Run it
Copy the script and paste it into your executor.
.HeadSize =
.Disabled =
.TeamCheck =
.ShowNames =
.HitboxColor =
.HitboxTransparency =
Players = :()
RunService = :()
localPlayer = Players.LocalPlayer
backupData = {}
(hrp, playerName)
hrp:()
billboard = .()
billboard.Name =
billboard.Adornee = hrp
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = hrp
label = .()
label.BackgroundTransparency =
label.Size = .(, , , )
label.Text = .. playerName ..
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.TextScaled =
label.Font = .Font.SourceSansBold
label.Parent = billboard
RunService.RenderStepped:(()
.Disabled
player, data (backupData)
(()
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
hrp.Size = data.Size
hrp.Transparency = data.Transparency
hrp.Material = data.Material
hrp:() hrp.HitboxESP:()
)
backupData[player] =
_, v (Players:())
v ~= localPlayer v.Character v.Character:()
.TeamCheck v.Team == localPlayer.Team
hrp = v.Character.HumanoidRootPart
hum = v.Character:()
hum hum.Health >
backupData[v]
backupData[v] = {
Size = hrp.Size,
Transparency = hrp.Transparency,
Material = hrp.Material
}
(()
hrp.Size = .(.HeadSize, .HeadSize, .HeadSize)
hrp.Transparency = .HitboxTransparency
hrp.BrickColor = BrickColor.(.HitboxColor)
hrp.Material = .Material.Neon
hrp.CanCollide =
.ShowNames
(hrp, v.Name)
)
)