Run it
Copy the script and paste it into your executor.
, = ,
, , , , , , = , , , , , ,
Vector2new, Vector3zero, CFramenew, Color3fromRGB, Color3fromHSV, Drawingnew, TweenInfonew = .new, .zero, .new, .fromRGB, .fromHSV, .new, TweenInfo.new
getupvalue, mousemoverel, tablefind, tableremove, stringlower, stringsub, mathclamp = debug.getupvalue, mousemoverel (Input Input.MouseMove), .find, .remove, .lower, .sub, .clamp
GameMetatable = () {
__index = (self, Index)
self[Index]
,
__newindex = (self, Index, Value)
self[Index] = Value
}
__index = GameMetatable.__index
__newindex = GameMetatable.__newindex
getrenderproperty, setrenderproperty = getrenderproperty __index, setrenderproperty __newindex
GetService = (, )
RunService = (, )
UserInputService = (, )
TweenService = (, )
Players = (, )
LocalPlayer = (Players, )
Camera = (, )
FindFirstChild, FindFirstChildOfClass = (, ), (, )
GetDescendants = (, )
WorldToViewportPoint = (Camera, )
GetPartsObscuringTarget = (Camera, )
GetMouseLocation = (UserInputService, )
GetPlayers = (Players, )
RequiredDistance, Typing, Running, ServiceConnections, Animation, OriginalSensitivity = , , , {}
Connect, Disconnect = (, ).Connect
ExunysDeveloperAimbot ExunysDeveloperAimbot.Exit
ExunysDeveloperAimbot:()
().ExunysDeveloperAimbot = {
DeveloperSettings = {
UpdateMode = ,
TeamCheckOption = ,
RainbowSpeed =
},
Settings = {
Enabled = ,
TeamCheck = ,
AliveCheck = ,
WallCheck = ,
OffsetToMoveDirection = ,
OffsetIncrement = ,
Sensitivity = ,
Sensitivity2 = ,
LockMode = ,
LockPart = ,
TriggerKey = .UserInputType.MouseButton2,
Toggle =
},
FOVSettings = {
Enabled = ,
Visible = ,
Radius = ,
NumSides = ,
Thickness = ,
Transparency = ,
Filled = ,
RainbowColor = ,
RainbowOutlineColor = ,
Color = (, , ),
OutlineColor = (, , ),
LockedColor = (, , )
},
Blacklisted = {},
FOVCircleOutline = (),
FOVCircle = ()
}
Environment = ().ExunysDeveloperAimbot
(Environment.FOVCircle, , )
(Environment.FOVCircleOutline, , )
FixUsername = (String)
Result
_, Value , (Players)
Name = (Value, )
((Name), , #String) == (String)
Result = Name
Result
GetRainbowColor = ()
RainbowSpeed = Environment.DeveloperSettings.RainbowSpeed
(() % RainbowSpeed / RainbowSpeed, , )
ConvertVector = (Vector)
(Vector.X, Vector.Y)
CancelLock = ()
Environment.Locked =
FOVCircle = Environment.FOVCircle
(FOVCircle, , Environment.FOVSettings.Color)
(UserInputService, , OriginalSensitivity)
Animation
Animation:()
GetClosestPlayer = ()
Settings = Environment.Settings
LockPart = Settings.LockPart
Environment.Locked
RequiredDistance = Environment.FOVSettings.Enabled Environment.FOVSettings.Radius
_, Value , (Players)
Character = (Value, )
Humanoid = Character (Character, )
Value ~= LocalPlayer (Environment.Blacklisted, (Value, )) Character (Character, LockPart) Humanoid
PartPosition, TeamCheckOption = (Character[LockPart], ), Environment.DeveloperSettings.TeamCheckOption
Settings.TeamCheck (Value, TeamCheckOption) == (LocalPlayer, TeamCheckOption)
Settings.AliveCheck (Humanoid, ) <=
Settings.WallCheck
BlacklistTable = ((LocalPlayer, ))
_, Value , (Character)
BlacklistTable[#BlacklistTable + ] = Value
#(Camera, {PartPosition}, BlacklistTable) >
Vector, OnScreen, Distance = (Camera, PartPosition)
Vector = (Vector)
Distance = ((UserInputService) - Vector).Magnitude
Distance < RequiredDistance OnScreen
RequiredDistance, Environment.Locked = Distance, Value
