded() then
warn("Script must be in Autoexec!")
return
end
const function HookActor(Actor: Actor, TrampolineCommID: number)
-- You could use script:GetActor() but some executors like Potassium don't have a script global
run_on_actor(Actor, [[
const ActorName, TrampolineCommID = ...
const Trampoline = get_comm_channel(TrampolineCommID)
const Actor = game:GetService("ReplicatedFirst"):WaitForChild(ActorName)
if not Trampoline then
warn("Unable to fetch trampoline comm, UNSAFE")
return
end
--// [EXAMPLE PAYLOAD] - dumps functions from the ClientRoot script
const ClientRoot = require(Actor.Start.Client.ClientRoot)
for Index, Value in next, debug.getupvalues(ClientRoot.Init) do
if typeof(Value) == "function" then
print(debug.info(Value, "n"))
else
print(Value)
end
end
--// Trampoline back
Trampoline:Fire()
]], Actor.Name, TrampolineCommID)
const Actor = (:():())
const FakeInit = (.(, Actor))
FakeInit.Enabled =
FakeInit.Name =
const RealInit = (Actor:())
RealInit.Enabled =
const TrampolineCommID, Trampoline = ()
Trampoline.Event:(()
RealInit.Enabled =
FakeInit:()
()
)
const Success = (HookActor, Actor, TrampolineCommID)
Success
.()
This MUST be in Autoexec as the Actor will disable itself to prevent tamper Example payload is provided, please saveinstance to write your own scripts for this game!

REDLINER [⚡UZI]