Run it
Copy the script and paste it into your executor.
.PlaceId ==
OrionLib = (:())()
Window = OrionLib:({Name = , HidePremium = , SaveConfig = , IntroEnabled = })
Players = :()
RunService = :()
UserInputService = :()
Lighting = :()
TweenService = :()
Debris = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
ChamsColor = .(, , )
NameColor = .(, , )
MaxDistance =
NameSize =
AimOn =
AimFOV =
AimSmooth =
AimPart =
AimKey = .UserInputType.MouseButton2
AimMaxRange =
AimWallCheck =
WeatherOn =
CurrentWeather =
WeatherObjects = {}
WeatherConnections = {}
WeatherThreads = {}
InfJumpOn =
InfJumpConnection =
SpeedOn =
SpeedValue =
SpeedConnection =
BoxOn =
BoxColor = .(, , )
HealthOn =
BoxData = {}
()
char = LocalPlayer.Character
char
char:()
(position)
puddle = .()
puddle.Name =
puddle.Size = .(.(, ), , .(, ))
puddle.Position = position + .(, , )
puddle.Transparency =
puddle.Reflectance =
puddle.Color = .(, , )
puddle.Material = .Material.Glass
puddle.Anchored =
puddle.CanCollide =
puddle.Parent =
.(()
i = ,
puddle.Parent
puddle.Transparency = + (i * )
.()
puddle.Parent
puddle:()
)
()
WeatherOn
originalBrightness = Lighting.Brightness
originalAmbient = Lighting.OutdoorAmbient
originalFogColor = Lighting.FogColor
TweenService:(
Lighting,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Brightness = , OutdoorAmbient = .(, , ), FogColor = .(, , )}
):()
.(, ()
WeatherOn
TweenService:(
Lighting,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Brightness = originalBrightness, OutdoorAmbient = originalAmbient, FogColor = originalFogColor}
):()
)
.(, ()
WeatherOn
TweenService:(
Lighting,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Brightness = , OutdoorAmbient = .(, , ), FogColor = .(, , )}
):()
.(, ()
WeatherOn
TweenService:(
Lighting,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut),
{Brightness = originalBrightness, OutdoorAmbient = originalAmbient, FogColor = originalFogColor}
):()
)
)
thunder = .()
thunder.Name =
thunder.SoundId =
thunder.Volume =
thunder.Parent =
thunder:()
Debris:(thunder, )
()
WeatherOn
hue = .() *
color = .(hue / , , )
cc = Lighting:()
cc
originalTint = cc.TintColor
cc.TintColor = color
.(, ()
cc.Parent
TweenService:(
cc,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut),
{TintColor = originalTint}
):()
)
(preset)
WeatherObjects.originalLighting = {
Brightness = Lighting.Brightness,
OutdoorAmbient = Lighting.OutdoorAmbient,
FogColor = Lighting.FogColor,
FogStart = Lighting.FogStart,
FogEnd = Lighting.FogEnd,
EnvironmentDiffuseScale = Lighting.EnvironmentDiffuseScale,
EnvironmentSpecularScale = Lighting.EnvironmentSpecularScale
}
TweenService:(
Lighting,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut),
preset
):()
(preset)
blur = .()
blur.Name =
blur.Size =
blur.Parent = Lighting
TweenService:(
blur,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Size = preset.blur}
):()
cc = .()
cc.Name =
cc.Brightness =
cc.Contrast =
cc.Saturation =
cc.TintColor = .(, , )
cc.Parent = Lighting
TweenService:(
cc,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{
Contrast = preset.contrast,
Saturation = preset.saturation,
TintColor = preset.tint
}
):()
bloom = .()
bloom.Name =
bloom.Intensity =
bloom.Size =