((UserInputService) - ((Camera, (((Environment.Locked, ), LockPart), )))).Magnitude > RequiredDistance
()
Load = ()
OriginalSensitivity = (UserInputService, )
Settings, FOVCircle, FOVCircleOutline, FOVSettings, Offset = Environment.Settings, Environment.FOVCircle, Environment.FOVCircleOutline, Environment.FOVSettings
ServiceConnections.RenderSteppedConnection = ((RunService, Environment.DeveloperSettings.UpdateMode), ()
OffsetToMoveDirection, LockPart = Settings.OffsetToMoveDirection, Settings.LockPart
FOVSettings.Enabled Settings.Enabled
Index, Value , FOVSettings
Index ==
(getrenderproperty, FOVCircle, Index)
(FOVCircle, Index, Value)
(FOVCircleOutline, Index, Value)
(FOVCircle, , (Environment.Locked FOVSettings.LockedColor) FOVSettings.RainbowColor () FOVSettings.Color)
(FOVCircleOutline, , FOVSettings.RainbowOutlineColor () FOVSettings.OutlineColor)
(FOVCircleOutline, , FOVSettings.Thickness + )
(FOVCircle, , (UserInputService))
(FOVCircleOutline, , (UserInputService))
(FOVCircle, , )
(FOVCircleOutline, , )
Running Settings.Enabled
()
Offset = OffsetToMoveDirection (((Environment.Locked, ), ), ) * ((Settings.OffsetIncrement, , ) / ) Vector3zero
Environment.Locked
LockedPosition_Vector3 = ((Environment.Locked, )[LockPart], )
LockedPosition = (Camera, LockedPosition_Vector3 + Offset)
Environment.Settings.LockMode ==
((LockedPosition.X - (UserInputService).X) / Settings.Sensitivity2, (LockedPosition.Y - (UserInputService).Y) / Settings.Sensitivity2)
Settings.Sensitivity >
Animation = TweenService:(Camera, (Environment.Settings.Sensitivity, .EasingStyle.Sine, .EasingDirection.Out), { = (Camera.CFrame.Position, LockedPosition_Vector3)})
Animation:()
(Camera, , (Camera.CFrame.Position, LockedPosition_Vector3 + Offset))
(UserInputService, , )
(FOVCircle, , FOVSettings.LockedColor)
)
ServiceConnections.InputBeganConnection = ((UserInputService, ), (Input)
TriggerKey, Toggle = Settings.TriggerKey, Settings.Toggle
Typing
Input.UserInputType == .UserInputType.Keyboard Input.KeyCode == TriggerKey Input.UserInputType == TriggerKey
Toggle
Running = Running
Running
()
Running =
)
ServiceConnections.InputEndedConnection = ((UserInputService, ), (Input)
TriggerKey, Toggle = Settings.TriggerKey, Settings.Toggle
Toggle Typing
Input.UserInputType == .UserInputType.Keyboard Input.KeyCode == TriggerKey Input.UserInputType == TriggerKey
Running =
()
)
ServiceConnections.TypingStartedConnection = ((UserInputService, ), ()
Typing =
)
ServiceConnections.TypingEndedConnection = ((UserInputService, ), ()
Typing =
)
Environment.(self)
(self, )
Index, _ , ServiceConnections
(ServiceConnections[Index])
Load = ; ConvertVector = ; CancelLock = ; GetClosestPlayer = ; GetRainbowColor = ; FixUsername =
self.FOVCircle:()
self.FOVCircleOutline:()
().ExunysDeveloperAimbot =
Environment.()
Index, _ , ServiceConnections
(ServiceConnections[Index])
()
Environment.(self, Username)
(self, )
(Username, )
Username = (Username)
(self, ..Username..)
self.Blacklisted[#self.Blacklisted + ] = Username
Environment.(self, Username)
(self, )
(Username, )
Username = (Username)
(Username, ..Username..)
Index = (self.Blacklisted, Username)
(Index, ..Username..)
(self.Blacklisted, Index)
Environment.()
()
Value = Environment.Locked
()
Value
Environment.Load = Load
(Environment, {__call = Load})
EnvironmentIt gives you aimbot

Universal