Run it
Copy the script and paste it into your executor.
-- 5307215810
-- made by @xosmanez
getgenv().settings = {
ragebot = true,
cooldown = 0
}
local players = game:()
rs = :()
lp = players.LocalPlayer
ccamera = .CurrentCamera
camera = .Camera
wep, lastchar, ping
(player)
player.Character player.Character:() player.Character:() player.Character:() player.Character.Humanoid.Health >
(character)
_, gun , character:()
gun:() gun:()
module = gun:()
module (module).BaseDamage
gun, module
(origin, direciton, multiplier, params)
:(origin, direciton * multiplier, params)
(a, b)
params = RaycastParams.()
params.FilterDescendantsInstances = {lp.Character, camera, ccamera}
params.FilterType = .RaycastFilterType.Exclude;
result = (a, -(a-b).Unit, (a-b).Magnitude, params)
result
()
_, player , players:()
player ~= lp (player) player.Character:()
result = (lp.Character.Head.Position, player.Character.Head.Position)
result result.Instance result.Instance:(player.Character)
player
(character)
wep =
lastchar = character
.(, ()
character == lastchar
wep = (character)
)
lp.Character
(lp.Character)
lp.CharacterAdded:(refresh_wep)
rs.RenderStepped:(()
().settings.ragebot
(lp)
ping = .Stats.PerformanceStats.Ping:()
wep wep.Parent
wep, wep_module = (lp.Character)
wep
target = ()
target wep
args = {
(),
:(),
target.Character.Head.Position,
target.Character.Head,
target.Character.Head.Position,
.(, , ),
,
(wep_module).BaseDamage
}
wep.GunServer.HitTest:((args))
().settings.cooldown ~=
.(().settings.cooldown)
)Stay safe
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Randomizer [LEGACY]