Run it
Copy the script and paste it into your executor.
Players = :()
Workspace = :()
UserInputService = :()
RunService = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
().Config = {
Enabled = ,
Players = ,
FOV = ,
ShowFOV = ,
DummyTargets = {, },
StickyBonus = ,
VisibilityCheck = ,
MenuKeybind = .KeyCode.RightShift
}
Library = (:())()
ESP = (:())()
FovCircle = .()
FovCircle.Thickness =
FovCircle.NumSides =
FovCircle.Radius = ().Config.FOV
FovCircle.Color = .(, , )
FovCircle.Visible = ().Config.ShowFOV
TargetTracer = .()
TargetTracer.Thickness =
TargetTracer.Color = .(, , )
TargetTracer.Visible =
CurrentTarget =
(part)
Camera = Workspace.CurrentCamera
Camera
params = RaycastParams.()
params.FilterType = .RaycastFilterType.Exclude
params.FilterDescendantsInstances = {LocalPlayer.Character, part.Parent, Workspace:()}
result = Workspace:(Camera.CFrame.Position, (part.Position - Camera.CFrame.Position), params)
result ==
()
().Config.Enabled
Camera = Workspace.CurrentCamera
Camera
MousePos = UserInputService:()
Closest, BestDist = , ().Config.FOV
CurrentTarget CurrentTarget.Parent
pos, onScreen = Camera:(CurrentTarget.Position)
onScreen
dist = (.(pos.X, pos.Y) - MousePos).Magnitude
dist < ().Config.FOV * ( ().Config.VisibilityCheck (CurrentTarget))
Closest, BestDist = CurrentTarget, dist * ().Config.StickyBonus
(entity)
Part = entity:() (entity:() entity:() entity.PrimaryPart) (entity:() entity)
Part Part ~= CurrentTarget
pos, onScreen = Camera:(Part.Position)
onScreen
dist = (.(pos.X, pos.Y) - MousePos).Magnitude
dist < BestDist ( ().Config.VisibilityCheck (Part))
Closest, BestDist = Part, dist
().Config.Players
_, p (Players:())
p ~= LocalPlayer p.Character p.Character:() p.Character.Humanoid.Health >
(p.Character)
Entities = Workspace:()
Entities
_, Entity (Entities:())
name = Entity.Name:()
isValid =
_, t (().Config.DummyTargets) name:(t:()) isValid =
isValid (Entity)
Closest
oldNamecall
oldNamecall = (, , ((self, ...)
method = ()
args = {...}
() self == Workspace (method == method == ) CurrentTarget
origin = args[]
direction = args[]
(origin) == (direction) == direction.Magnitude >
args[] = (CurrentTarget.Position - origin).Unit * direction.Magnitude
(self, (args))
(self, ...)
))
oldNewIndex
oldNewIndex = (, , (self, index, value)
()
(self, index, value)
value ==
(self, index, value)
)
()
ESP:()
().Config.Players
(p)
p == LocalPlayer
p.CharacterAdded:((char)
().Config.Players
char:(, )
ESP:(char, {Name = p.Name, Color = ESP.BoxColor})
)
p.Character ESP:(p.Character, {Name = p.Name, Color = ESP.BoxColor})
Players.PlayerAdded:(setupPlayer)
_, p (Players:()) (p)
Entities = Workspace:()
Entities
(child)
name = child.Name:()
isValid =
_, t (().Config.DummyTargets) name:(t:()) isValid =
isValid ESP:(child, {Name = child.Name, Color = ESP.BoxColor})
Entities.ChildAdded:((c) Config.Players (c) )
_, child (Entities:()) (child)
Win = Library:({Title = })
CombatTab = Win:()
EspTab = Win:()
SettingsTab = Win:()
MainGroup = CombatTab:()
MainGroup:(, {Text = , Default = , Callback = (v) ().Config.Enabled = v })
MainGroup:(, {Text = , Default = , Callback = (v) ().Config.Players = v; () })
MainGroup:(, {Text = , Default = , Callback = (v) ().Config.VisibilityCheck = v })
MainGroup:(, {Text = , Min = , Max = , Default = , Callback = (v) ().Config.FOV = v })
MainGroup:(, {Text = , Default = , Callback = (v) ().Config.ShowFOV = v })
EspGroup = EspTab:()
EspGroup:(, {Text = , Default = , Callback = (v) ESP.Enabled = v })
EspGroup:(, {Text = , Min = , Max = , Default = , Callback = (v) ESP.MaxDistance = v })
SettingsGroup = SettingsTab:()
SettingsGroup:()
SettingsGroup:(, {Text = , Default = , Callback = (v) ().Config.MenuKeybind = v })
UiVisible =
UserInputService.InputBegan:((input, gp)
gp input.KeyCode == ().Config.MenuKeybind
UiVisible = UiVisible
Win:(UiVisible)
)
ESP.Enabled =
ESP.BoxColor = .(, , )
()
Library:(, )
RunService.RenderStepped:(()
MousePos = UserInputService:()
FovCircle.Position = MousePos
FovCircle.Radius = ().Config.FOV
FovCircle.Visible = ().Config.Enabled ().Config.ShowFOV
CurrentTarget = ()
CurrentTarget
Camera = Workspace.CurrentCamera
pos, onScreen = Camera:(CurrentTarget.Position)
TargetTracer.From = MousePos
TargetTracer.To = .(pos.X, pos.Y)
TargetTracer.Visible = ().Config.Enabled
TargetTracer.Visible =
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Silent aim Esp script might be detected ALSO EVERYTHING IS DRAWING IF UR EXECUTOR DONT SUPPORT DRAWING SCRIPT WONT WORK
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