Run it
Copy the script and paste it into your executor.
-- Function to invoke the first script
local function invokeFirstScript()
game:GetService("ReplicatedStorage").RemoteFunctions.SpeedChange.ChangeSpeedRemoteFunction:InvokeServer()
end
-- Function to teleport to coordinates
local function teleportToCoordinates()
local coordinates = CFrame.new(Vector3.new(99.66310119628906, 3.2068777084350586, 4.609277725219727))
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = coordinates
end
-- Function to repeatedly spam subsequent scripts
local function spamScripts()
local args1 = {
[] = ,
[] = ,
[] = ,
[] = .(, , )
}
:().RemoteFunctions.PlaceUnitFunctions.PlaceUnit:((args1))
args2 = {
[] = ,
[] = ,
[] = ,
[] = .(, , )
}
:().RemoteFunctions.PlaceUnitFunctions.PlaceUnit:((args2))
args3 = {
[] = .Units.UFolder.U0Model,
[] =
}
:().RemoteFunctions.UpgradeUnitFunctions.UpgradeUnit:((args3))
()
()
()
()
Macro for the first story Map works on all 3 stages just put in auto execute and have an auto clicker on replay have units in your 4th and 6th slot it doesn't matter which units
[馃帀RELEASE] Anime Crossover Defense