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Copy the script and paste it into your executor.
.PlaceId ==
PlayerGui = .CoreGui
Simple = .()
Simple.Name =
Simple.ResetOnSpawn =
Simple.Parent = PlayerGui
Window = .()
Window.Name =
Window.Position = .(, , , )
Window.Size = .(, , , )
Window.AnchorPoint = .(, )
Window.BackgroundColor3 = .(, , )
Window.BorderSizePixel =
Window.Parent = Simple
Window.Active =
Window.Draggable =
UIAspectRatioConstraint = .()
UIAspectRatioConstraint.Name =
UIAspectRatioConstraint.Parent = Window
UIAspectRatioConstraint.AspectRatio =
UIGradient = .()
UIGradient.Name =
UIGradient.Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))})
UIGradient.Rotation = -
UIGradient.Transparency = NumberSequence.({NumberSequenceKeypoint.(, , ), NumberSequenceKeypoint.(, , )})
UIGradient.Offset = .(, )
UIGradient.Parent = Window
Container = .()
Container.Name =
Container.Position = .(, , , )
Container.Size = .(, -, , )
Container.AnchorPoint = .(, )
Container.BackgroundColor3 = .(, , )
Container.BackgroundTransparency =
Container.Parent = Window
UIListLayout = .()
UIListLayout.Name =
UIListLayout.Parent = Container
UIListLayout.Padding = .(, )
UIListLayout.SortOrder = .SortOrder.LayoutOrder
Toggle = .()
Toggle.Name =
Toggle.Position = .(, , , )
Toggle.Size = .(, , , )
Toggle.AnchorPoint = .(, )
Toggle.BackgroundColor3 = .(, , )
Toggle.BackgroundTransparency =
Toggle.Parent = Container
Toggle.LayoutOrder =
effect = .()
effect.Name =
effect.Position = .(, , , )
effect.Size = .(, , , )
effect.AnchorPoint = .(, )
effect.BackgroundColor3 = .(, , )
effect.BackgroundTransparency =
effect.BorderSizePixel =
effect.Parent = Toggle
EffectText = .()
EffectText.Name =
EffectText.Position = .(, , , )
EffectText.Size = .(, , , )
EffectText.AnchorPoint = .(, )
EffectText.BackgroundColor3 = .(, , )
EffectText.BackgroundTransparency =
EffectText.BorderSizePixel =
EffectText.Text =
EffectText.TextColor3 = .(, , )
EffectText.TextScaled =
EffectText.TextSize =
EffectText.Font = .Font.SourceSansBold
EffectText.TextXAlignment = .TextXAlignment.Center
EffectText.TextYAlignment = .TextYAlignment.Center
EffectText.ZIndex =
EffectText.Parent = effect
TriggerButton = .()
TriggerButton.Name =
TriggerButton.Parent = Toggle
TriggerButton.BackgroundTransparency =
TriggerButton.Size = .(, , , )
TriggerButton.Position = .(, , , )
TriggerButton.Text =
TriggerButton.ZIndex =
toggle =
Lighting = :()
TriggerButton.MouseButton1Click:(()
toggle = toggle
toggle
EffectText.Text =
EffectText.TextColor3 = .(, , )
Lighting.TimeOfDay =
Lighting.Brightness =
Lighting.OutdoorAmbient = .(, , )
Lighting.FogEnd =
Lighting.FogColor = .(, , )
EffectText.Text =
EffectText.TextColor3 = .(, , )
Lighting.TimeOfDay =
Lighting.Brightness =
Lighting.OutdoorAmbient = .(, , )
Lighting.FogEnd =
Lighting.FogColor = .(, , )
)
Text = .()
Text.Name =
Text.Position = .(, , , )
Text.Size = .(, -, , )
Text.AnchorPoint = .(, )
Text.BackgroundColor3 = .(, , )
Text.BackgroundTransparency =
Text.BorderSizePixel =
Text.Text =
Text.TextColor3 = .(, , )
Text.TextScaled =
