Run it
Copy the script and paste it into your executor.
local util = require(game:GetService("ReplicatedStorage").Modules.Utility)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LP = Players.LocalPlayer
local MAX_DIST =
FOV =
circle = .()
circle.Thickness =
circle.Filled =
circle.NumSides =
circle.Visible =
(origin)
center = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
best, bestDist = , .huge
myChar = LP.Character
_, p (Players:())
p == LP
char = p.Character
char char == myChar
head = char:()
hum = char:()
head hum hum.Health <=
(origin - head.Position).Magnitude > MAX_DIST
sp, vis = Camera:(head.Position)
vis
d = (.(sp.X, sp.Y) - center).Magnitude
d < FOV d < bestDist
bestDist = d
best = head
best
RunService.RenderStepped:(()
center = Camera.ViewportSize /
circle.Position = .(center.X, center.Y)
circle.Radius = FOV
myRoot = LP.Character LP.Character:()
circle.Color = (myRoot myRoot.Position Camera.CFrame.Position)
.(, , ) .(, , )
)
orig = util.Raycast
util.Raycast = (self, origin, direction, distance, ...)
target = (origin)
target
(self, origin, target.Position, distance, ...)
(self, origin, direction, distance, ...)
orig = util.PlayParticles
util.PlayParticles = (self, obj)
(obj) ==
n = obj.Name:()
n:() n:() n:()
(self, obj)
Silent aim only

Universal