Run it
Copy the script and paste it into your executor.
HITBOX_MULTIPLIER =
EFFECT_DURATION =
COOLDOWN =
DAMAGE =
KEYBIND = .KeyCode.F
debounce =
Players = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
(character)
character
_, part (character:())
part:()
part:()
originalSize = .()
originalSize.Name =
originalSize.Value = part.Size
originalSize.Parent = part
originalSize = part:()
originalSize
part.Size = originalSize.Value * HITBOX_MULTIPLIER
humanoid = character:()
humanoid
humanoid.Health = .(, humanoid.Health - DAMAGE)
.(EFFECT_DURATION, ()
character character.Parent
_, part (character:())
part:() part:()
part.Size = part.OriginalSize.Value
)
()
players = {}
_, player (Players:())
player ~= LocalPlayer player.Character
.(players, player)
players
()
debounce
()
debounce =
otherPlayers = ()
_, targetPlayer (otherPlayers)
targetPlayer.Character
(targetPlayer.Character)
( .. #otherPlayers .. )
startTime = ()
cooldownThread = .(()
() - startTime < COOLDOWN
remaining = COOLDOWN - (() - startTime)
(.(, remaining))
.()
()
debounce =
)
connection = UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == KEYBIND
()
)
()
_, player (Players:())
player.Character
_, part (player.Character:())
part:() part:()
part.Size = part.OriginalSize.Value
connection
connection:()
Rivals ffa script kills everyone9work i progress working)

Universal