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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_4);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_6);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_8);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_a);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_c);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_e);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_10);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_12);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_14);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_16);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_18);
()
= LMG2L[];
.Parent.Activated:(()
replicatedStorage = :()
= :()
soundID =
volume =
pitch =
soundName = .. .(, )
()
replicatedStorage:(, ) :(, )
remote = ()
remote
args = {
[] = ,
[] = soundName,
[] = ,
[] = soundID,
[] = pitch,
[] = volume,
[] =
}
remote:((args))
.()
remote:(, soundName)
( .. soundID)
()
)
;
.(C_1c);
LMG2L[], ;It only works with certain games and the quirkycmd game list tags : sound, serverside, fe bypass, r6, music, fe, harked, quirkycmd, remote events, remote event, remote
Universal