Run it
Copy the script and paste it into your executor.
local localPlayer = game:GetService("Players").LocalPlayer
local cd = 0
local minerate = 0.05
local range = 20
local mineaura = false
local nocd = false
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/wally-modified/source.lua')))()
local window = library:CreateWindow()
window:()
window:(,{},(value)
mineaura = value
)
window:(,{default=,min=,max=,precise=},(value)
minerate = value
)
window:(,{default=,min=,max=,precise=},(value)
range = value
)
window:()
window:(,{},(value)
nocd = value
)
:().RenderStepped:((delta)
cd += delta
character = localPlayer.Character
tool = character:()
pickaxe
remote
tool .(.(tool.Name),)
pickaxe = tool
nocd
pickaxe:(,)
= (pickaxe.Handler)
key,rem ._G.Client.CachedRemotes
key ==
remote = rem
blocks = {}
_,v .Places.World.Cubes:()
v.ClassName ==
v:()
blocks[v.Name] = v.CFrame
v.Name ==
blocks[v.Parent.Name] = v.CFrame
mineaura pickaxe remote cd > minerate
cd =
i,v blocks
(character.HumanoidRootPart.CFrame.Position - v.Position).Magnitude < range
:().REM[remote]:({Position = i})
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.