bloom.Threshold =
bloom.Parent = Lighting
TweenService:(
bloom,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Intensity = preset.bloom}
):()
()
WeatherOn
WeatherOn =
WeatherObjects.parts = {}
WeatherObjects.winds = {}
i = ,
area = .()
area.Name = .. i
area.Size = .(, , )
area.Transparency =
area.CanCollide =
area.Anchored =
root = ()
root
area.Position = root.Position + .(
.(-, ), , .(-, )
)
area.Position = .(, , )
area.Parent =
drops = .()
drops.Texture =
drops.Rate =
drops.Lifetime = NumberRange.(, )
drops.Speed = NumberRange.(, )
drops.Rotation = NumberRange.(, )
drops.RotSpeed = NumberRange.(, )
drops.VelocitySpread =
drops.Acceleration = .(, -, )
drops.LightEmission =
drops.LightInfluence =
drops.Size = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
drops.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
drops.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
drops.Parent = area
breeze = .()
breeze.Name =
breeze.Force = .(.(-, ), -, .(-, ))
breeze.RelativeTo = .ActuatorRelativeTo.World
breeze.Attachment0 = .(, area)
breeze.Parent = area
.(WeatherObjects.parts, area)
.(WeatherObjects.winds, breeze)
({
Brightness = ,
OutdoorAmbient = .(, , ),
FogColor = .(, , ),
FogStart = ,
FogEnd = ,
EnvironmentDiffuseScale = ,
EnvironmentSpecularScale =
})
({
blur = ,
contrast = ,
saturation = -,
tint = .(, , ),
bloom =
})
rainSound = .()
rainSound.Name =
rainSound.SoundId =
rainSound.Volume =
rainSound.Looped =
rainSound.Parent =
rainSound:()
TweenService:(
rainSound,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Volume = }
):()
WeatherObjects.sound = rainSound
windTick =
puddleTick =
followTick =
rainbowTick =
.(WeatherConnections, RunService.RenderStepped:((dt)
WeatherOn
windTick = windTick + dt
puddleTick = puddleTick + dt
followTick = followTick + dt
rainbowTick = rainbowTick + dt
windTick >
windTick =
_, breeze (WeatherObjects.winds)
breeze.Parent
breeze.Force = .(.(-, ), -, .(-, ))
puddleTick >
puddleTick =
_, area (WeatherObjects.parts)
.() <
spot = area.Position + .(.(-, ), , .(-, ))
(spot)
followTick >
followTick =
root = ()
root
_, area (WeatherObjects.parts)
area.Parent
offset = .(.(-, ), , .(-, ))
TweenService:(
area,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut),
{Position = root.Position + offset + .(, , )}
):()
rainbowTick >
rainbowTick =
.() <
()
))
.(WeatherThreads, .(()
WeatherOn
.(.(, ))
WeatherOn .() <
()
))
()
WeatherOn
WeatherOn =
WeatherObjects.parts = {}
WeatherObjects.winds = {}
i = ,
area = .()
area.Name = .. i
area.Size = .(, , )
area.Transparency =
area.CanCollide =
area.Anchored =
root = ()
root
area.Position = root.Position + .(
.(-, ), , .(-, )
)
area.Position = .(, , )
area.Parent =
flakes = .()
flakes.Texture =
flakes.Rate =
flakes.Lifetime = NumberRange.(, )
flakes.Speed = NumberRange.(, )
flakes.Rotation = NumberRange.(, )
flakes.RotSpeed = NumberRange.(-, )
flakes.VelocitySpread =
flakes.Acceleration = .(, -, )
flakes.LightEmission =
flakes.LightInfluence =
flakes.Size = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
flakes.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
flakes.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
flakes.Parent = area
breeze = .()