Text.TextSize =
Text.Font = .Font.SourceSansSemibold
Text.TextXAlignment = .TextXAlignment.Left
Text.ZIndex =
Text.Parent = Toggle
Toggle_2 = .()
Toggle_2.Name =
Toggle_2.Position = .(, , , )
Toggle_2.Size = .(, , , )
Toggle_2.AnchorPoint = .(, )
Toggle_2.BackgroundColor3 = .(, , )
Toggle_2.BackgroundTransparency =
Toggle_2.Parent = Container
Toggle_2.LayoutOrder =
effect_2 = .()
effect_2.Name =
effect_2.Position = .(, , , )
effect_2.Size = .(, , , )
effect_2.AnchorPoint = .(, )
effect_2.BackgroundColor3 = .(, , )
effect_2.BackgroundTransparency =
effect_2.BorderSizePixel =
effect_2.Parent = Toggle_2
EffectText_2 = .()
EffectText_2.Name =
EffectText_2.Position = .(, , , )
EffectText_2.Size = .(, , , )
EffectText_2.AnchorPoint = .(, )
EffectText_2.BackgroundColor3 = .(, , )
EffectText_2.BackgroundTransparency =
EffectText_2.BorderSizePixel =
EffectText_2.Text =
EffectText_2.TextColor3 = .(,, )
EffectText_2.TextScaled =
EffectText_2.TextSize =
EffectText_2.Font = .Font.SourceSansBold
EffectText_2.TextXAlignment = .TextXAlignment.Center
EffectText_2.TextYAlignment = .TextYAlignment.Center
EffectText_2.ZIndex =
EffectText_2.Parent = effect_2
Text_2 = .()
Text_2.Name =
Text_2.Position = .(, , , )
Text_2.Size = .(, -, , )
Text_2.AnchorPoint = .(, )
Text_2.BackgroundColor3 = .(, , )
Text_2.BackgroundTransparency =
Text_2.BorderSizePixel =
Text_2.Text =
Text_2.TextColor3 = .(, , )
Text_2.TextScaled =
Text_2.TextSize =
Text_2.Font = .Font.SourceSansSemibold
Text_2.TextXAlignment = .TextXAlignment.Left
Text_2.ZIndex =
Text_2.Parent = Toggle_2
TriggerButton_2 = .()
TriggerButton_2.Name =
TriggerButton_2.Parent = Toggle_2
TriggerButton_2.BackgroundTransparency =
TriggerButton_2.Size = .(, , , )
TriggerButton_2.Position = .(, , , )
TriggerButton_2.Text =
TriggerButton_2.ZIndex =
Players = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
RunService = :()
ChamsEnabled =
VisibleColor = .(,,)
InvisibleColor = .(,,)
OriginalAppearance = {}
(part)
part
origin = Camera.CFrame.Position
direction = (part.Position - origin).Unit * (part.Position - origin).Magnitude
ray = Ray.(origin, direction)
hit = :(ray, {LocalPlayer.Character})
hit hit:(part.Parent)
(char)
char char:()
OriginalAppearance[char]
OriginalAppearance[char] = {}
_, v (char:())
v:() v:()
OriginalAppearance[char][v] = {
Color = v.Color,
Material = v.Material,
Transparency = v.Transparency
}
v:() v:()
OriginalAppearance[char][v] = {Transparency = v.Transparency}
v:() v:() v:()
OriginalAppearance[char][v] = {Parent = v.Parent}
v:()
OriginalAppearance[char][v] = {Parent = v.Parent}
_, v (char:())
v:() v:()
v.Transparency =
v:() v:() v:() v:()
v.Parent =
_, v (char:())
(v:() v:()) v.Transparency <
v.Material = .Material.Neon
v.Color = VisibleColor
v.Transparency =
char:()
hl = .()
hl.Name =
hl.FillTransparency =
hl.OutlineTransparency =
hl.Enabled =
hl.FillColor = InvisibleColor
hl.Adornee = char
hl.Parent = char
(char)
char OriginalAppearance[char]
v, props (OriginalAppearance[char])
(v:() v:()) props.Transparency <
v.Color = props.Color
v.Material = props.Material
