Run it
Copy the script and paste it into your executor.
local ItemLibrary = require(game:GetService("ReplicatedStorage").Modules.ItemLibrary)
local weapons = {
Sniper = {
WalkSpeedMultiplier = 4
}
}
for name, item in pairs(ItemLibrary.Items) do
local mods = weapons[name]
if mods then
for key, value in pairs(mods) do
if type(value) == "table" and type(item[key]) == "table" then
for subKey, subValue in pairs(value) do
item[key][subKey] = subValue
end
else
item[key] = value
end
end
end
endAll weapons data (setting's): https://github.com/nymian6-glitch/Paradise/blob/main/rivals_weapons_dump.txt