breeze.Name =
breeze.Force = .(.(-, ), -, .(-, ))
breeze.RelativeTo = .ActuatorRelativeTo.World
breeze.Attachment0 = .(, area)
breeze.Parent = area
.(WeatherObjects.parts, area)
.(WeatherObjects.winds, breeze)
({
Brightness = ,
OutdoorAmbient = .(, , ),
FogColor = .(, , ),
FogStart = ,
FogEnd = ,
EnvironmentDiffuseScale = ,
EnvironmentSpecularScale =
})
({
blur = ,
contrast = ,
saturation = -,
tint = .(, , ),
bloom =
})
windTick =
followTick =
.(WeatherConnections, RunService.RenderStepped:((dt)
WeatherOn
windTick = windTick + dt
followTick = followTick + dt
windTick >
windTick =
_, breeze (WeatherObjects.winds)
breeze.Parent
breeze.Force = .(.(-, ), -, .(-, ))
followTick >
followTick =
root = ()
root
_, area (WeatherObjects.parts)
area.Parent
offset = .(.(-, ), , .(-, ))
TweenService:(
area,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut),
{Position = root.Position + offset + .(, , )}
):()
))
()
WeatherOn
WeatherOn =
WeatherObjects.parts = {}
WeatherObjects.winds = {}
i = ,
area = .()
area.Name = .. i
area.Size = .(, , )
area.Transparency =
area.CanCollide =
area.Anchored =
root = ()
root
area.Position = root.Position + .(
.(-, ), , .(-, )
)
area.Position = .(, , )
area.Parent =
flakes = .()
flakes.Texture =
flakes.Rate =
flakes.Lifetime = NumberRange.(, )
flakes.Speed = NumberRange.(, )
flakes.Rotation = NumberRange.(, )
flakes.RotSpeed = NumberRange.(-, )
flakes.VelocitySpread =
flakes.Acceleration = .(, , )
flakes.LightEmission =
flakes.LightInfluence =
flakes.Size = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
flakes.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
flakes.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
flakes.Parent = area
breeze = .()
breeze.Name =
breeze.Force = .(.(-, ), , .(-, ))
breeze.RelativeTo = .ActuatorRelativeTo.World
breeze.Attachment0 = .(, area)
breeze.Parent = area
.(WeatherObjects.parts, area)
.(WeatherObjects.winds, breeze)
({
Brightness = ,
OutdoorAmbient = .(, , ),
FogColor = .(, , ),
FogStart = ,
FogEnd = ,
EnvironmentDiffuseScale = ,
EnvironmentSpecularScale =
})
({
blur = ,
contrast = ,
saturation = -,
tint = .(, , ),
bloom =
})
windTick =
followTick =
.(WeatherConnections, RunService.RenderStepped:((dt)
WeatherOn
windTick = windTick + dt
followTick = followTick + dt
windTick >
windTick =
_, breeze (WeatherObjects.winds)
breeze.Parent
breeze.Force = .(.(-, ), , .(-, ))
followTick >
followTick =
root = ()
root
_, area (WeatherObjects.parts)
area.Parent
offset = .(.(-, ), , .(-, ))
TweenService:(
area,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut),
{Position = root.Position + offset + .(, , )}
):()
))
()
WeatherOn
WeatherOn =
WeatherObjects.parts = {}
WeatherObjects.winds = {}
({
Brightness = ,
OutdoorAmbient = .(, , ),
FogColor = .(, , ),
FogStart = ,
FogEnd = ,
EnvironmentDiffuseScale = ,
EnvironmentSpecularScale =
})
({
blur = ,
contrast = ,
saturation = -,
tint = .(, , ),
bloom =
})
()
WeatherOn
WeatherOn =
_, conn (WeatherConnections)
conn:()
WeatherConnections = {}
_, thread (WeatherThreads)
.(thread)
WeatherThreads = {}
_, part (WeatherObjects.parts {})
part.Parent
tween = TweenService:(
part,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In),
{Size = .(, , )}