v.Transparency = props.Transparency
v:() v:()
v.Transparency = props.Transparency
v.Parent = props.Parent
hl = char:()
hl hl:()
OriginalAppearance[char] =
()
_, plr (Players:())
plr ~= LocalPlayer plr.Character plr.Character:()
visible = (plr.Character.HumanoidRootPart)
hl = plr.Character:()
hl hl.Enabled = visible
(plr)
plr.CharacterAdded:((char)
char:()
.()
ChamsEnabled
(char)
)
plr.Character ChamsEnabled
(plr.Character)
_, plr (Players:())
plr ~= LocalPlayer (plr)
Players.PlayerAdded:(setupPlayer)
Players.PlayerRemoving:((plr)
plr.Character (plr.Character)
)
RunService.RenderStepped:(()
ChamsEnabled ()
)
TriggerButton_2.MouseButton1Click:(()
EffectText_2.Text ==
EffectText_2.Text =
EffectText_2.TextColor3 = .(, , )
ChamsEnabled =
_, plr (Players:())
plr ~= LocalPlayer plr.Character
(plr.Character)
EffectText_2.Text =
EffectText_2.TextColor3 = .(, , )
ChamsEnabled =
_, plr (Players:())
plr ~= LocalPlayer plr.Character
(plr.Character)
)
Toggle_3 = .()
Toggle_3.Name =
Toggle_3.Position = .(, , , )
Toggle_3.Size = .(, , , )
Toggle_3.AnchorPoint = .(, )
Toggle_3.BackgroundColor3 = .(, , )
Toggle_3.BackgroundTransparency =
Toggle_3.LayoutOrder =
Toggle_3.Parent = Container
effect_3 = .()
effect_3.Name =
effect_3.Position = .(, , , )
effect_3.Size = .(, , , )
effect_3.AnchorPoint = .(, )
effect_3.BackgroundColor3 = .(, , )
effect_3.BackgroundTransparency =
effect_3.BorderSizePixel =
effect_3.Parent = Toggle_3
EffectText_3 = .()
EffectText_3.Name =
EffectText_3.Position = .(, , , )
EffectText_3.Size = .(, , , )
EffectText_3.AnchorPoint = .(, )
EffectText_3.BackgroundColor3 = .(, , )
EffectText_3.BackgroundTransparency =
EffectText_3.BorderSizePixel =
EffectText_3.Text =
EffectText_3.TextColor3 = .(, , )
EffectText_3.TextScaled =
EffectText_3.TextSize =
EffectText_3.Font = .Font.SourceSansBold
EffectText_3.TextXAlignment = .TextXAlignment.Center
EffectText_3.TextYAlignment = .TextYAlignment.Center
EffectText_3.ZIndex =
EffectText_3.Parent = effect_3
TriggerButton_3 = .()
TriggerButton_3.Name =
TriggerButton_3.Parent = Toggle_3
TriggerButton_3.BackgroundTransparency =
TriggerButton_3.Size = .(, , , )
TriggerButton_3.Position = .(, , , )
TriggerButton_3.Text =
TriggerButton_3.ZIndex =
UserInputService = :()
RunService = :()
holdingMouse =
pcConnectionBegan, pcConnectionEnded
TriggerButton_3.MouseButton1Click:(()
EffectText_3.Text ==
EffectText_3.Text =
EffectText_3.TextColor3 = .(, , )
Players = :()
Workspace = :()
Camera = Workspace.CurrentCamera
LocalPlayer = Players.LocalPlayer
FOV =
flickTime =
flicking =
(part)
part part:()
origin = Camera.CFrame.Position
direction = (part.Position - origin)
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character}
result = Workspace:(origin, direction, raycastParams)
result result.Instance
result.Instance:(part.Parent)
()
closestTarget, shortestDistance = , FOV
teamCheck =
_, player (Players:())
player.Team ~=
teamCheck =
(char, player)
char
head = char:()
humanoid = char:()
head humanoid humanoid.Health >
teamCheck player player.Team == LocalPlayer.Team
(head)
