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Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
UserInputService = :()
RunService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
librarynew = (:(, ))()
window = librarynew:()
mainFolder = window:()
aimbotFolder = window:()
killAuraEnabled =
killAuraRange =
killAuraDamage =
ammoAmount =
targets = {
NPCs = {},
Safes = {},
}
lastNpcUpdate =
lastSafeUpdate =
updateInterval =
remoteEvent =
().AimbotEnabled =
().EspNPCsEnabled =
().EspLootEnabled =
().AimbotTarget = {
position = ,
part = ,
}
().AimPart =
().ShowFov =
().FovRadius =
touchEnabled = UserInputService.TouchEnabled UserInputService.MouseEnabled
().FovCenterScreen = touchEnabled
espObjects = {}
fovCircle = .()
fovCircle.Visible =
fovCircle.Thickness =
fovCircle.Color = .(, , )
fovCircle.Filled =
fovCircle.Transparency =
fovCircle.Radius = ().FovRadius
()
remoteEvent remoteEvent.Parent
remoteEvent
(()
remoteEvent = ReplicatedStorage:()
remoteEvent
remoteEvent = remoteEvent:()
remoteEvent
remoteEvent = remoteEvent:()
)
remoteEvent remoteEvent.Parent
_, descendant (ReplicatedStorage:())
descendant.Name == (descendant:() descendant:())
remoteEvent = descendant
remoteEvent
remoteEvent
()
npcs = {}
npcFolder = :()
npcFolder
_, child (npcFolder:())
child:()
humanoid = child:()
humanoid humanoid.Health >
.(npcs, {
Model = child,
Humanoid = humanoid,
})
targets.NPCs = npcs
()
.() - lastSafeUpdate <
lastSafeUpdate = .()
safeList = {}
searchArea = :()
npcFolder = :()
_, descendant (searchArea:())
npcFolder descendant:(npcFolder)
healthValue = descendant:()
healthValue (healthValue:() healthValue:())
model = descendant:() descendant descendant:()
model Players:(model)
.(safeList, descendant)
targets.Safes = safeList
(target, textLabel, fillColor, )
target target.Parent
part = target:() target target:() target:() target.PrimaryPart target:()
part
hlName = ..
bbName = ..
target:(hlName) part:(bbName)
highlight = .()
highlight.Name = hlName
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.FillColor = fillColor
highlight.OutlineColor = .(, , )
highlight.Parent = target
billboard = .()
billboard.Name = bbName
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
textLabelInst = .()
textLabelInst.Size = .(, , , )
textLabelInst.BackgroundTransparency =
textLabelInst.Text = textLabel
textLabelInst.TextColor3 = fillColor
textLabelInst.TextStrokeTransparency =
textLabelInst.TextScaled =
textLabelInst.TextSize =
textLabelInst.Font = .Font.Code
textLabelInst.Parent = billboard
billboard.Parent = part
.(espObjects, {
highlight = highlight,
billboard = billboard,
target = target,
= ,
})
()
i = #espObjects, , -
obj = espObjects[i]
obj.type ==
obj.highlight obj.highlight:()
obj.billboard obj.billboard:()
.(espObjects, i)
.(()
.()
i = #espObjects, , -
obj = espObjects[i]
obj.target obj.target.Parent
obj.highlight obj.highlight:()
obj.billboard obj.billboard:()
.(espObjects, i)
().EspNPCsEnabled
npcFolder = :()
npcFolder
_, child (npcFolder:())
child:()
(child, child.Name, .(, , ), )
().EspLootEnabled
cashFolder = :()
cashFolder
_, child (cashFolder:())
(child, , .(, , ), )
lootFolder = :()
lootFolder
_, child (lootFolder:())
(child, child.Name, .(, , ), )
()
_, child (targets.Safes)
(child, child.Name , .(, , ), )
)
()
remote = ()
remote
character = LocalPlayer.Character
character
rootPart = character:() character:() character.PrimaryPart
rootPart
rootPosition = rootPart.Position
.() - lastNpcUpdate > updateInterval
()
()
lastNpcUpdate = .()
_, data (targets.NPCs)
killAuraEnabled
model = data.Model
humanoid = data.Humanoid
model model.Parent humanoid humanoid.Parent humanoid.Health >
