Run it
Copy the script and paste it into your executor.
() :()
.(()
.() ().hidename
(()
.Players.LocalPlayer.Character.Head:()
[.Players.LocalPlayer.Name].Head[]:()
)
)
()
.StarterGui:(, {
Title = ;
Text = ().id..;
Icon = ;
Duration = ;
})
()
:()[].Value <
:().endpoints.client_to_server.vote_start:()
()
:()[].Value < ().wavetolose
i, v , :()[]:()
v.Name == ().unit
args = {
[] = v._stats.uuid.Value,
[] = .(-, , -) * .(, -, -)
}
:().endpoints.client_to_server.spawn_unit:((args))
()
:()[].Value < ().wavetolose
args = {
[] = ().id,
[] = .(-, , -) * .(, -, -)
}
:().endpoints.client_to_server.spawn_unit:((args))
()
i, v , :()[]:()
v.Name == ().unit
v._stats.upgrade.Value <
args = {
[] = v
}
:().endpoints.client_to_server.upgrade_unit_ingame:((args))
()
args = {
[] =
}
:().endpoints.client_to_server.request_join_lobby:((args))
()
args = {
[] = ,
[] = ,
[] = ,
[] =
}
:().endpoints.client_to_server.request_lock_level:((args))
()
args = {
[] =
}
:().endpoints.client_to_server.request_start_game:((args))
()
:()[].Value > ().wavetolose -
i, v , :()[]:()
v.Name == ().unit
args = {
[] = v
}
:().endpoints.client_to_server.sell_unit_ingame:((args))
()
:()[].GameFinished.Value ==
.()
:().endpoints.client_to_server.teleport_back_to_lobby:()
.PlaceId ==
()
.()
()
.()
()
.()
()
.()
.PlaceId ==
() :()
.()
.Players.LocalPlayer.PlayerGui.MessageGui.Enabled =
.a =
.a
.()
.Players.LocalPlayer.PlayerGui.ResultsUI.Enabled ==
button = .Players.LocalPlayer.PlayerGui.ResultsUI.Holder.Buttons.Next
events = {, , }
i,v (events)
i,v ((button[v]))
v:()
.()
()
()
()
()
()
()
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