)
tween:()
Debris:(part, )
WeatherObjects.sound WeatherObjects.sound.Parent
tween = TweenService:(
WeatherObjects.sound,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In),
{Volume = }
)
tween:()
Debris:(WeatherObjects.sound, )
_, name ({, , })
fx = Lighting:(name)
fx
target = {Size = }
fx:()
target = {Contrast = , Saturation = }
fx:()
target = {Intensity = }
tween = TweenService:(
fx,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In),
target
)
tween:()
Debris:(fx, )
WeatherObjects.originalLighting
TweenService:(
Lighting,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut),
WeatherObjects.originalLighting
):()
_, obj (:())
obj.Name ==
tween = TweenService:(
obj,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In),
{Transparency = }
)
tween:()
Debris:(obj, )
WeatherObjects = {}
(weatherName)
WeatherOn
()
.()
weatherName ==
()
weatherName ==
()
weatherName ==
()
weatherName ==
()
()
InfJumpConnection
InfJumpConnection = UserInputService.JumpRequest:(()
InfJumpOn
char = LocalPlayer.Character
char
hum = char:()
hum
hum:(.HumanoidStateType.Jumping)
)
()
InfJumpConnection
InfJumpConnection:()
InfJumpConnection =
(state)
InfJumpOn = state
state
()
()
()
SpeedConnection
SpeedConnection = RunService.RenderStepped:((dt)
SpeedOn
char = LocalPlayer.Character
char
root = char:()
hum = char:()
root hum
moveDir = hum.MoveDirection
moveDir.Magnitude >
root.CFrame = root.CFrame + (moveDir * SpeedValue * dt)
)
()
SpeedConnection
SpeedConnection:()
SpeedConnection =
(state)
SpeedOn = state
state
()
()
(plr)
plr == LocalPlayer
BoxData[plr]
gui = .()
gui.Name = .. plr.Name
gui.Size = .(, , , )
gui.AlwaysOnTop =
gui.Enabled =
gui.Parent = .CoreGui
boxFrame = .()
boxFrame.Name =
boxFrame.Size = .(, , , )
boxFrame.BackgroundTransparency =
boxFrame.Parent = gui
stroke = .()
stroke.Thickness =
stroke.Color = BoxColor
stroke.Transparency =
stroke.Parent = boxFrame
healthBg = .()
healthBg.Name =
healthBg.Size = .(, , , )
healthBg.Position = .(-, , , )
healthBg.BackgroundColor3 = .(, , )
healthBg.BorderSizePixel =
healthBg.Visible = HealthOn
healthBg.Parent = gui
healthBar = .()
healthBar.Name =
healthBar.Size = .(, , , )
healthBar.Position = .(, , , )
healthBar.BackgroundColor3 = .(, , )
healthBar.BorderSizePixel =
healthBar.Parent = healthBg
BoxData[plr] = {
gui = gui,
stroke = stroke,
hpBg = healthBg,
hpBar = healthBar
}
(plr)
data = BoxData[plr]
data
data.gui:()
BoxData[plr] =
_, plr (Players:())
(plr)
Players.PlayerAdded:(createBox)
Players.PlayerRemoving:(removeBox)
RunService.RenderStepped:(()
BoxOn HealthOn
me = LocalPlayer.Character
me
myRoot = me:()
myRoot
myPos = myRoot.Position
plr, data (BoxData)
char = plr.Character
root = char char:()
hum = char char:()
head = char char:()
root hum head hum.Health >
dist = (root.Position - myPos).Magnitude
dist <= MaxDistance
screenPos, onScreen = Camera:(root.Position)
onScreen screenPos.Z >
topPos = Camera:(head.Position + .(, , ))
bottomPos = Camera:(root.Position - .(, , ))
height = .(topPos.Y - bottomPos.Y)
width = height *
height < height =
width < width =
data.gui.Adornee = root
data.gui.Size = .(, width, , height)
data.gui.Enabled = BoxOn HealthOn
data.stroke.Color = BoxColor
data.stroke.Transparency = BoxOn
hpPercent = hum.Health / hum.MaxHealth
data.hpBar.Size = .(, , hpPercent, )
data.hpBar.Position = .(, , - hpPercent, )
hpPercent >
data.hpBar.BackgroundColor3 = .(, , )
hpPercent >
data.hpBar.BackgroundColor3 = .(, , )
data.hpBar.BackgroundColor3 = .(, , )
data.hpBg.Visible = HealthOn
data.gui.Enabled =
data.gui.Enabled =
data.gui.Enabled =
)
Tib = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Teb = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Taz = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
chamsOn =
chamsThread =
chamsJoin =
(char)
char char.Parent
char:()
hl = .()
hl.Name =
hl.FillColor = ChamsColor
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.OutlineTransparency =
hl.DepthMode = .HighlightDepthMode.AlwaysOnTop
hl.Adornee = char
hl.Parent = char
(char)
char
hl = char:()
hl hl:()
()
chamsOn
me = LocalPlayer.Character
me
myRoot = me:()
myRoot
myPos = myRoot.Position
_, plr (Players:())
plr ~= LocalPlayer
char = plr.Character
char
root = char:()
hum = char:()
root hum hum.Health >
dist = (root.Position - myPos).Magnitude
dist <= MaxDistance
(char)
(char)
(char)
(state)
chamsOn = state
state
()
chamsThread = .(()
chamsOn
.()
()
)
chamsJoin = Players.PlayerAdded:((plr)
plr.CharacterAdded:(()
.()
()
)
)
chamsThread .(chamsThread) chamsThread =
chamsJoin chamsJoin:() chamsJoin =
_, plr (Players:())
plr.Character
(plr.Character)
nameOn =
nameTags = {}
()
_, tag (nameTags)
tag.gui.Size = .(, NameSize * , , NameSize * )
(plr)
plr == LocalPlayer
nameTags[plr]
gui = .()
gui.Name = .. plr.Name
gui.Size = .(, NameSize * , , NameSize * )
gui.AlwaysOnTop =
gui.StudsOffset = .(, , )
gui.Enabled =
gui.Parent = .CoreGui
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = NameColor
label.TextStrokeTransparency =
label.TextScaled =
label.Font = .Font.GothamBlack
label.Text = plr.Name
label.Parent = gui
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Transparency =
stroke.Parent = label
nameTags[plr] = {gui = gui, label = label}
(plr)
tag = nameTags[plr]
tag
tag.gui:()
nameTags[plr] =
RunService.RenderStepped:(()
nameOn
me = LocalPlayer.Character
me
myRoot = me:()
myRoot
myPos = myRoot.Position
plr, tag (nameTags)
char = plr.Character
root = char char:()
hum = char char:()
root hum hum.Health >
dist = (root.Position - myPos).Magnitude
dist <= MaxDistance
screenPos, onScreen = Camera:(root.Position)
onScreen screenPos.Z >
tag.gui.Adornee = root
tag.gui.Enabled =
tag.label.TextColor3 = NameColor
tag.gui.Enabled =
tag.gui.Enabled =
tag.gui.Enabled =
)
_, plr (Players:())
(plr)
Players.PlayerAdded:(addNameTag)
Players.PlayerRemoving:(dropNameTag)
fovGui = .()
fovGui.Name =
fovGui.ResetOnSpawn =
fovGui.IgnoreGuiInset =
fovGui.Parent = .CoreGui
fovCircle = .()
fovCircle.Name =
fovCircle.AnchorPoint = .(, )
fovCircle.BackgroundTransparency =
fovCircle.Visible =
fovCircle.Parent = fovGui
fovCorner = .()
fovCorner.CornerRadius = .(, )
fovCorner.Parent = fovCircle
fovStroke = .()
fovStroke.Thickness =
fovStroke.Color = .(, , )
fovStroke.Transparency =
fovStroke.Parent = fovCircle
RunService.RenderStepped:(()
AimOn
fovCircle.Visible =
fovCircle.Visible =
mouse = UserInputService:()
fovCircle.Position = .(mouse.X, mouse.Y)
fovCircle.Size = .(AimFOV * , AimFOV * )
)
(plr)
char = plr.Character
char
hum = char:()
hum hum.Health <=
(part)
AimWallCheck
origin = Camera.CFrame.Position
dir = part.Position - origin
params = RaycastParams.()
params.FilterType = .RaycastFilterType.Exclude
params.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
result = :(origin, dir, params)
result
result.Instance:(part.Parent)
()
closest =
shortest = AimFOV
mousePos = UserInputService:()
me = LocalPlayer.Character
me
myRoot = me:()
myRoot
myPos = myRoot.Position
_, plr (Players:())
plr ~= LocalPlayer (plr)
char = plr.Character
part = char:(AimPart) char:()
part
range = (part.Position - myPos).Magnitude
range <= AimMaxRange
screenPos, onScreen = Camera:(part.Position)
onScreen screenPos.Z >
dist = (.(screenPos.X, screenPos.Y) - mousePos).Magnitude
dist < shortest (part)
shortest = dist
closest = part
closest
RunService.RenderStepped:(()
AimOn
UserInputService:(AimKey)
me = LocalPlayer.Character
me
myRoot = me:()
myRoot
target = ()
target
camPos = Camera.CFrame.Position
Camera.CFrame = Camera.CFrame:(
.(camPos, target.Position),
AimSmooth
)
)
(state)
AimOn = state
Taz:()
Taz:({
Name = ,
Default = ,
Callback = (Value)
Value
(CurrentWeather)
()
})
Taz:({
Name = ,
Default = ,
Options = {, , , },
Callback = (Value)
CurrentWeather = Value
WeatherOn
(Value)
})
Taz:({
Name = ,
Callback = ()
()
})
Taz:()
Taz:({
Name = ,
Default = ,
Callback = (Value)
(Value)
})
Taz:({
Name = ,
Default = ,
Callback = (Value)
(Value)
})
Taz:({
Name = ,
Min = ,
Max = ,
Default = ,
Increment = ,
ValueName = ,
Callback = (Value)
SpeedValue = Value
})
Tib:()
Tib:({
Name = ,
Default = ,
Callback = (Value)
(Value)
})
Tib:({
Name = ,
Default = .(, , ),
Callback = (Value)
ChamsColor = Value
_, plr (Players:())
plr.Character
hl = plr.Character:()
hl hl.FillColor = Value
})
Tib:()
Tib:({
Name = ,
Default = ,
Callback = (Value)
nameOn = Value
Value
_, tag (nameTags)
tag.gui.Enabled =
})
Tib:({
Name = ,
Default = .(, , ),
Callback = (Value)
NameColor = Value
_, tag (nameTags)
tag.label.TextColor3 = Value
})
Tib:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(, , ),
Increment = ,
ValueName = ,
Callback = (Value)
NameSize = Value
()
})
Tib:()
Tib:({
Name = ,
Default = ,
Callback = (Value)
BoxOn = Value
Value HealthOn
_, data (BoxData)
data.gui.Enabled =
})
Tib:({
Name = ,
Default = ,
Callback = (Value)
HealthOn = Value
_, data (BoxData)
data.hpBg.Visible = Value
Value BoxOn
_, data (BoxData)
data.gui.Enabled =
})
Tib:({
Name = ,
Default = .(, , ),
Callback = (Value)
BoxColor = Value
_, data (BoxData)
data.stroke.Color = Value
})
Teb:()
Teb:({
Name = ,
Default = ,
Callback = (Value)
(Value)
})
Teb:({
Name = ,
Default = ,
Callback = (Value)
AimWallCheck = Value
})
Teb:({
Name = ,
Min = ,
Max = ,
Default = ,
Increment = ,
ValueName = ,
Callback = (Value)
AimFOV = Value
})
Teb:({
Name = ,
Min = ,
Max = ,
Default = ,
Increment = ,
ValueName = ,
Callback = (Value)
AimMaxRange = Value
})
Teb:({
Name = ,
Min = ,
Max = ,
Default = ,
Increment = ,
ValueName = ,
Callback = (Value)
AimSmooth = Value /
})
OrionLib:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
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