primaryPart = model.PrimaryPart model:() model:()
primaryPart (primaryPart.Position - rootPosition).Magnitude <= killAuraRange
(()
remote:(, , humanoid, killAuraDamage)
)
_, safe (targets.Safes)
killAuraEnabled
parent = safe.Parent
parent
basePart = safe:() safe safe:()
position = basePart basePart.Position
position safe:()
position = safe:().Position
position (position - rootPosition).Magnitude <= killAuraRange
(()
remote:(, , safe, killAuraDamage, )
)
()
killAuraEnabled
()
.()
(state)
state == killAuraEnabled
killAuraEnabled = state
killAuraEnabled
.(killAuraLoop)
()
remote = ()
remote
containers = {}
LocalPlayer:()
.(containers, LocalPlayer.Backpack)
LocalPlayer.Character
.(containers, LocalPlayer.Character)
_, container (containers)
_, item (container:())
item:()
(()
remote:(, , item, ammoAmount)
)
RunService.Heartbeat:(()
screenCenter = Camera.ViewportSize /
mouseLocation = ().FovCenterScreen screenCenter UserInputService:()
fovCircle
fovCircle.Position = mouseLocation
fovCircle.Radius = ().FovRadius
fovCircle.Visible = ().ShowFov
().AimbotEnabled
npcFolder = :()
npcFolder
closestDist = ().FovRadius
closestPos =
closestPart =
_, child (npcFolder:())
aimPart = child:(().AimPart) child:() child:() child.PrimaryPart
humanoid = child:()
aimPart humanoid humanoid.Health >
screenPos, onScreen = Camera:(aimPart.Position)
onScreen
dist = (.(screenPos.X, screenPos.Y) - mouseLocation).Magnitude
dist <= closestDist
closestDist = dist
closestPos = aimPart.Position
closestPart = aimPart
().AimbotTarget = {
position = closestPos,
part = closestPart,
}
().AimbotTarget = {
position = ,
part = ,
}
)
().AimbotHooked
().AimbotHooked =
originalNamecall
originalNamecall = (, , ((self, ...)
method = ()
aimData = ().AimbotTarget
().AimbotEnabled aimData aimData.position
method:() == self ==
args = { ... }
args[] = (aimData.position - args[]).Unit * args[].Magnitude
(self, .(args))
method == method ==
args = { ... }
origin = args[].Origin
direction = (aimData.position - origin).Unit * args[].Direction.Magnitude
args[] = Ray.(origin, direction)
(self, .(args))
(self, ...)
))
originalIndex
originalIndex = (, , ((self, key)
().AimbotEnabled ().AimbotTarget ().AimbotTarget.position
self:()
key == key ==
.(().AimbotTarget.position)
key == key ==
().AimbotTarget.part
(self, key)
))
mainFolder:({
text = ,
flag = ,
callback = (state)
(state)
,
})
mainFolder:({
text = ,
value = (killAuraRange),
flag = ,
callback = (val)
num = (val)
num
killAuraRange = num
,
})
mainFolder:({
text = ,
value = (killAuraDamage),
flag = ,
callback = (val)
num = (val)
num
killAuraDamage = num
,
})
mainFolder:({
text = ,
value = (ammoAmount),
flag = ,
callback = (val)
num = (val)
num
ammoAmount = num
,
})
mainFolder:({
text = ,
callback = applyAmmo,
})
mainFolder:({
text = ,
callback = ()
:():(, {
Title = ,
Text = ,
Icon = ,
})
,
})
aimbotFolder:({
text = ,
flag = ,
callback = (state)
().AimbotEnabled = state
,
})
aimbotFolder:({
text = ,
flag = ,
values = {
,
,
},
callback = (val)
().AimPart = val
,
})
aimbotFolder:({
text = ,
flag = ,
callback = (state)
().ShowFov = state
,
})
aimbotFolder:({
text = ,
flag = ,
callback = (state)
().FovCenterScreen = state
,
})
aimbotFolder:({
text = ,
min = ,
max = ,
value = ,
= ,
callback = (val)
radius = (val)
radius
().FovRadius = radius
fovCircle
fovCircle.Radius = radius
,
})
aimbotFolder:({
text = ,
flag = ,
callback = (state)
().EspNPCsEnabled = state
state
()
,
})
aimbotFolder:({
text = ,
flag = ,
callback = (state)
().EspLootEnabled = state
state
()
,
})
mainFolder:({
text = ,
= ,
})
librarynew:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal