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TABLE_TableIndirection = {};
bit32 = {};
TABLE_TableIndirection[] = ;
TABLE_TableIndirection[] = ^ TABLE_TableIndirection[];
bit32.bnot = (x)
x = x % TABLE_TableIndirection[];
(TABLE_TableIndirection[] - ) - x;
;
bit32.band = (x, y)
(y == )
x % ;
(y == )
x % ;
(y == )
x % ;
x, y = x % TABLE_TableIndirection[], y % TABLE_TableIndirection[];
TABLE_TableIndirection[] = ;
TABLE_TableIndirection[] = ;
i = , TABLE_TableIndirection[]
a, b = x % , y % ;
x, y = .(x / ), .(y / );
((a + b) == )
TABLE_TableIndirection[] = TABLE_TableIndirection[] + TABLE_TableIndirection[];
TABLE_TableIndirection[] = * TABLE_TableIndirection[];
TABLE_TableIndirection[];
;
bit32.bor = (x, y)
(y == )
(x - (x % )) + ;
(y == )
(x - (x % )) + ;
(y == )
;
x, y = x % TABLE_TableIndirection[], y % TABLE_TableIndirection[];
TABLE_TableIndirection[] = ;
TABLE_TableIndirection[] = ;
i = , TABLE_TableIndirection[]
a, b = x % , y % ;
x, y = .(x / ), .(y / );
((a + b) >= )
TABLE_TableIndirection[] = TABLE_TableIndirection[] + TABLE_TableIndirection[];
TABLE_TableIndirection[] = * TABLE_TableIndirection[];
TABLE_TableIndirection[];
;
bit32.bxor = (x, y)
x, y = x % TABLE_TableIndirection[], y % TABLE_TableIndirection[];
TABLE_TableIndirection[] = ;
TABLE_TableIndirection[] = ;
i = , TABLE_TableIndirection[]
a, b = x % , y % ;
x, y = .(x / ), .(y / );
((a + b) == )
TABLE_TableIndirection[] = TABLE_TableIndirection[] + TABLE_TableIndirection[];
TABLE_TableIndirection[] = * TABLE_TableIndirection[];
TABLE_TableIndirection[];
;
bit32.lshift = (x, s_amount)
(.(s_amount) >= TABLE_TableIndirection[])
;
x = x % TABLE_TableIndirection[];
(s_amount < )
.(x * ( ^ s_amount));
(x * ( ^ s_amount)) % TABLE_TableIndirection[];
;
bit32.rshift = (x, s_amount)
(.(s_amount) >= TABLE_TableIndirection[])
;
x = x % TABLE_TableIndirection[];
(s_amount > )
.(x * ( ^ -s_amount));
(x * ( ^ -s_amount)) % TABLE_TableIndirection[];
;
bit32.arshift = (x, s_amount)
(.(s_amount) >= TABLE_TableIndirection[])
;
x = x % TABLE_TableIndirection[];
(s_amount > )
TABLE_TableIndirection[] = ;
(x >= (TABLE_TableIndirection[] / ))
TABLE_TableIndirection[] = TABLE_TableIndirection[] - ( ^ (TABLE_TableIndirection[] - s_amount));
.(x * ( ^ -s_amount)) + TABLE_TableIndirection[];
(x * ( ^ -s_amount)) % TABLE_TableIndirection[];
;
bit32 = {};
TABLE_TableIndirection[] = ;
TABLE_TableIndirection[] = ^ TABLE_TableIndirection[];
bit32.bnot = (v30)
v30 = v30 % TABLE_TableIndirection[];
(TABLE_TableIndirection[] - ) - v30;
;
bit32.band = (v31, v32)
(v32 == )
v31 % ;
(v32 == )
v31 % ;
(v32 == )
v31 % ;
v31, v32 = v31 % TABLE_TableIndirection[], v32 % TABLE_TableIndirection[];
TABLE_TableIndirection[] = ;
TABLE_TableIndirection[] = ;
v52 = , TABLE_TableIndirection[]
v53, v54 = v31 % , v32 % ;
v31, v32 = .(v31 / ), .(v32 / );
((v53 + v54) == )
TABLE_TableIndirection[] = TABLE_TableIndirection[] + TABLE_TableIndirection[];
TABLE_TableIndirection[] = * TABLE_TableIndirection[];
TABLE_TableIndirection[];
;
bit32.bor = (v35, v36)
(v36 == )
(v35 - (v35 % )) + ;
(v36 == )
(v35 - (v35 % )) + ;
(v36 == )
;
v35, v36 = v35 % TABLE_TableIndirection[], v36 % TABLE_TableIndirection[];
TABLE_TableIndirection[] = ;
TABLE_TableIndirection[] = ;
v55 = , TABLE_TableIndirection[]
v56, v57 = v35 % , v36 % ;
v35, v36 = .(v35 / ), .(v36 / );
((v56 + v57) >= )
TABLE_TableIndirection[] = TABLE_TableIndirection[] + TABLE_TableIndirection[];
TABLE_TableIndirection[] = * TABLE_TableIndirection[];
TABLE_TableIndirection[];
;
bit32.bxor = (v39, v40)
v39, v40 = v39 % TABLE_TableIndirection[], v40 % TABLE_TableIndirection[];
TABLE_TableIndirection[] = ;
TABLE_TableIndirection[] = ;
v58 = , TABLE_TableIndirection[]
v59, v60 = v39 % , v40 % ;
v39, v40 = .(v39 / ), .(v40 / );
((v59 + v60) == )
TABLE_TableIndirection[] = TABLE_TableIndirection[] + TABLE_TableIndirection[];
TABLE_TableIndirection[] = * TABLE_TableIndirection[];
TABLE_TableIndirection[];
;
bit32.lshift = (v43, v44)
(.(v44) >= TABLE_TableIndirection[])
;
v43 = v43 % TABLE_TableIndirection[];
(v44 < )
.(v43 * ( ^ v44));
(v43 * ( ^ v44)) % TABLE_TableIndirection[];
;
bit32.rshift = (v45, v46)
(.(v46) >= TABLE_TableIndirection[])
;
v45 = v45 % TABLE_TableIndirection[];
(v46 > )
.(v45 * ( ^ -v46));
(v45 * ( ^ -v46)) % TABLE_TableIndirection[];
;
bit32.arshift = (v47, v48)
(.(v48) >= TABLE_TableIndirection[])
;
v47 = v47 % TABLE_TableIndirection[];
(v48 > )
TABLE_TableIndirection[] = ;
(v47 >= (TABLE_TableIndirection[] / ))
TABLE_TableIndirection[] = TABLE_TableIndirection[] - ( ^ (TABLE_TableIndirection[] - v48));
.(v47 * ( ^ -v48)) + TABLE_TableIndirection[];
(v47 * ( ^ -v48)) % TABLE_TableIndirection[];
;
TABLE_TableIndirection[] = {};
TABLE_TableIndirection[][] = .char;
TABLE_TableIndirection[][] = .byte;
TABLE_TableIndirection[][] = .sub;
TABLE_TableIndirection[][] = bit32 bit;
TABLE_TableIndirection[][] = TABLE_TableIndirection[][].bxor;
TABLE_TableIndirection[][] = .concat;
TABLE_TableIndirection[][] = .insert;
(v49, v50)
TABLE_TableIndirection[][] = {};
v61 = , #v49
TABLE_TableIndirection[][](TABLE_TableIndirection[][], TABLE_TableIndirection[][](TABLE_TableIndirection[][](TABLE_TableIndirection[][](TABLE_TableIndirection[][](v49, v61, v61 + )), TABLE_TableIndirection[][](TABLE_TableIndirection[][](v50, + (v61 % #v50), + (v61 % #v50) + ))) % ));
TABLE_TableIndirection[][](TABLE_TableIndirection[][]);
TABLE_TableIndirection[][] = bit32 bit;
TABLE_TableIndirection[][] = TABLE_TableIndirection[][].bxor;
TABLE_TableIndirection[][] = TABLE_TableIndirection[][].bor;
TABLE_TableIndirection[][] = TABLE_TableIndirection[][].band;
TABLE_TableIndirection[][] = :((, ));
TABLE_TableIndirection[][] = :((, ));
TABLE_TableIndirection[][] = TABLE_TableIndirection[][][(, )];
( TABLE_TableIndirection[][] (( - ) <= ( - )))
;
TABLE_TableIndirection[][] = TABLE_TableIndirection[][]:((, ));
TABLE_TableIndirection[][]
TABLE_TableIndirection[][] = .((, ));
TABLE_TableIndirection[][][(, )] = (, );
TABLE_TableIndirection[][][(, )] = TABLE_TableIndirection[][];
TABLE_TableIndirection[][] = TABLE_TableIndirection[][]:((, ));
( TABLE_TableIndirection[][] (( - ) > ( - )))
TABLE_TableIndirection[][] = .((, ));
TABLE_TableIndirection[][][(, )] = (, );
TABLE_TableIndirection[][][(, )] = TABLE_TableIndirection[][];
TABLE_TableIndirection[][][(, )] = ;As a result, I discovered that you can grant yourself free early access. It's FE, has no server checks, etc., and remains in place even if you switch servers or exit the game. You will have access to early access if you run the script and then rejoin. Feel free to deobfuscate the code; it's easy lol. Also, join my Discord server for more scripts I made.
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