pos, visible = Camera:(head.Position)
visible
screenCenter = .(Camera.ViewportSize.X/, Camera.ViewportSize.Y/)
distance = (.(pos.X,pos.Y)-screenCenter).Magnitude
distance < shortestDistance
shortestDistance = distance
closestTarget = head
_, player (Players:())
player ~= LocalPlayer
(player.Character, player)
zombieFolder = Workspace:()
zombieFolder zombieFolder:()
_, zombie (zombieFolder.Entities:())
(zombie)
closestTarget
()
targetHead = ()
targetHead
oldCFrame = Camera.CFrame
Camera.CFrame = .(Camera.CFrame.Position, targetHead.Position)
.(flickTime)
Camera.CFrame = oldCFrame
()
success, shootButton = (()
LocalPlayer.PlayerGui:():():()
LocalPlayer.PlayerGui:():():()
)
success shootButton
shootButton.MouseButton1Down:(()
flicking
flicking =
.(()
holdingMouse
()
flicking =
)
)
()
LocalPlayer.CharacterAdded:(()
.()
()
)
pcConnectionBegan = UserInputService.InputBegan:((input, gp)
input.UserInputType == .UserInputType.MouseButton1 gp
holdingMouse =
flicking
flicking =
.(()
holdingMouse
()
flicking =
)
)
pcConnectionEnded = UserInputService.InputEnded:((input, gp)
input.UserInputType == .UserInputType.MouseButton1
holdingMouse =
)
EffectText_3.Text =
EffectText_3.TextColor3 = .(, , )
holdingMouse =
pcConnectionBegan pcConnectionBegan:()
pcConnectionEnded pcConnectionEnded:()
)
Text_3 = .()
Text_3.Name =
Text_3.Position = .(, , , )
Text_3.Size = .(, -, , )
Text_3.AnchorPoint = .(, )
Text_3.BackgroundColor3 = .(, , )
Text_3.BackgroundTransparency =
Text_3.BorderSizePixel =
Text_3.Text =
Text_3.TextColor3 = .(, , )
Text_3.TextScaled =
Text_3.TextSize =
Text_3.Font = .Font.SourceSansSemibold
Text_3.TextXAlignment = .TextXAlignment.Left
Text_3.ZIndex =
Text_3.Parent = Toggle_3
Toggle_4 = .()
Toggle_4.Name =
Toggle_4.Position = .(, , , )
Toggle_4.Size = .(, , , )
Toggle_4.AnchorPoint = .(, )
Toggle_4.BackgroundColor3 = .(, , )
Toggle_4.BackgroundTransparency =
Toggle_4.Parent = Container
Toggle_4.LayoutOrder =
effect_4 = .()
effect_4.Name =
effect_4.Position = .(, , , )
effect_4.Size = .(, , , )
effect_4.AnchorPoint = .(, )
effect_4.BackgroundColor3 = .(, , )
effect_4.BackgroundTransparency =
effect_4.BorderSizePixel =
effect_4.Parent = Toggle_4
EffectText_4 = .()
EffectText_4.Name =
EffectText_4.Position = .(, , , )
EffectText_4.Size = .(, , , )
EffectText_4.AnchorPoint = .(, )
EffectText_4.BackgroundColor3 = .(, , )
EffectText_4.BackgroundTransparency =
EffectText_4.BorderSizePixel =
EffectText_4.Text =
EffectText_4.TextColor3 = .(,, )
EffectText_4.TextScaled =
EffectText_4.TextSize =
EffectText_4.Font = .Font.SourceSansBold
EffectText_4.TextXAlignment = .TextXAlignment.Center
EffectText_4.TextYAlignment = .TextYAlignment.Center
EffectText_4.ZIndex =
EffectText_4.Parent = effect_4
Text_4 = .()
Text_4.Name =
Text_4.Position = .(, , , )
Text_4.Size = .(, -, , )
Text_4.AnchorPoint = .(, )
Text_4.BackgroundColor3 = .(, , )
Text_4.BackgroundTransparency =
Text_4.BorderSizePixel =
Text_4.Text =
Text_4.TextColor3 = .(, , )
Text_4.TextScaled =
Text_4.TextSize =
Text_4.Font = .Font.SourceSansSemibold
Text_4.TextXAlignment = .TextXAlignment.Left
Text_4.ZIndex =
Text_4.Parent = Toggle_4
TriggerButton_4 = .()
TriggerButton_4.Name =
TriggerButton_4.Parent = Toggle_4
TriggerButton_4.BackgroundTransparency =
TriggerButton_4.Size = .(, , , )
TriggerButton_4.Position = .(, , , )
TriggerButton_4.Text =
TriggerButton_4.ZIndex =
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
ESPFolder = .()
ESPFolder.Name =
ESPFolder.Parent = .CoreGui
btoggle =
ESPConnections = {}
TriggerButton_4.MouseButton1Click:(()
btoggle = btoggle
btoggle
EffectText_4.Text =
EffectText_4.TextColor3 = .(, , )
_, player (Players:())
player ~= LocalPlayer
ESPConnections[player] = (player)
EffectText_4.Text =
EffectText_4.TextColor3 = .(, , )
ESPFolder:()
_, conn (ESPConnections)
conn conn:()
ESPConnections = {}
)
(player)
player.Character ==
billboard = .()
billboard.Name = player.Name ..
billboard.Size = .(, , , )
billboard.Adornee = player.Character:()
billboard.AlwaysOnTop =
billboard.StudsOffset = .(-, , )
billboard.Parent = ESPFolder
nameLabel = .()
nameLabel.Size = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(, , )
nameLabel.Font = .Font.SourceSansBold
nameLabel.TextSize =
nameLabel.Text = player.Name
nameLabel.Parent = billboard
healthBarBG = .()
healthBarBG.Size = .(, , , )
healthBarBG.Position = .(, , , )
healthBarBG.BackgroundColor3 = .(, , )
healthBarBG.BorderSizePixel =
healthBarBG.Parent = billboard
healthBar = .()
healthBar.Size = .(, , , )
healthBar.Position = .(, , , )
healthBar.BackgroundColor3 = .(, , )
healthBar.BorderSizePixel =
healthBar.Parent = healthBarBG
uiGradient = .()
uiGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
uiGradient.Rotation =
uiGradient.Parent = healthBar
conn = RunService.RenderStepped:(()
character = player.Character
humanoid = character character:()
humanoid
healthPercent = .(humanoid.Health / humanoid.MaxHealth, , )
healthBar.Size = .(, , healthPercent, )
billboard.Adornee = character:()
)
conn
Players.PlayerAdded:((player)
player.CharacterAdded:(()
btoggle player ~= LocalPlayer
ESPConnections[player] = (player)
)
)
Title = .()
Title.Name =
Title.Position = .(, , , )
Title.Size = .(, , , )
Title.AnchorPoint = .(, )
Title.BackgroundColor3 = .(, , )
Title.BackgroundTransparency =
Title.BorderSizePixel =
Title.Text =
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.TextSize =
Title.Font = .Font.SourceSansBold
Title.TextYAlignment = .TextYAlignment.Center
Title.ZIndex =
Title.Parent = Window
Line = .()
Line.Name =
Line.Position = .(, , , )
Line.Size = .(, , , )
Line.AnchorPoint = .(, )
Line.BackgroundColor3 = .(, , )
Line.BorderSizePixel =
Line.Parent = Title
UIGradient_2 = .()
UIGradient_2.Name =
UIGradient_2.Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))})
UIGradient_2.Rotation =
UIGradient_2.Transparency = NumberSequence.({NumberSequenceKeypoint.(, , ), NumberSequenceKeypoint.(, , )})
UIGradient_2.Offset = .(, )
UIGradient_2.Parent = Line
bloom = .()
bloom.Name =
bloom.Size =
bloom.Intensity =
bloom.Threshold =
bloom.Parent = .Lighting
:().e1f0bc5c8c2deebbf6feaaeb750d44dadc3d8e39339a0ce400c5f6c05b67cf6c:()

Universal